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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5967
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Posted - 2013.10.13 21:40:00 -
[1] - Quote
Just to make things clearl, M/KB support is so bad, people have to do this. I stopped using M/KB months ago because I can't map my own keys, there's no raw input available and the DS3 is just better by comparison. |
Cosgar
ParagonX
5968
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Posted - 2013.10.13 21:51:00 -
[2] - Quote
Aren't all the top players DS3 users? |
Cosgar
ParagonX
5980
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Posted - 2013.10.14 02:16:00 -
[3] - Quote
Soraya Xel wrote:Realistically, CCP should give KB/M users some manner of aim assist so they can at least compete against auto-aim users. Aim assist has become way too powerful compared to KB/M being only a little advantaged before. I personally wouldn't use a trick like this, but I've also been basically removed from infantry gunplay due to how OP controllers are with aim assist. The more I play, the less I think it's about AA and more about inflated hit boxes. Been testing out ARs and SMGs lately and you literally never miss as long as you're firing in the general direction of your intended target. |
Cosgar
ParagonX
5984
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Posted - 2013.10.14 02:52:00 -
[4] - Quote
Soraya Xel wrote:Cosgar wrote:The more I play, the less I think it's about AA and more about inflated hit boxes. Been testing out ARs and SMGs lately and you literally never miss as long as you're firing in the general direction of your intended target. I would agree, if not for the following test: I am a dedicated FPS player with years of heavy keyboard and mouse only play. Since 1.4, I have a near non-existent ability to kill things. I go 0 kills for entire matches now, and KDRs of 1/8 are common for me in this patch. I have not played an FPS with a controller... really ever. Mostly because I'm extremely bad at it, and have never before killed something with one. Picked it up in 1.4, got two kills with ease in a short span of time. Given how bad I am with a controller, and how generally practiced I am with a keyboard, if I'm doing better with the controller than my keyboard, there's something off with game balance. I'm in the same boat as you. Outside of key mapping options, everything was just about spot on in Chromosome. Whatever they did in Uprising was a huge step back and I've been so frustrated, that I just gave up M/KB for the DS3- even increased my KDR a few tenths too. But it's not just AA, screwing things up. I already mention hit boxes, but all the other fixes to compensate for aiming issues pre-1.4 like the 10% damage buff on all weapons and the ninja fixes to weapon kick/dispersion inadvertently turned this into an arcade FPS again. Even Halo has better TTK and that's with 0 character customization. It takes months to build your toon in Dust and all that adds up to an extra 0.002 seconds of survivability in a proto suit- WTF? |
Cosgar
ParagonX
5985
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Posted - 2013.10.14 03:17:00 -
[5] - Quote
SgtDoughnut wrote:They honestly need to go back and remove all the tweaks they made to make up for hit detection problems, remove the 10% damage bonus, remove the tweaks to kick and dispersion and give the AR it's short optimal again.
Soraya Xel wrote:We played a standard-only weapons and dropsuits PC match a few weeks ago, and I thought the TTK was actually pretty on-target for that match. They really just need to nerf the crud out of damage across the board to increase TTK.
If I can get that, I'll even tolerate my current crippled aiming compared to controller users. There's a topic about this. |
Cosgar
ParagonX
5992
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Posted - 2013.10.14 06:18:00 -
[6] - Quote
Ryme Intrinseca wrote:Iron Wolf Saber wrote:Knew about this about a year ago... same tool different exploit. Please bring this to the attention of CCP at your next opportunity. It is a fundamental feature of console FPS that hardware advantages are kept to a minimum. If I wanted to be in a technological arms race I'd be playing a PC shooter. I hope you realize that this will end with a M/KB buff so that people don't have to resort to this just to be on par with DS3. |
Cosgar
ParagonX
5992
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Posted - 2013.10.14 08:02:00 -
[7] - Quote
Shion Typhon wrote:Cosgar wrote: Even Halo has better TTK and that's with 0 character customization. It takes months to build your toon in Dust and all that adds up to an extra 0.002 seconds of survivability in a proto suit- WTF? This is just making stuff up, really. Dust has one of the longest TTKs in the market today, Every other shooter available has gone down the tactical / cover route where 2-5 hits (or 1-2 headshot hits) = dead. Halo Reach
Dust 514 Headshots aside, there's nothing tactical about modern FPS with the exception of Red Orchestra. If you want tactical, you have to go all the way back to older Tom Clancy franchises and that one military FPS made by the US Army. (Can't remember the name right now) Few maps have cover in Dust, speed, shields, and armor are your cover. |
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