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Jakobi Wan
Legions of Infinite Dominion
32
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Posted - 2013.10.13 23:15:00 -
[1] - Quote
since when ever has coming to a gun fight with your fisty-cuffs swinging ever been a viable method of fighting? it's a finishing blow to a wounded merc, not your first option.. think about it |
Jakobi Wan
Legions of Infinite Dominion
33
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Posted - 2013.10.14 21:43:00 -
[2] - Quote
Rei Meix wrote:Jakobi Wan wrote:since when ever has coming to a gun fight with your fisty-cuffs swinging ever been a viable method of fighting? it's a finishing blow to a wounded merc, not your first option.. think about it "The main point i'm making is that in almost all forms melee currently provides no usefulness (besides I suppose the 240 damage hit by Commando's according to Artificer) in regards to current EHP of suits. I'm simply trying to add utility to it. Not anything extreme. An additional 50 dmg (basic suit anyway) perhaps? A 5-10% increase in sway? A blurriness in vision for 3-5 seconds?" Melee Damage per hit by suit type: Light Frame - 80. Minmatar Scout Maxed - 100 Medium Frame - 110 Heavy Basic - 150 Commando - 240
the only thing melee was ment for besides a last desperate act of a clone fighting for survival... is to put down incapacitated enemies so they cant be revived.. if you're not doing this already you've missed one of the biggest effective uses of melee...
you're good, get better, & stop asking for things |
Jakobi Wan
Legions of Infinite Dominion
33
|
Posted - 2013.10.14 21:44:00 -
[3] - Quote
if they put in a melee weapon that's bigger than the novas but isnt a 1 hit kill then maybe there's reason to be interested in melee system.. if you guys are relying on your melee you're playing the game wrong.. get over it.. stop wasting all your ammo missing |
Jakobi Wan
Legions of Infinite Dominion
34
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Posted - 2013.10.14 22:17:00 -
[4] - Quote
[quote=Xender17]Was fighting a heavy when I ran out of ammo. Started running like a ferret and eventually took him out with 2 melees.[/q]
all day, anyone who says they cant kill an enemy with melee ain't doing it right. |
Jakobi Wan
Legions of Infinite Dominion
39
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Posted - 2013.10.15 10:09:00 -
[5] - Quote
wait wait wait... viable = damage
am i right?
or are you using viable = defense?
....so i'm just going to guess that you're mad melee isn't a more important aspect in a (tacitcal)shooting game? more important than being able to finish off an incapacitated clone? more important than a close quarters defense for holding objectives or protecting teamates? more important than being able to destroy nano-hives and drop-links? more important than being the only way next to remote mines of damaging a foe without giving away your position on the radar?
if you're mad because you cant handle your own explosive AOE from whatever no-skill weapon you use and it seems like your melee isn't a viable substitute for a "sidearm" then its your own fault you cant aim/move and you should be using micro-stimulants if it's really that often of an occurrence for you.
need i say more?
you're asking for something that CCP has already given you the ability to do freely don't act like I'm being a narcosis for trying to educate you as condescending as it may have been..
maybe you're using the wrong suit... ? if you cant catch em you cant hit em :P |
Jakobi Wan
Legions of Infinite Dominion
41
|
Posted - 2013.10.17 22:56:00 -
[6] - Quote
Rei Meix wrote: I wouldn't want it leading to something like scouts darting behind a heavy and "locking" a kill in with a melee.
but that's what you just described... a way of locking the enemy into a trophy kill.. forget you man.. your asking for something that CCP has already given us!!! use your freakin micro-stimulants and stop whining.. i got my ass beatdown by 3scouts today as my sentinal because i cant turn as fast as they can...
what more do you want?
you just read a deffinition off dictionary.com and expect me to all of a sudden understand your rediculas ramblings?
what i asked was, WHAT DOES VIABLE MEAN TO YOU? because if you want it stronger or "faster striking" then that's on YOU not CCP cause they already gave your incompatent clones the ability to use cardiac regulators/microfiber stimulants... these will solve all your problems.. did you just read my suggestions to you and then just say to yourself, "because i havn't tested this mechanism myself it must be false!"???
you're good, get better, stop asking for things..
LIKE if you use MICROFIBER STIMULANTS &/or CARDIAC REGULATORS |
Jakobi Wan
Legions of Infinite Dominion
41
|
Posted - 2013.10.17 23:20:00 -
[7] - Quote
Dimitri Rascolovitch wrote:Jakobi Wan wrote:
you're good, get better, & stop asking for things
too bad meleeing clones that can be revived doesnt kill them it has no effect whatsoever i tried constantly way back when i was in the academy, it did nothing but make a neat sound and burn up my stamina
see above quote... learn it.. live it... love it...
maybe you should try ducking/crouching before you melee the clones laying on the ground? derp
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Jakobi Wan
Legions of Infinite Dominion
43
|
Posted - 2013.10.19 02:37:00 -
[8] - Quote
maybe you or your enemy is just unreasonably laggy because i melee the causalities and can confirm that they then enter the dissolve animation... maybe they never were "incapacitated" to begin with but that's the only thing i can think of... it seems to work fine for me. |
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