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Himiko Kuronaga
SyNergy Gaming EoN.
1854
|
Posted - 2013.10.15 07:43:00 -
[1] - Quote
Because we all like numbers, don't we? I'm pretty sure I got the numbers right, mostly.
I decided that if we were to compare Heavies directly to any other combat suit, it should be the Gallente assault. They are, after all, the closest thing to a sentinel in terms of slot allocation. Except for that extra high slot, giving them even more DPS for some ridiculous reason.
So for this comparison, we will load both suits up with 4 complex plates. True, you probably want a repper of some sort on there normally, but if one suit is gonna ditch a plate for a repper the other one will too, so that's not really a valid argument. Let's just look at how much benefit a Heavy actually gets from any of the modules he puts on, shall we?
This will assume all HP related skills are fully trained.
For the Sentinel
1012 hp base + 596 maximum armor plate benefit = 1608 HP (58.8% increase)
For the G. Assault
412 hp base + 596 maximum armor plate benefit = 1008 HP (144.6% increase)
Seems a little ridiculous, right? Why is a smaller, faster, more agile suit being given so much more benefit from these modules than a heavy is? If tanking is supposed to be what the heavy does best, why is it that he receives almost no game-changing benefit from his low slots in comparison to the assault? Especially when he already sacrifices an equipment slot?
He goes from having more than twice as much HP from the base values, to having roughly a 60% HP lead over the Assault IF he devotes himself to pure buffer with a logi stuck up his rear end the whole match. To compound this issue, the G. Assault is also cranking out three damage mods while the Heavy can only crank out one with that suit.
Why is this all such a massive problem?
When a suit is given an intended function such as pure defense, it is understood that when it scales the game mechanics will be designed so that it scales in favor of that suit. That is what makes skill progression meaningful and worthwhile. Here the exact opposite has happened.
Also HMG sucks, etc etc.
Discuss! |
AAGMUNDR
Reliable Overwatch Inc.
233
|
Posted - 2013.10.15 08:18:00 -
[2] - Quote
It's a system of diminishing returns.
Also, that faster medium suit takes a way larger hit to move speed than the heavy. |
Himiko Kuronaga
SyNergy Gaming EoN.
1855
|
Posted - 2013.10.15 08:23:00 -
[3] - Quote
Observation regarding HMG, and why it fails to scale.
The HMG is only at its maximum potential when it reaches full DPS after firing for about two seconds. However, the more time the HMG is screaming at an enemy, the more time they have to react and get to cover, rendering its DPS worthless.
In the case of assault suits, at the lower end they can still be killed by the HMG as the HMG does not have to reach its full DPS potential to drain their lower amount of life. At the proto-end of the conflict, however, we see only a small increase in the gun's DPS itself, but more than double the amount of HP on the enemy which gives them more time to get into cover when the weapon starts screaming.
Not only does this render the HMG largely useless, it puts an AR or SCR user into his strongest natural habitat -- peak-a-boo behind cover. An AR achieves maximum damage potential as soon as it fires, and the HMG can't really do much about it here. Therefore the enemy has too much HP to be caught in the open, and too much DPS to be defeated in a cover-based engagement once he goes to ground.
AAGMUNDR wrote:It's a system of diminishing returns.
Also, that faster medium suit takes a way larger hit to move speed than the heavy.
He still ends up moving substantially faster, however, and with a much smaller hitbox. The hitbox part is important.
In fact if he were to use a 4 slot ferroscale hybrid setup (which uses the 0% penalty to reduce the complex plate penalty through its own system of diminishing returns), he would still get far more benefit from the plates than the heavy and almost no movement penalty whatsoever. |
ChromeBreaker
SVER True Blood Public Disorder.
1391
|
Posted - 2013.10.15 08:34:00 -
[4] - Quote
Im not garbage
1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win
2. Boundless, double complex dmg, and the best logi's you ever did see.
3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning
PC is where heavies can shine if you let them.
