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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
22
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Posted - 2013.10.14 14:12:00 -
[1] - Quote
....Hmm
Yes, this request (or something like it) has been made before. I certain TYPE of FPS player tends to make requests like this, so I'm sure the request will be made again and again into next year. But fortunately it's kind of an, emm.. "anti-social" or "anti-coop" attitude, and since CCP seems dead-set on aiming Dust 514 towards "SOCIAL" coop work as the main tool for defeating the enemy... I (happily) suspect CCP will continue to refuse your request.
Reading this and similar posts that you and some other "pilots" make, I get the impression you're NOT talking about using the DS for transport or even assault... you're using it as a private cab to get you to the rooftop or tower ledge. In other words, you're a "Sniper" primarily, not a pilot primarily. (It's the first theory in my mind that would explain how just having a passenger "riding" on your DS would "cost you the loss of your ships"---you wanted to zip to the roof and 'recall' the DS before it was fired on, but the passenger didn't understand your motive and sat waited until the poor DS was targetted by an enemy.)
The passenger has no way of knowing that you're not planning to use this "support vehicle" to SUPPORT ANYBODY...(he's hoping to help you by trying to man one of your turrets---she's hoping you'll give her protective help across half the map before she gets killed--... but those are "social" assumptions, and you're not into "support" or "social" anything.)
I'd like to try to help you, because I am a training DS driver, and I AM "social" in this game. I can think of a dozen fixes here, but these are 3 instant solutions to your problem:
1- "Communicate" to players with a MIC (several of the BEST pilots I've ridden with do--it's needed for real coop piloting)--tell the unaware passengers you're on a suicide run, not transporting anybody on this trip. 8 out of 10 of your passengers will listen and helpfully get off the ship.
2- "BE TACTICAL" on the map, and pick a spot away from the initial staging area before you call in your RDV_DS delivery. This protects the wise pilots from getting railgunned before they can take off---but this will help YOU minimize "f-off" the fellow mercs who are trying to socially interact and coop with you.
3- Or try cultivating "SOCIALLY INTERACTION" yourself. With a MIC or buddy pilot, hitch a ride on a TRUE "support" dropship pilot and ask him to get you to the roof your seeking (...um, I think this is what the devs envisioned dropship operators would do, and are STILL hoping we will learn to do in the coming patches).
Yeah, I know... I'm trying to push "SOCIAL-work" on you like it's the 60's and I'm a flower-power hippie. And I know it's especially hard for "sniper" corp---you guys tend to be kinda introverted. But really, "social" IS the challenge that Dust 514 is trying to be about. Some of us got the point really fast or brought it over with us from playing EVE, so we can potentially be your solution.
Some of the ace pilots tell me, unless it's doing practice flying, they hate to see a DS that's taking off empty. I may not be an ace DS master yet, but if you see my character's name on the team list and hop a ride, I'll take you over to any freakin dangerous spot you want to try.
But you have to bridge that gap by finding us players and communicate/interact with us... cuz I seriously doubt that CCP will ever consider "auto-boot unwanted passenger" requests as a NEEDED feature. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
23
|
Posted - 2013.10.15 15:36:00 -
[2] - Quote
....Most of the counter (take offense, counterattack?) replies posted here seem to be (accidentally?) validating much of my earlier post. That whether sniper, or pilot, or consider-yourself-coop, or resent-any-possibility-your-social-&-communicative-opportunities-aren't-being-tapped,... :
**You take issue on the battlefield (hopefully not on your bloodpressure) when you want to 'recall' your DS and there's a rider in the seat who has a different agenda (or no agenda, she's just hoping you will read her mind). She's an obstacle to your plan or your ship's fate. OR **You take issue when you padlock your attention and your interest in helping just the SQUAD you signed up with, and an unidentified merc (we really don't have any way of knowing if he is New, so tagging him a blueberry kind of says I don't intend to help him as much as my squad members) succeeds in climbing aboard, thinking your dropship is a "transport" that's on his side too. He's an obstacle to your plan or your ship's fate.
BOTH issues are the wrong mindset for you to have, and are more non-coop and non-social than many of us may want to confront. As J. Rhadamanthus made pretty clear already, your "obstacle" is a need to communicate; the obstacle ISN'T that passenger. That merc in the seat is likely thinking similarly about YOU: "Pilot, why aren't you taking off--you're doing the wrong thing--you're not helping me!"
Requesting that the game give the pilot a button to ditch the passenger out for this reason, is as "un-coop", "un-teamly", un-helpful, as that passenger getting a chance to ditch the pilot out because the pilot couldn't read his mind to know where he wanted to be ferried. Neither of you will know WHY you got booted... so you'll think the worst and say "****off--that guy!" from here on.
Requesting that the devs give us some MIC variation buttons to experiment with (Judge, I'm stealing an idea I see hidden in your post...) IS a good solution in the spirit of the game. Social in Dust is going to have to mean finding a way (maybe with conference-comm in the warbarge before squading up, maybe new MIC switching feature requests, etc) to get you and the unidentified merc next to you to hop on the same page... I think I said it before, the EVE Onliners play well by pushing MIC communication to a whole higher evolutionary scale than us consolers. I am still (wastefully?) hoping we get jealous and try to do the same thing, but GTFO-buttons means we just keep wanting the scale's other direction...
Perhaps I'll keep my definition of "Social" to myself and find a word that won't get players' guard up....perhaps that's ME being another example of communicating badlly. But see, my solution is to reach for another word, not reach for a "boot" button.
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