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Needless Sacermendor
Red Fox Brigade
522
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Posted - 2013.10.13 19:38:00 -
[1] - Quote
Bad idea ... the grind is bad enough in the early stages ... you want to make it even harder to grind the level 5s of some 7x and even higher skills that already require well over a million sp.
Progression is already slowed by the multipliers of the skills that max out your specialisation ... so you can diversify or grind to max out your speciality. |
Needless Sacermendor
Red Fox Brigade
523
|
Posted - 2013.10.13 21:50:00 -
[2] - Quote
I ignored the AUR part to begin with, but since you seem to want to push it still ... that's just not going to happen ... the whole point of AUR is for real money purchases ... they will never give it away, save for some tourney prizes or something like, where they might give away graphics cards in Eve or PLEXs etc. ... giving it to everyone, just for being a vet is not going to happen.
The percentages you suggest would make zero impact on anything ... not on closing the gap for players under 10 mil sp ... nor on the 25+ mil sp vets seeing any kind of loss in sp gain. I agree entirely with your point that anything over 15% "starts to get to be a little much" ... but it's only at that point that you'd start to see any difference made bridging the gap ... even then your 1 mil sp noob would have to play considerably more than your 10 mil character ... lets say they both play enough to earn 8 mil sp ... your noob is now on 9 mil and your 10 mil loses 15% so he's up to 17 mil !! ... they'd be on 65 mil by the time the noob caught up !
The way to catch up is to play ... luckily for you this isn't Eve where there is no way to catch up.
And finally your idea to increase isk payouts just counteracts everything you're trying to do with the other stuff ... you want to pay me up to 5 times the isk ... damn I wish ! ... if I earnt twice the isk I could run solo full time proto n I'm not that good ... the good vets don't need isk. I know for a fact if they increased isk payouts there'd be more proto in pubs ... cos I'd be one of them.
The way to solve the perceived problem is to get matchmaking sorted out properly so that a full squad with an average sp of 15 mil get's matched into a game against another full squad with a similar average sp ... or a squad of 3 gets paired with another squad of 3 and matched against a squad of 5 with similar average sp, or a squad of 6 with slightly less average (since co-ordination counts for a bit). And the rest of the teams are all balanced within about 3-5 mil sp either side of the 15 mil average we're talking about.
The problem is the playerbase isn't big enough for the variety in matches we've got and the variety in specialisations also effects the balance ... and we haven't taken into account individual player skill yet, so maybe 'win-streaks' or win/loss ratio could be taken into consideration so that those who regularly win don't all get heaped on the same side against those that don't put any effort in and regularly lose all thrown in on the opposite side.
On top of that, PVE as a place for noobs to gain sp outside of PVP combat and a more interesting PC system for vets to put their time and effort into would again reduce the impact of a single leet squad in proto gear stomping a team of noobs.
Your idea is just an artificial leash which is simply the wrong way to go about it. |
Needless Sacermendor
Red Fox Brigade
523
|
Posted - 2013.10.13 22:01:00 -
[3] - Quote
Slag Emberforge wrote:Tupni wrote:Oh, here's another thought though, instead of a nerf, the exact inverse of this, a mild buff to SP for low SP characters? It seems like a better idea in that instead of pushing people down from a certain point onward, just giving a temporary buff that erodes with skill growth. Essentially the same thing, but moving things along faster instead of slowing people down.
And is there any input on the ISK/Aurum idea? I actually posted something like this in another tread, tiered boosts to sp gain, the fresher you are, the higher your potential to earn. Of course vets will **** on this idea too because they want to be on the pinnacle all by themselves. Why should you get an advanced assault rifle (for example) by putting in less time and effort than someone who's been playing the game longer had to put in ?
Edit : or even WOULD have to put in if they haven't skilled it yet !
Edit 2 : there would be no diversification ... when you could just make an alt character and use the 'boosted' gain to skill something different, quicker than you could on your main. |
Needless Sacermendor
Red Fox Brigade
523
|
Posted - 2013.10.13 23:27:00 -
[4] - Quote
calvin b wrote:We do need another triple SP for players under 5 million for one month, with boosters you would gain close to a million a week. This event would help close the gap for new players in my opinion. I wouldn't object to something like that ... if it was a short term event ... not a permanent thing like the OP suggests.
Anyone under say 10 mil sp could get a step up on the ladder and vets could get a boost to an alt character or something ... it could be an interesting week seeing the vets all running with their lower skilled alts ! |
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