Hevies still need some love tho |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
859
|
Posted - 2013.10.15 09:24:00 -
[5] - Quote
ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho
You are good, yeah. But how many times does the Duvolle AR user kill you?
No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame. |
ChromeBreaker
SVER True Blood Public Disorder.
1392
|
Posted - 2013.10.15 09:26:00 -
[6] - Quote
Tech Ohm Eaven wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho You are good, yeah. But how many times does the Duvolle AR user kill you? No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame.
Ha no more than the Duvolle kills anyone else |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
859
|
Posted - 2013.10.15 09:41:00 -
[7] - Quote
ChromeBreaker wrote:Tech Ohm Eaven wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho You are good, yeah. But how many times does the Duvolle AR user kill you? No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame. Ha no more than the Duvolle kills anyone else And i have the added bonuses of being able to pwn tanks, splash, and longer range Your fit to run a HMG costs over 200k and thats too expensive. Your fit to run good forge gun costs 200k and if the AR user surprises you then you die since these days everyone is running scanners then back to my original point that running a good heavy fit is no longer viable in most situations.
A medium frame with either a GEK or a Duvolle is more efficient. |
ChromeBreaker
SVER True Blood Public Disorder.
1392
|
Posted - 2013.10.15 09:59:00 -
[8] - Quote
Tech Ohm Eaven wrote:ChromeBreaker wrote:Tech Ohm Eaven wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho You are good, yeah. But how many times does the Duvolle AR user kill you? No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame. Ha no more than the Duvolle kills anyone else And i have the added bonuses of being able to pwn tanks, splash, and longer range Your fit to run a HMG costs over 200k and thats too expensive. Your fit to run good forge gun costs 200k and if the AR user surprises you then you die since these days everyone is running scanners then back to my original point that running a good heavy fit is no longer viable in most situations. A medium frame with either a GEK or a Duvolle is more efficient.
We run scanners too and i can hit them "before" they come round a corner lol but i degress
Your right, too expensive and HMG's need some passionate love
|
Himiko Kuronaga
SyNergy Gaming EoN.
1859
|
Posted - 2013.10.15 10:03:00 -
[9] - Quote
The suit is the bigger problem. Assault suits gain more benefit for every meta level than the Heavy suit does. The scaling is broken.
If the suit had more HP potential from modules, it could deal with the issues the weapon itself has.
Logi's are not the answer. It doesn't matter how good the logi is, he will not keep you alive while a duvolle is spraying you down.
Maybe two could, but why on earth should it take three people to do the job of one? |
Toby Flenderson
research lab
93
|
Posted - 2013.10.15 12:02:00 -
[10] - Quote
ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho
I have an alt where I started using a heavy suit and I love it. I only have advanced HMG but I do run the complex damage mods and it it amazing. If you use it tactically then it's ridiculously good. I think that a lot of heavies expect the suit/HMG to be used and balanced in situations where it shouldn't win gun fights (i.e. medium range to long range). If you keep it tight then it's hard to beat. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1862
|
Posted - 2013.10.15 12:11:00 -
[11] - Quote
Toby Flenderson wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho I have an alt where I started using a heavy suit and I love it. I only have advanced HMG but I do run the complex damage mods and it it amazing. If you use it tactically then it's ridiculously good. I think that a lot of heavies expect the suit/HMG to be used and balanced in situations where it shouldn't win gun fights (i.e. medium range to long range). If you keep it tight then it's hard to beat.
HMG in pubs is fun, because most of the people in pubs use suits of a low enough meta level that it chews through them. And the few who do have proto are usually running solo and stupid.
Bring a Heavy into PC and its a whole different story. They cannot hold their own at all. The HMG just scratches at the amount of health people have, and everybody else just focus fires you down instantly. |
Vrain Matari
ZionTCD
1097
|
Posted - 2013.10.15 12:13:00 -
[12] - Quote
Himiko Kuronaga wrote:Because we all like numbers, don't we? I'm pretty sure I got the numbers right, mostly.
