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Talos Vagheitan
King Slayers
71
|
Posted - 2013.10.13 21:07:00 -
[1] - Quote
I know this has been requested before, but it's desperately needed.
Blueberries refusing to leave the DS has cost me ships, cost the team objectives etc.
I propose:
- Hold down on the D-pad to boot all PAX except turret operators - Double tap down on the D-pad to boot all PAX including turret operators |
Talos Vagheitan
King Slayers
73
|
Posted - 2013.10.13 21:36:00 -
[2] - Quote
EDIT: I suppose the Left D-Pad would be a better button, since Down is the mini-map. But same idea |
Nguruthos IX
PEN 15 CLUB
2088
|
Posted - 2013.10.13 22:52:00 -
[3] - Quote
Please |
Atiim
Living Like Larry Schwag
169
|
Posted - 2013.10.13 23:07:00 -
[4] - Quote
NO
Better;
[Request] GTFO Button for Dropships that blasts you all the way into the redzone. |
Talos Vagheitan
King Slayers
76
|
Posted - 2013.10.13 23:59:00 -
[5] - Quote
I would even be lenient enough as to say that the DS Bay doors would have to be open to boot everyone. Although it sure would be fun to see how far you can fling a blueberry! |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.10.14 14:12:00 -
[6] - Quote
....Hmm
Yes, this request (or something like it) has been made before. I certain TYPE of FPS player tends to make requests like this, so I'm sure the request will be made again and again into next year. But fortunately it's kind of an, emm.. "anti-social" or "anti-coop" attitude, and since CCP seems dead-set on aiming Dust 514 towards "SOCIAL" coop work as the main tool for defeating the enemy... I (happily) suspect CCP will continue to refuse your request.
Reading this and similar posts that you and some other "pilots" make, I get the impression you're NOT talking about using the DS for transport or even assault... you're using it as a private cab to get you to the rooftop or tower ledge. In other words, you're a "Sniper" primarily, not a pilot primarily. (It's the first theory in my mind that would explain how just having a passenger "riding" on your DS would "cost you the loss of your ships"---you wanted to zip to the roof and 'recall' the DS before it was fired on, but the passenger didn't understand your motive and sat waited until the poor DS was targetted by an enemy.)
The passenger has no way of knowing that you're not planning to use this "support vehicle" to SUPPORT ANYBODY...(he's hoping to help you by trying to man one of your turrets---she's hoping you'll give her protective help across half the map before she gets killed--... but those are "social" assumptions, and you're not into "support" or "social" anything.)
I'd like to try to help you, because I am a training DS driver, and I AM "social" in this game. I can think of a dozen fixes here, but these are 3 instant solutions to your problem:
1- "Communicate" to players with a MIC (several of the BEST pilots I've ridden with do--it's needed for real coop piloting)--tell the unaware passengers you're on a suicide run, not transporting anybody on this trip. 8 out of 10 of your passengers will listen and helpfully get off the ship.
2- "BE TACTICAL" on the map, and pick a spot away from the initial staging area before you call in your RDV_DS delivery. This protects the wise pilots from getting railgunned before they can take off---but this will help YOU minimize "f-off" the fellow mercs who are trying to socially interact and coop with you.
3- Or try cultivating "SOCIALLY INTERACTION" yourself. With a MIC or buddy pilot, hitch a ride on a TRUE "support" dropship pilot and ask him to get you to the roof your seeking (...um, I think this is what the devs envisioned dropship operators would do, and are STILL hoping we will learn to do in the coming patches).
Yeah, I know... I'm trying to push "SOCIAL-work" on you like it's the 60's and I'm a flower-power hippie. And I know it's especially hard for "sniper" corp---you guys tend to be kinda introverted. But really, "social" IS the challenge that Dust 514 is trying to be about. Some of us got the point really fast or brought it over with us from playing EVE, so we can potentially be your solution.
Some of the ace pilots tell me, unless it's doing practice flying, they hate to see a DS that's taking off empty. I may not be an ace DS master yet, but if you see my character's name on the team list and hop a ride, I'll take you over to any freakin dangerous spot you want to try.
