Vitharr Foebane
Blood Money Mercenaries
119
|
Posted - 2013.10.14 18:00:00 -
[1] - Quote
trollface dot jpg wrote:Hear me out. If you are tanking damage output your health capacity should be limited. Right now you can run 1-2 damage mods on almost any adv suit and only slightly reduce your total health while drastically improving your damage output, especially with higher ROF weapons. Since damage mods have a stacking penalty there is no point in equipping more than 2 or 3 since the damage output gain becomes negligible compared to the health you would gain by equipping a shield extender, but there is no down side to equipping this module that is at least twice as effective as additional health modules would be.
If you are going to have an item in this game that is going to be this much better than any other high slot modules, there should be some penalty for equipping it. I think that each tier of damage mod should reduce the overall health of your suit (after modules are calculated in) by the same percentage that it increases your damage output. That means that basic mods would reduce your overall health by 3% per module, enhanced mods would reduce your health by 5% per module, and complex mods would hit your health for 10% per module.
This would make damage mods a true glass cannon item so that people are not able to tank both health and damage output, as most of people you run across these days seem to do. Damage mods would then be less viable for frontline/spam-weapon fits and be more suited for stealth/speed based glass cannon fits. Lemme guess... last respec you went the CalLogi AR scrub route and now that they buffed armor tanking, you realize that you aren't op anymore. HOW DARE THEY BE ABLE TO HAVE MORE HEALTH AND OUT DPS ME... Am I right? If so, then HTFU! You made your choice in this game now deal with it... |
Vitharr Foebane
Blood Money Mercenaries
119
|
Posted - 2013.10.14 18:32:00 -
[2] - Quote
trollface dot jpg wrote:Vitharr Foebane wrote:trollface dot jpg wrote:Hear me out. If you are tanking damage output your health capacity should be limited. Right now you can run 1-2 damage mods on almost any adv suit and only slightly reduce your total health while drastically improving your damage output, especially with higher ROF weapons. Since damage mods have a stacking penalty there is no point in equipping more than 2 or 3 since the damage output gain becomes negligible compared to the health you would gain by equipping a shield extender, but there is no down side to equipping this module that is at least twice as effective as additional health modules would be.
If you are going to have an item in this game that is going to be this much better than any other high slot modules, there should be some penalty for equipping it. I think that each tier of damage mod should reduce the overall health of your suit (after modules are calculated in) by the same percentage that it increases your damage output. That means that basic mods would reduce your overall health by 3% per module, enhanced mods would reduce your health by 5% per module, and complex mods would hit your health for 10% per module.
This would make damage mods a true glass cannon item so that people are not able to tank both health and damage output, as most of people you run across these days seem to do. Damage mods would then be less viable for frontline/spam-weapon fits and be more suited for stealth/speed based glass cannon fits. Lemme guess... last respec you went the CalLogi AR scrub route and now that they buffed armor tanking, you realize that you aren't op anymore. HOW DARE THEY BE ABLE TO HAVE MORE HEALTH AND OUT DPS ME... Am I right? If so, then HTFU! You made your choice in this game now deal with it... Actually, minmatar assault/SMG/laser. I hate FOTM fits. Thanks for the stereotyping tho. I have plenty of high slots for damage mods (5 highs actually) and my suit is naturally low on health and pg/cpu, so health tanking isn't really an option. Anyway, thanks for your lack of input o7 You want input eh...? Ditch the slave gear. It obviously doesn't suit your playstyle if you are QQing about damage mods, of all things. |