I decided that if we were to compare Heavies directly to any other combat suit, it should be the Gallente assault. They are, after all, the closest thing to a sentinel in terms of slot allocation. Except for those extra high slots, giving them even more DPS for some ridiculous reason.
So for this comparison, we will load both suits up with 4 complex plates. True, you probably want a repper of some sort on there normally, but if one suit is gonna ditch a plate for a repper the other one will too, so that's not really a valid argument. Let's just look at how much benefit a Heavy actually gets from any of the modules he puts on, shall we?
This will assume all HP related skills are fully trained.
For the Sentinel
1012 hp base + 596 maximum armor plate benefit = 1608 HP (58.8% increase)
For the G. Assault
412 hp base + 596 maximum armor plate benefit = 1008 HP (144.6% increase)
Seems a little ridiculous, right? Why is a smaller, faster, more agile suit being given so much more benefit from these modules than a heavy is? If tanking is supposed to be what the heavy does best, why is it that he receives almost no game-changing benefit from his low slots in comparison to the assault? Especially when he already sacrifices an equipment slot?
He goes from having more than twice as much HP from the base values, to having roughly a 60% HP lead over the Assault IF he devotes himself to pure buffer with a logi stuck up his rear end the whole match. To compound this issue, the G. Assault is also cranking out three damage mods while the Heavy can only crank out one with that suit.
Why is this all such a massive problem?
When a suit is given an intended function such as pure defense, it is understood that when it scales the game mechanics will be designed so that it scales in favor of that suit. That is what makes skill progression meaningful and worthwhile. Here the exact opposite has happened.
Also HMG sucks, etc etc.
Discuss! This is why i think we really need resistance modules that apply a higher %age based damage resistance. They would be a natural for heavies. I also think base resistance should also be the heavy's role bonus.
Resistance modules would also be attractive to lighter suits for various specialized roles, fitting restrictions, compensating for weaknesses or adapting to enemy tactics, and promise to add depth to fitting and gameplay, but the primary benefactors would be the heavies.
Win-win as far as i can see. |
Takahiro Kashuken
Red Star. EoN.
1372
|
Posted - 2013.10.15 12:14:00 -
[13] - Quote
ChromeBreaker wrote:2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning
2 and 3 are the same except with 3 your already firing
Frankly i skilled into proto basic heavys and its good fun, really good fun and as a tanker i like it but the suits do seem a bit UP
They have no equipment slot and overall have less slots combined that adv assault/basic suits, 5 slots at proto, you got proto cal logi with a 5h/4l and 3 equip slots, generally on a proto suit the slot count is generally 6/7 at least not counting weapon or equipment slots but for heavys you only get 5 with the Amarr
The sentinal suit bonuses are crap, 10% to reload speed at level 5 and something else also, i feel it should have a skill that gives resistance to small arms fire, the heavy is supposed to go toe to toe with a vehicle so having a resistance to smal arms fire isnt too bad if they are using a FG against a tank and are getting shot at etc
As for the HMG which i do like, proto does 19.60 as standard no prof or dmg mods, with 15% skill its like just under 3more damage, add in 2 complex dmg mods which gives roughly 17.5% you get around another 3dmg so possibly doing around 25/26/27dmg per shot but your range is crap anyways and you need a logi glued to you, rough numbers
Also with the HMG you cant walk around with the barrel already spinning, take TF2 you can do this with the heavy so when you do fire you are already at max DPS because barrel is going at full speed, adding this feature to the HMG would be very good and nice to have so if you know an enemy is coming your way you can quickly warm up and be ready to unload on the poor bastard at max DPS and shread em
In CQC the heavy and HMG should be king, shotty is also joint king but requires to be sneaky and get close and use suprise, AR is generally medium range overall but performs a bit too well at CQC
Just my thoughts |
Vrain Matari
ZionTCD
1097
|
Posted - 2013.10.15 12:21:00 -
[14] - Quote
Tech Ohm Eaven wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho You are good, yeah. But how many times does the Duvolle AR user kill you? No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame. This cost issue has been the primary drawback for heavies through basically all the builds.