But you have to bridge that gap by finding us players and communicate/interact with us... cuz I seriously doubt that CCP will ever consider "auto-boot unwanted passenger" requests as a NEEDED feature. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
79
|
Posted - 2013.10.14 15:00:00 -
[7] - Quote
CELESTA AUNGM wrote:....Hmm
Yes, this request (or something like it) has been made before. I certain TYPE of FPS player tends to make requests like this, so I'm sure the request will be made again and again into next year. But fortunately it's kind of an, emm.. "anti-social" or "anti-coop" attitude, and since CCP seems dead-set on aiming Dust 514 towards "SOCIAL" coop work as the main tool for defeating the enemy... I (happily) suspect CCP will continue to refuse your request.
Reading this and similar posts that you and some other "pilots" make, I get the impression you're NOT talking about using the DS for transport or even assault... you're using it as a private cab to get you to the rooftop or tower ledge. In other words, you're a "Sniper" primarily, not a pilot primarily. (It's the first theory in my mind that would explain how just having a passenger "riding" on your DS would "cost you the loss of your ships"---you wanted to zip to the roof and 'recall' the DS before it was fired on, but the passenger didn't understand your motive and sat waited until the poor DS was targetted by an enemy.)
The passenger has no way of knowing that you're not planning to use this "support vehicle" to SUPPORT ANYBODY...(he's hoping to help you by trying to man one of your turrets---she's hoping you'll give her protective help across half the map before she gets killed--... but those are "social" assumptions, and you're not into "support" or "social" anything.)
I'd like to try to help you, because I am a training DS driver, and I AM "social" in this game. I can think of a dozen fixes here, but these are 3 instant solutions to your problem:
1- "Communicate" to players with a MIC (several of the BEST pilots I've ridden with do--it's needed for real coop piloting)--tell the unaware passengers you're on a suicide run, not transporting anybody on this trip. 8 out of 10 of your passengers will listen and helpfully get off the ship.
2- "BE TACTICAL" on the map, and pick a spot away from the initial staging area before you call in your RDV_DS delivery. This protects the wise pilots from getting railgunned before they can take off---but this will help YOU minimize "f-off" the fellow mercs who are trying to socially interact and coop with you.
3- Or try cultivating "SOCIALLY INTERACTION" yourself. With a MIC or buddy pilot, hitch a ride on a TRUE "support" dropship pilot and ask him to get you to the roof your seeking (...um, I think this is what the devs envisioned dropship operators would do, and are STILL hoping we will learn to do in the coming patches).
Yeah, I know... I'm trying to push "SOCIAL-work" on you like it's the 60's and I'm a flower-power hippie. And I know it's especially hard for "sniper" corp---you guys tend to be kinda introverted. But really, "social" IS the challenge that Dust 514 is trying to be about. Some of us got the point really fast or brought it over with us from playing EVE, so we can potentially be your solution.
Some of the ace pilots tell me, unless it's doing practice flying, they hate to see a DS that's taking off empty. I may not be an ace DS master yet, but if you see my character's name on the team list and hop a ride, I'll take you over to any freakin dangerous spot you want to try.
But you have to bridge that gap by finding us players and communicate/interact with us... cuz I seriously doubt that CCP will ever consider "auto-boot unwanted passenger" requests as a NEEDED feature.
Yet another person who is talking out their hind end about something they know nothing about. |
Sleepy Shadow
L.O.T.I.S. Public Disorder.
68
|
Posted - 2013.10.14 16:28:00 -
[8] - Quote
While I understand this would be a useful feature it would not be used as intended. Pilots would add mcruGÇÖs to their dropships and start flinging people all over the place. IGÇÖm sure this would be mighty entertaining to some but I donGÇÖt see it as a good addition to the game. We already have tank drivers pushing people to the red line; do we really need dropships dropping people there as well?
Now locking your vehicle to squad use only is fair game. I think pilots should be able to define who is allowed to enter their vehicle and who is not.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
405
|
Posted - 2013.10.14 16:41:00 -
[9] - Quote
if u r complaining about your own team camping in your dropship.
then JUMP out your self and help your own team capture that objective..
then laugh at every1 who died in the crash.
problem solved.. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1471
|
Posted - 2013.10.14 19:33:00 -
[10] - Quote
Would prefer the green light method. A button pilots have access to toggle a light in the dropship from red to green. Red is stay inside, green is get out. Simple enough, IMHO, and leaves the ultimate decision down to passengers, but provides a prompt from the pilot.
