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Sinboto Simmons
SVER True Blood Public Disorder.
1419
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Posted - 2013.10.14 13:48:00 -
[1] - Quote
So we all know the Mass driver has fallen in this build due to the power of automatic weapons, and many MANY nerfs, so I'm gonna make a thread in F&R about making the MD a suppresion weapon again because as a role spacific weapon it should do extramly well in it's class (like the scrambler rifle for example it's ment to kill things at mid range and that's what it dose, very well I may add) before that though I'm asking yall for ideas on how to do so, I belive that there are 4 ways for a weapon to be good enough to suppress:
Power: With overwelming power comes fear the almighty sniper fits here , and the LR kinda, if you do so much damage you make immortals do the zigzag dance of survival you're able to put fear into them and make them think twice about advancing.
Obscuring: The MD used to have a smoke effect that stayed for around for 60 seconds or so it was damn near imposible to see through annd added risk to moving through as you had no idea what was waiting for you.
Effects: The MD had as second effect, all explosions perhaps can't remember, it made your cam/aim shake if you were hit by it or it's splash this made a MD good for knocking the target's aim around and giving those you were supporting (or you) an advantage in the fight.
Ammo: A suppresive weapon should have lots of ammo to do it's job , see SR and LR, enough that a skilled user can hold down a position or harrass the hostile force for a leanghty amount of time, the MD currently lacks this, I keep seeing the argument that MD ammo is fine and the users should just carry a nanohive, I disagree with this: any and all support weapons should be able to do their jobs without them you shouldn't HAVE to run something to do your job it should be something that makes your job easier like a heavy using a logi to rep his armor the heavy shouldn't NEED the logi it should just increase his survivability.
Mind you not all of these fetures should be a part of the weapon at once as that would not be ballenced, I'm sure we remember the snipers/lrs/md of days long gone if the damage of the MD was increased for example there would be no need for an ammo increase ect ect.
anyway ideas comments and opinions down below please and thank you.
P.S: Feeling like crap so exuse the grammar/spelling. |
Sinboto Simmons
SVER True Blood Public Disorder.
1419
|
Posted - 2013.10.14 14:13:00 -
[2] - Quote
LT SHANKS wrote:Umm.. I think the MD is fine. I main the Boundless and EC-3 Assault variants on my MinLogi and they perform well as area denial and suppression weapons if fired from afar. That's just the thing don't want it to be just fine want it to be good, to work in it's role better then any weapon outside of it's role, the assault variant is the only MD I would say could truly be called a suppresive weapon the 'standard' MD is a slaying weapon more then suppresive and I don't even know where to class the breach.(TROLOLOL weapon?)
I want the MD and every other suppresive weapon to have a distinct role and do well in that role so they can be invaluble to the team just like a good logi (that actually runs logi) or a forgegunner. |
Sinboto Simmons
SVER True Blood Public Disorder.
1717
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Posted - 2013.10.30 13:58:00 -
[3] - Quote
I actually forgot about this.....
Sinboto - The True Blood Minja.
Forum Warrior level 1
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Sinboto Simmons
SVER True Blood Public Disorder.
1718
|
Posted - 2013.10.30 14:35:00 -
[4] - Quote
mikegunnz wrote:MD is fine, but if anything, I'd actually make some changes to it. I'd give it an additional 20% direct dmg, but reduce 2 rounds. Make the weapon require some aim. I'll gladly reward the user for direct hits (20% direct dmg buff) but if your aim sucks, you don't get to miss with all your shots and still kill opponents. For the love of....
Trying to make the MD a suppresive weapon not a killing weapon, not only that but do you realize how dificult it is to land every shot directly?
Sinboto - The True Blood Minja.
Forum Warrior level 1
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Sinboto Simmons
SVER True Blood Public Disorder.
1718
|
Posted - 2013.10.30 14:44:00 -
[5] - Quote
Doc Noah wrote:I still get 2-3 shotted by freedom MDs, throw in a flux and you'll drop a proto hybrid just as fast. You got to be kidding me about that buff. Depends on the target, and if they have the BS known as damage mods.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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Sinboto Simmons
SVER True Blood Public Disorder.
1718
|
Posted - 2013.10.30 14:57:00 -
[6] - Quote
mikegunnz wrote:Sinboto Simmons wrote:mikegunnz wrote:MD is fine, but if anything, I'd actually make some changes to it. I'd give it an additional 20% direct dmg, but reduce 2 rounds. Make the weapon require some aim. I'll gladly reward the user for direct hits (20% direct dmg buff) but if your aim sucks, you don't get to miss with all your shots and still kill opponents. For the love of.... Trying to make the MD a suppresive weapon not a killing weapon, not only that but do you realize how dificult it is to land every shot directly? Yes I do, I've used the MD. It's actually not THAT hard. I agree there is an initial learning curve. It took me 3-4 matches to figure out how to use it. Then it became easy. As it stands right now, all you have to do is spam shots at ground near feet... you win. An avg 600hp victim can be killed by 1direct shot, and the rest can be misses. I can justify that if it were 400hp, not higher tanked suits. If you increase the dmg, and take away two rounds, those with good aim will still have NO problem killing players. (there are a number of good MDers that will agree) Those with bad aim who miss with most of their shots, will either die while reloading, or have to switch to a sidearm. This is how it is with most other weapons. Hey, I'd even be up for discussion on the size of direct dmg buff. Not happy with 20%? Give it 25%. Either way, it needs rounds reduced. It's not the damage or the fact that direct impact would be required I'm worried about, once again not trying to make it a killing weapon, it's the use at mid-long range (ala suppresive range) four rounds would require near constant reloads which is bad as it means you're sending the bare minimum amount of rounds out and not suppresing.
I'm all for a breach variant that has insane damage but in my opinion this shouldn't be the 'be all end all' for the mass driver.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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Sinboto Simmons
SVER True Blood Public Disorder.
1730
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Posted - 2013.10.30 19:31:00 -
[7] - Quote
Lanius Pulvis wrote:Persoally I'd settle for 50% more carried ammo. now this I can agree with.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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