I think Chrome's answer - running with good logi's - was always CCP's intended answer to the 'too expensive' argument.
Not trying to start a kitennpoop storm, but i'm pretty sure that was their original take on Tanks also: with expensive(and powerfull) equipment like that you don't put it on the field without competent dedicated support in place.
I'm still open on these questions, but one of the question the playerbase is going to have to answer for itself is: 'should all content be soloable in pubs, in FW, in PC?'
I think a lot of our differences come down to that question. |
Toby Flenderson
research lab
93
|
Posted - 2013.10.15 12:34:00 -
[15] - Quote
Himiko Kuronaga wrote:Toby Flenderson wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho I have an alt where I started using a heavy suit and I love it. I only have advanced HMG but I do run the complex damage mods and it it amazing. If you use it tactically then it's ridiculously good. I think that a lot of heavies expect the suit/HMG to be used and balanced in situations where it shouldn't win gun fights (i.e. medium range to long range). If you keep it tight then it's hard to beat. HMG in pubs is fun, because most of the people in pubs use suits of a low enough meta level that it chews through them. And the few who do have proto are usually running solo and stupid. Bring a Heavy into PC and its a whole different story. They cannot hold their own at all. The HMG just scratches at the amount of health people have, and everybody else just focus fires you down instantly.
Fair enough, I concede that. I don't ever run PC so the closest I have is being proto stomped. I'll take your word for it that it puts it over the top.
So are you interested in changes to the suits or the weapons or both? I did notice that I didn't really care about what modules were on the suit since it didn't have much room for them to begin with. Maybe adding a module or two? |
Himiko Kuronaga
SyNergy Gaming EoN.
1865
|
Posted - 2013.10.15 12:43:00 -
[16] - Quote
Vrain Matari wrote:Tech Ohm Eaven wrote:ChromeBreaker wrote:Im not garbage 1. Forge Guns... I play it smart, ive taken out the best in the game with these things, past and presant. AND NOT tower sniping i might add. Forge gun shotgun for the win 2. Boundless, double complex dmg, and the best logi's you ever did see. 3. 3 Boundless, double complex dmg heavies, with the best logi's you ever did see, coming round the corner with weapons alread spinning PC is where heavies can shine if you let them. Hevies still need some love tho You are good, yeah. But how many times does the Duvolle AR user kill you? No longer worth running a heavy in most cases since doing cost benefit its way too expensive versus a medium frame. This cost issue has been the primary drawback for heavies through basically all the builds. I think Chrome's answer - running with good logi's - was always CCP's intended answer to the 'too expensive' argument. Not trying to start a kitennpoop storm, but i'm pretty sure that was their original take on Tanks also: with expensive(and powerfull) equipment like that you don't put it on the field without competent dedicated support in place. I'm still open on these questions, but one of the question the playerbase is going to have to answer for itself is: 'should all content be soloable in pubs, in FW, in PC?' I think a lot of our differences come down to that question.
The support isn't good enough, though. A logi CANNOT tank you through a firefight. He's only decent for getting you back up to full after the fight, and even then, you're still not really up to full as your shields have to regen as well.
In EVE, yea, sure, a Logistics ship can help tank the universe for you unless you're coming up against an insane amount of DPS or alpha. In dust, they can't do that role at all. So it really isn't a valid argument from CCP's end, or the players. |
Slag Emberforge
Immortal Retribution
22
|
Posted - 2013.10.15 13:01:00 -
[17] - Quote
Scaling is the issue absolutely, perhaps a different change is in order; changing the way plates and repairers work for suit sizes.
Options: 1.Make armor plates/shields/ repairers based on the frame size; Scouts get a ratio of .75hp/module, medium get 1hp/module, heavy get 1.25hp (just made up numbers, can be changed)
OR
2. Make armor plates/shields/repairers based on a % of base shield/armor, etc.
OR.