I can safely say on the Asian servers I play on, I can't even try communicate with the blueberries due to the language barrier. But when I land near a point, almost all the blueberries will get out and proceed to hack things. I think the crucial bit is I land. Many expect hovering over an area to be a sign to the passengers but this is definitely not as effective as landing. However, with that green light perhaps we wont have to land, and the worst troll pilots can do is toggle red green over and over.
The only issue is colour blindness, in which case we may not have a red light and simple toggle from normal to green? That would work for green-red blindness but not sure about the rest. Perhaps when pilots hit a button, a message "Please Deploy" appears on the screens of every passenger where the orbital messages pop up. |
|
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
930
|
Posted - 2013.10.14 19:52:00 -
[11] - Quote
Also this should be inluded for tanks lavs |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
825
|
Posted - 2013.10.14 20:04:00 -
[12] - Quote
Gimme gimme. Tanks need it too.
After you press the button, the vehicle should stay locked for 10 seconds, so you can even recall it without having an idiot stealing it just to die moments later (which is absolutely heart-breaking, since I can see my own beloved vehicle being destroyed).
I'm not anti-social at all. If you're a decent gunner and you jump out of my tank to kill the AVers when they suddenly ambush me, I'm even waiting for you to come back. I want you.
But if I want to recall my vehicle or you're being a *insert really horrible word here*, I want you out. Immediately.
Notes:
Being a *insert really horrible word here" means:
-You don't get out to hack a completely clear objective even if I'm waiting for you to do your job and come back. -You shoot the turrets randomly giving my position and a bid headache as well. -You don't get out when you obviously should get out. -You don't get out when I get out to recall the vehicle. |
Xender17
Ahrendee Mercenaries EoN.
770
|
Posted - 2013.10.14 21:58:00 -
[13] - Quote
The only problem with this that it could be extremely abused. Going across the redline and pressing the button. Or getting close to the redline and press at full speed sending them flying. There could be a different colored line added to this. This line comes before the redline and infantry can't be dropped off in it. |
Talos Vagheitan
King Slayers
85
|
Posted - 2013.10.15 06:41:00 -
[14] - Quote
CELESTA AUNGM wrote:....Hmm
Yes, this request (or something like it) has been made before. A certain TYPE of FPS player tends to make requests like this, so I'm sure the request will be made again and again into next year. But fortunately it's kind of an, emm.. "anti-social" or "anti-coop" attitude, and since CCP seems dead-set on aiming Dust 514 towards "SOCIAL" coop work as the main tool for defeating the enemy... I (happily) suspect CCP will continue to refuse your request.
Reading this and similar posts that you and some other "pilots" make, I get the impression you're NOT talking about using the DS for transport or even assault... you're using it as a private cab to get you to the rooftop or tower ledge. In other words, you're a "Sniper" primarily, not a pilot primarily. (It's the first theory in my mind that would explain how just having a passenger "riding" on your DS would "cost you the loss of your ships"---you wanted to zip to the roof and 'recall' the DS before it was fired on, but the passenger didn't understand your motive and sat waited until the poor DS was targetted by an enemy.)
The passenger has no way of knowing that you're not planning to use this "support vehicle" to SUPPORT ANYBODY...(he's hoping to help you by trying to man one of your turrets---she's hoping you'll give her protective help across half the map before she gets killed--... but those are "social" assumptions, and you're not into "support" or "social" anything.)
I'd like to try to help you, because I am a training DS driver, and I AM "social" in this game. I can think of a dozen fixes here, but these are 3 instant solutions to your problem:
1- "Communicate" to players with a MIC (several of the BEST pilots I've ridden with do--it's needed for real coop piloting)--tell the unaware passengers you're on a suicide run, not transporting anybody on this trip. 8 out of 10 of your passengers will listen and helpfully get off the ship.
2- "BE TACTICAL" on the map, and pick a spot away from the initial staging area before you call in your RDV_DS delivery. This protects the wise pilots from getting railgunned before they can take off---but this will help YOU minimize "f-off" the fellow mercs who are trying to socially interact and coop with you.