3. Simply add in base bonuses for resistance or other attributes into heavy suits, also removing movement speed penalties for armor plate on heavies (come on, they are a heavy suit, carrying a heavy load is specifically what they were designed for in the first place!)
Out of these, I think 2, 3 are the most attractive as they would promote scaling without drastically messing up the light/medium dynamic as much. |
Vrain Matari
ZionTCD
1097
|
Posted - 2013.10.15 13:02:00 -
[18] - Quote
Agreed, Himiko, re the DPS and tanking. This is the primary reason i'd like to see resistance modules - they buff not only the heavy's solo tank but also the Logi's repair rate.
I'm not even getting into the dps output or any weapons balancing discussion until we have the full racial suites - wasted time imo. |
Himiko Kuronaga
SyNergy Gaming EoN.
1865
|
Posted - 2013.10.15 13:03:00 -
[19] - Quote
Toby Flenderson wrote:
Fair enough, I concede that. I don't ever run PC so the closest I have is being proto stomped. I'll take your word for it that it puts it over the top.
So are you interested in changes to the suits or the weapons or both? I did notice that I didn't really care about what modules were on the suit since it didn't have much room for them to begin with. Maybe adding a module or two?
There are a lot of ways it can be solved, but as big of a problem as the HMG is, the suit itself is a bigger problem. Both should be addressed.
One way to fix the suit is to add substantial resistance to the heavy suit.
Another is to give a suit bonus to armor plates.
Another would be to add XL Plates, which would essentially be like standard plates except give an insane amount of HP with an insane amount of movement penalty attached. Very expensive, only Heavies could equip these, and it would make it impossible to ride in anything other than a dropship. But it would essentially let you sit in the middle of a corridor like a slow moving terminator out of warhammer. |
Drapedup Drippedout
G.U.T.Z
33
|
Posted - 2013.10.15 13:09:00 -
[20] - Quote
Himiko Kuronaga wrote:The suit is the bigger problem. Assault suits gain more benefit for every meta level than the Heavy suit does. The scaling is broken.
If the suit had more HP potential from modules, it could deal with the issues the weapon itself has.
Logi's are not the answer. It doesn't matter how good the logi is, he will not keep you alive while a duvolle is spraying you down.
Maybe two could, but why on earth should it take three people to do the job of one?
Someone suggested a couple weeks ago in regards to differentiating roles between logi and assault, that the suit passive be a 5% stacking dmg resist as you spec into heavies. I thought this was interesting. Keep the modules the same, but allow a heavy to potentially have 25% dmg reduction. Haven't crunched numbers, but seems viable, no? |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1866
|
Posted - 2013.10.15 13:16:00 -
[21] - Quote
Drapedup Drippedout wrote:Himiko Kuronaga wrote:The suit is the bigger problem. Assault suits gain more benefit for every meta level than the Heavy suit does. The scaling is broken.
If the suit had more HP potential from modules, it could deal with the issues the weapon itself has.
Logi's are not the answer. It doesn't matter how good the logi is, he will not keep you alive while a duvolle is spraying you down.
Maybe two could, but why on earth should it take three people to do the job of one? Someone suggested a couple weeks ago in regards to differentiating roles between logi and assault, that the suit passive be a 5% stacking dmg resist as you spec into heavies. I thought this was interesting. Keep the modules the same, but allow a heavy to potentially have 25% dmg reduction. Haven't crunched numbers, but seems viable, no?
It helps. It may not be enough, but it helps.
Its a generous amount of effective HP for sure, but it still leaves the suit in an awkward position where he can't really march into combined fire like he's supposed to, and he can't defend a point solo against ninjas because he has terrible scanning. |
Slag Emberforge
Immortal Retribution
22
|
Posted - 2013.10.15 13:18:00 -
[22] - Quote
Himiko Kuronaga wrote:Toby Flenderson wrote:
Fair enough, I concede that. I don't ever run PC so the closest I have is being proto stomped. I'll take your word for it that it puts it over the top.