3- Or try cultivating "SOCIALLY INTERACTION" yourself. With a MIC or buddy pilot, hitch a ride on a TRUE "support" dropship pilot and ask him to get you to the roof your seeking (...um, I think this is what the devs envisioned dropship operators would do, and are STILL hoping we will learn to do in the coming patches).
Yeah, I know... I'm trying to push "SOCIAL-work" on you like it's the 60's and I'm a flower-power hippie. And I know it's especially hard for "sniper" corp---you guys tend to be kinda introverted. But really, "social" IS the challenge that Dust 514 is trying to be about. Some of us got the point really fast or brought it over with us from playing EVE, so we can potentially be your solution.
Some of the ace pilots tell me, unless it's doing practice flying, they hate to see a DS that's taking off empty. I may not be an ace DS master yet, but if you see my character's name on the team list and hop a ride, I'll take you over to any freakin dangerous spot you want to try.
But you have to bridge that gap by finding us players and communicate/interact with us... cuz I seriously doubt that CCP will ever consider "auto-boot unwanted passenger" requests as a NEEDED feature.
hmm...
Where do I even begin explaining to you what's wrong with your essay? ;)
First off, most of your rambling is based on a lot of random assumptions. Where do you get off telling me that I'm a sniper on a suicide mission? Or that I'm not interested in supporting the team? I've been Logi since the day I started playing. Medical logi at that, rocking hives, nanites and rep tool. I got into Logistics DS's after that, to move troops around, and support the team with the mobile CRU.
Secondly, you do realize most players with mic's operate in squad chat right? Making voice chat with any blueberry who enters my DS difficult at times.
But voice communication aside, I'll paint an easy picture you. If I have a full dropship, and am hovering over an undefended enemy control point (with scanners running to confirm), should I really have to verbally explain to the pax what the team needs them to do? Perhaps you need that specific of guidance, but it really should be a given for the average player. Or would you refuse to get out too until someone "socially interacts" with you? HA!
Now let me give you a tip
1.) Check the elitist attitude at the door. As fun as you may find it to try and sound condescending on the internet, atleast have an idea what you're talking about before you try to lecture people on anything. Otherwise you come off looking arrogant and foolish. Such as you did just now.... ;)
Peace bro
|
Talos Vagheitan
King Slayers
85
|
Posted - 2013.10.15 06:43:00 -
[15] - Quote
Xender17 wrote:The only problem with this that it could be extremely abused. Going across the redline and pressing the button. Or getting close to the redline and press at full speed sending them flying. There could be a different colored line added to this. This line comes before the redline and infantry can't be dropped off in it.
Potentially. Trolling can't be killed, but this would be easy to minimize. Put a height and speed restriction on it, or only allow it while the bay doors are open. Disabling the feature in the redzone would also be easy. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
86
|
Posted - 2013.10.15 07:16:00 -
[16] - Quote
Talos Vagheitan wrote: hmm...
Where do I even begin explaining to you what's wrong with your essay? ;)
First off, most of your rambling is based on a lot of random assumptions. Where do you get off telling me that I'm a sniper on a suicide mission? Or that I'm not interested in supporting the team? I've been Logi since the day I started playing. Medical logi at that, rocking hives, nanites and rep tool. I got into Logistics DS's after that, to move troops around, and support the team with the mobile CRU.
Secondly, you do realize most players with mic's operate in squad chat right? Making voice chat with any blueberry who enters my DS difficult at times.
But voice communication aside, I'll paint an easy picture you. If I have a full dropship, and am hovering over an undefended enemy control point (with scanners running to confirm), should I really have to verbally explain to the pax what the team needs them to do? Perhaps you need that specific of guidance, but it really should be a given for the average player. Or would you refuse to get out too until someone "socially interacts" with you? HA!
Now let me give you a tip
1.) Check the elitist attitude at the door. As fun as you may find it to try and sound condescending on the internet, atleast have an idea what you're talking about before you try to lecture people on anything. Otherwise you come off looking arrogant and foolish. Such as you did just now.... ;)
Peace bro
This^ +1 |
Broonfondle Majikthies
Bannana Boat Corp
320
|
Posted - 2013.10.15 07:34:00 -
[17] - Quote
I know its antisocial but it is needed. We cant tell the blueberries to leave so we can recall. Or they somehow think that gunning with your purposely crappy guns is going to make a difference instead of getting out and fighting.
Our team looses too many clones because I'm FORCED to drive in front of a red so he can get rid of him for me. How about if we disembark them all passengers are exited too? and lock it till the driver - Who has the skills for it and the mods!! - gets in it.
How is it fair that if I had the ISK I could effectively supply the entire team with max level Incubus' / Prometheus' with no requirement for skill?
That's how it is for EVE - you need the skill or you can't take it |
MINA Longstrike
One Shot Killahz
9
|
Posted - 2013.10.15 08:09:00 -
[18] - Quote
Xender17 wrote:The only problem with this that it could be extremely abused. Going across the redline and pressing the button. Or getting close to the redline and press at full speed sending them flying. There could be a different colored line added to this. This line comes before the redline and infantry can't be dropped off in it.
There's buildings / spots on the map that do damage to passengers and dropships but not to the pilot - you can easily use this to kill other people in your dropship. I wouldn't say its abuse, as I've hopped into teamchat and told people to get out of my vehicle before and they've refused.
I've flown by empty points with people in my dropship only to have [idiotic blueberry A] refuse to get out in favor shooting at the enemy mcc (in a still completely winnable match).
A button to kick people out of ship would be very handy. It would also serve the added benefit of helping to bail out the people in a dropship thats going down. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
524
|
Posted - 2013.10.15 08:54:00 -
[19] - Quote
TLDR at the end :
Can I explain why I do not really want a GTFO button, but I did at one point. They may get in with every intention of getting out, only not where you happen to go to. They may be a logi with their squad heavy at obj B. They are desperately needed at B but you go to obj A. So he sits there hoping you will go to B while listening to his Heavy screaming for heals down his squad chat.
Now yes, GTFO, would get him out, but he may never use dropships again. A dropship is transport. If it takes him further than he wants to go, or to the wrong place then kicks him out every time he gets in one; he is better off just walking. Thus the dropship losses its main strategic value.
Settle-berries are more a symptom of a set of other issues.
1) He cannot easily talk to you unless in your squad. 2) He could try typing but pilots really can't let go of the controls to read chat windows. 3) No mechanic exists to help people know where to get out as they can't see where they are very easily.
Assuming all is fixed we do need a way to eject people. But it should be a last resort option. And not as simple as pressing a button and watching them all drop out.
TLDR:
If a player does not want to take obj A they should not be forced to jump into danger. It's their suit and thus their ISK at risk. That is not your decision to make. What about a simple button press that makes RTB (returning to base) appear on their screen. Then they know you are going back to spawn and when you get their and land they get kicked out and locked out for 2 minutes. Its nice and safe, you can recall or pick up others.
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
23
|
Posted - 2013.10.15 15:36:00 -
[20] - Quote
....Most of the counter (take offense, counterattack?) replies posted here seem to be (accidentally?) validating much of my earlier post. That whether sniper, or pilot, or consider-yourself-coop, or resent-any-possibility-your-social-&-communicative-opportunities-aren't-being-tapped,... :
**You take issue on the battlefield (hopefully not on your bloodpressure) when you want to 'recall' your DS and there's a rider in the seat who has a different agenda (or no agenda, she's just hoping you will read her mind). She's an obstacle to your plan or your ship's fate. OR **You take issue when you padlock your attention and your interest in helping just the SQUAD you signed up with, and an unidentified merc (we really don't have any way of knowing if he is New, so tagging him a blueberry kind of says I don't intend to help him as much as my squad members) succeeds in climbing aboard, thinking your dropship is a "transport" that's on his side too. He's an obstacle to your plan or your ship's fate.
BOTH issues are the wrong mindset for you to have, and are more non-coop and non-social than many of us may want to confront. As J. Rhadamanthus made pretty clear already, your "obstacle" is a need to communicate; the obstacle ISN'T that passenger. That merc in the seat is likely thinking similarly about YOU: "Pilot, why aren't you taking off--you're doing the wrong thing--you're not helping me!"
Requesting that the game give the pilot a button to ditch the passenger out for this reason, is as "un-coop", "un-teamly", un-helpful, as that passenger getting a chance to ditch the pilot out because the pilot couldn't read his mind to know where he wanted to be ferried. Neither of you will know WHY you got booted... so you'll think the worst and say "****off--that guy!" from here on.