So are you interested in changes to the suits or the weapons or both? I did notice that I didn't really care about what modules were on the suit since it didn't have much room for them to begin with. Maybe adding a module or two?
There are a lot of ways it can be solved, but as big of a problem as the HMG is, the suit itself is a bigger problem. Both should be addressed. One way to fix the suit is to add substantial resistance to the heavy suit. Another is to give a suit bonus to armor plates. Another would be to add XL Plates, which would essentially be like standard plates except give an insane amount of HP with an insane amount of movement penalty attached. Very expensive, only Heavies could equip these, and it would make it impossible to ride in anything other than a dropship. But it would essentially let you sit in the middle of a corridor like a slow moving terminator out of warhammer.
It would have to be massive enough to absorb forge gun shots, because that's exactly what I'd use to take out a lumbering slow juggernaut. At that point everything except explosives would be completely ineffective, rendering heavies out of balance as well. |
Himiko Kuronaga
SyNergy Gaming EoN.
1866
|
Posted - 2013.10.15 13:20:00 -
[23] - Quote
or anything explosive, really. A slow moving wall of a behemoth is not without his weak points. Explosives, mass drivers and grenade spam would do the trick for sure, but it should take some attrition to bring down a heavy... not a quick trigger finger. |
taxi bastard
S.A.C. Strategic
7
|
Posted - 2013.10.15 16:36:00 -
[24] - Quote
I am putting all my SP's into my FAT suit + related skills and the HMG.
the problem about the heavy suits IMO is that they do not scale. currently I cannot see how they will be able to put lvl 2 and 4 suits in? basic sentinel has 3 slots - advanced 4slots - proto 5 slots. no buff in base HP either. compare it to other suits and it makes no sense either.
to me it looks more like a tier 1,2, 3 suits not tier 1,3,5 as it stands. comparing it to other suits and I would say the proto heavy suit should infact be an advanced suit. if that was the case the suits scaling would be more inline with the medium suits. But it still does not scale as from every tanking module added per suit the medium suit will still get greater HP increase with the same drawbacks as the heavy - the more slots the greater the benefit for the medium suit. I believe that Heavy's should either have heavy only mods or the speed drawback on the heaviest armour mods should be doubled for medium suits and removed from the fat suit.
suit role bonuses.....bit hard to say what to do with them atm as we have a Amarr suit with a mimitar gun so yea..... really a bit pointless to recommend what should be done in the future when guns and suits are paired. if this was a proper match which it is not, I would say add a 3-5% armour resistance or HP bonus per lvl and a 7.5% optimal range bonus per lvl. but yes med suits need their role bonuses worked on as well, i.e more combat based bonuses for assaults and logistic based bonuses for the logi's, this would balance things out and provided less overlap on the current use of the suits (i.e. pure combat logi's)
HMG, honestly why is it even called a heavy weapon? I propose a rename to FPS ( fast pea shooter) as its more inline with its performance. jokes aside what I expected is something with similar damage per shot as the AR, a lot greater ROF so considerably more DPS at the cost of Accuracy and dispersion. so at short/short med range I would say king of DPS, medium range reasonable DPS but good suppression weapon with the dispersion cone actually working. medium long/long range largely ineffective.
put it all together - you would have the close range king combo, medium range slightly bellow par due to size and accuracy 1v1 but good suppression and at long range easy to hit but the dispersion with the poor accuracy could kill off a very low remaining HP suit not much more.
before you say it would make the suit OP - it would be under certain circumstances as it should or we will all be in medium suits by year end. think of the balance between militia lvl suits and basic guns without skills between HMG/heavy and AR/med, when scaled up to proto lvl it should be the same story with everything maxed out.
I do have a assault toon.....so do not think I come from a 1 way perspective. |
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