Requesting that the devs give us some MIC variation buttons to experiment with (Judge, I'm stealing an idea I see hidden in your post...) IS a good solution in the spirit of the game. Social in Dust is going to have to mean finding a way (maybe with conference-comm in the warbarge before squading up, maybe new MIC switching feature requests, etc) to get you and the unidentified merc next to you to hop on the same page... I think I said it before, the EVE Onliners play well by pushing MIC communication to a whole higher evolutionary scale than us consolers. I am still (wastefully?) hoping we get jealous and try to do the same thing, but GTFO-buttons means we just keep wanting the scale's other direction...
Perhaps I'll keep my definition of "Social" to myself and find a word that won't get players' guard up....perhaps that's ME being another example of communicating badlly. But see, my solution is to reach for another word, not reach for a "boot" button.
|
|
Broonfondle Majikthies
Bannana Boat Corp
323
|
Posted - 2013.10.15 16:06:00 -
[21] - Quote
I support CELESTA AUNGM's and Judge Rhadamanthus' comments.
But any pilot knows that there is a class of player out there that IS a massive hindrance to your team - Who insists on firing on everything in sight (The MCC, walls, buildings, your own vehicle) with no clear intention to do anything meaningful. And until the quite recent time lock on delivery it was very common to have your precious vehicle (not just in terms of ISK but perhaps, more worryingly, AUR) stolen, and then proceed to get it destroyed almost instantly. That is not a failing in communication, that is poor gameplay and abuse of the mechanics.
The result: trust has gone. And the only way we can get it back is to be able to protect our investments. |
Talos Vagheitan
King Slayers
89
|
Posted - 2013.10.15 16:25:00 -
[22] - Quote
CELESTA AUNGM wrote:....Another long-winded essay, on how inferior Dust players have the wrong mindset and need to learn to communicate like EVE players do .
Ok, I may have paraphrased there, but that's basically the jist I gathered ;)
What you'll have to understand is that communication in public matches will never be what it is in PC Corp battles. You're going to have to accept that. Yes, in a perfect world every player would have MIC's and communicate on Team Chat, but that's just not the case.
Sure, communication is important, and would make everything easier, but players in this game will run solo, with and without MIC's. I hope you don't think of them as inferior for doing so (although it certainly sounds like you do). So for these players, should they not be allowed to enter a dropship? Or fly a dropship? Or play the game at all?
My issue is when blueberries enter the passenger seats and refuse to leave under any circumstance. This happens. Keep flying and it will happen to too eventually. Feel free to switch chat channels all you want and "socialize" with them when it eventually happens to you maybe with your "right mindset" you'll have better results than I. I wish you the best of luck...
Now let's snap back to reality.
A GTFO button might not be the best solution across the board, and yes, people could abuse it. I actually like the idea of the (Please)GTFO button, where you can indicate to blueberries to leave, without forcing them. I'd be curious how well that works.
Either way, you should probably climb down from the high horse you're on. I'm willing to bet it could use a rest ;)
#ClassDismissed.
|
Atiim
Living Like Larry Schwag
222
|
Posted - 2013.10.16 20:24:00 -
[23] - Quote
CELESTA AUNGM wrote:....Hmm
Yes, this request (or something like it) has been made before. A certain TYPE of FPS player tends to make requests like this, so I'm sure the request will be made again and again into next year. But fortunately it's kind of an, emm.. "anti-social" or "anti-coop" attitude, and since CCP seems dead-set on aiming Dust 514 towards "SOCIAL" coop work as the main tool for defeating the enemy... I (happily) suspect CCP will continue to refuse your request.
Reading this and similar posts that you and some other "pilots" make, I get the impression you're NOT talking about using the DS for transport or even assault... you're using it as a private cab to get you to the rooftop or tower ledge. In other words, you're a "Sniper" primarily, not a pilot primarily. (It's the first theory in my mind that would explain how just having a passenger "riding" on your DS would "cost you the loss of your ships"---you wanted to zip to the roof and 'recall' the DS before it was fired on, but the passenger didn't understand your motive and sat waited until the poor DS was targetted by an enemy.)
The passenger has no way of knowing that you're not planning to use this "support vehicle" to SUPPORT ANYBODY...(he's hoping to help you by trying to man one of your turrets---she's hoping you'll give her protective help across half the map before she gets killed--... but those are "social" assumptions, and you're not into "support" or "social" anything.)
I'd like to try to help you, because I am a training DS driver, and I AM "social" in this game. I can think of a dozen fixes here, but these are 3 instant solutions to your problem:
1- "Communicate" to players with a MIC (several of the BEST pilots I've ridden with do--it's needed for real coop piloting)--tell the unaware passengers you're on a suicide run, not transporting anybody on this trip. 8 out of 10 of your passengers will listen and helpfully get off the ship.
2- "BE TACTICAL" on the map, and pick a spot away from the initial staging area before you call in your RDV_DS delivery. This protects the wise pilots from getting railgunned before they can take off---but this will help YOU minimize "f-off" the fellow mercs who are trying to socially interact and coop with you.
3- Or try cultivating "SOCIALLY INTERACTION" yourself. With a MIC or buddy pilot, hitch a ride on a TRUE "support" dropship pilot and ask him to get you to the roof your seeking (...um, I think this is what the devs envisioned dropship operators would do, and are STILL hoping we will learn to do in the coming patches).
Yeah, I know... I'm trying to push "SOCIAL-work" on you like it's the 60's and I'm a flower-power hippie. And I know it's especially hard for "sniper" corp---you guys tend to be kinda introverted. But really, "social" IS the challenge that Dust 514 is trying to be about. Some of us got the point really fast or brought it over with us from playing EVE, so we can potentially be your solution.
Some of the ace pilots tell me, unless it's doing practice flying, they hate to see a DS that's taking off empty. I may not be an ace DS master yet, but if you see my character's name on the team list and hop a ride, I'll take you over to any freakin dangerous spot you want to try.
But you have to bridge that gap by finding us players and communicate/interact with us... cuz I seriously doubt that CCP will ever consider "auto-boot unwanted passenger" requests as a NEEDED feature. Say that again when your being pounded by AV and you want to recall your 800k-2Mil ISK vehicle but you cant because a blueberry won't get out.
I would be happy for co-op and would love to give blues a ride, heck I do it all the time. At least I used to. But then people would steal my 1M tank and 800k derpship and go get it destroyed in the dumbest way possible. I'll give blues rides again when they start reimbursing me.
'Till then GTFO My, Limbus, Madrugar, and Prometheus!
And most blueberries and randoms either don't have a mic, or don't know how to use them. |
Atiim
Living Like Larry Schwag
222
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Posted - 2013.10.16 20:29:00 -
[24] - Quote
Talos Vagheitan wrote:CELESTA AUNGM wrote:....Another long-winded essay, on how inferior Dust players have the wrong mindset and need to learn to communicate like EVE players do . Ok, I may have paraphrased there, but that's basically the jist I gathered ;) What you'll have to understand is that communication in public matches will never be what it is in PC Corp battles. You're going to have to accept that. Yes, in a perfect world every player would have MIC's and communicate on Team Chat, but that's just not the case. Sure, communication is important, and would make everything easier, but players in this game will run solo, with and without MIC's. I hope you don't think of them as inferior for doing so (although it certainly sounds like you do). So for these players, should they not be allowed to enter a dropship? Or fly a dropship? Or play the game at all? My issue is when blueberries enter the passenger seats and refuse to leave under any circumstance. This happens. Keep flying and it will happen to too eventually. Feel free to switch chat channels all you want and "socialize" with them when it eventually happens to you maybe with your "right mindset" you'll have better results than I. I wish you the best of luck... Now let's snap back to reality. A GTFO button might not be the best solution across the board, and yes, people could abuse it. I actually like the idea of the (Please)GTFO button, where you can indicate to blueberries to leave, without forcing them. I'd be curious how well that works. Either way, you should probably climb down from the high horse you're on. I'm willing to bet it could use a rest ;) #ClassDismissed. Make it to where you have to land and/or have the bay doors open, and then you can make something prompt up. (it should show up with the modules). And then it tells blueberry to get out. If they don't get out after 15 seconds then you can blast them out wherever and whenever you want.
There no abuse |
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