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          Alldin Kan 
          TeamPlayers EoN.
  669
  
          
                | 
        Posted - 2013.10.12 17:27:00 -
          [1] - Quote 
          
           
          Let's say I'm using the DS3, "Hold X to move over Object/Railing", the time it takes for a person to move over (or climb) the object/railing is dependent on the Dropsuit's speed.
 
  New Breach AR/SMG stats:
 
 -  Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
 -  Breach AR RoF - 450
 -  High Kick for Breach AR
 -  Breach SMG RoF - 882.8
 -  Breach SMG clip size - 62
 -  Slightly Higher Kick for Breach SMG
 
 
  New Grenade Stats:
 
 -  All Grenade types except Fused will have Max. Ammo of 2
 -  Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
 -  Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
 -  M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
 - Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
 [Changes to contact grenades must be made together with "No resupply" change.
 
 
  New stats for Ammar Commando:
 
 -  Shield - 320 HP
 -  Armor - 320 HP
 -  Shield Recharge Rate - 17.0 HP/s
 -  CPU/PG would receive a slight increase
 -  Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
 
 
  New Sentinel bonus:
 
 -  3% to handheld weapon damage resistance per level
 
 
  Plasma Cannon Assault Variant:
 
 -  Same Splash Damage stats as the current PLC
 -  Base Splash Radius is 3.8 m
 -  Max. Ammo at 12
 -  Charge time is .6 s
 
 
  Plasma Cannon Normal Variant:
 
 -  20% higher Splash damage than the Assault Variant
 -  Base Splash Radius is 3.5 m
 -  Charge time is 1 s
 
 
 
  The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level. | 
      
      
      
          
          DUST Fiend 
          OSG Planetary Operations Covert Intervention
  6914
  
          
                | 
        Posted - 2013.10.12 17:29:00 -
          [2] - Quote 
          
           
          A change like that to sentinel alone would warrant a respec. It would go from being lol to omg pretty damn fast. | 
      
      
      
          
          Viktor Hadah Jr 
          Negative-Impact Cult of War
  502
  
          
                | 
        Posted - 2013.10.12 17:30:00 -
          [3] - Quote 
          
           
          Is this real stuff from CP or just your idea. | 
      
      
      
          
          Canari Elphus 
          Pro Hic Immortalis
  642
  
          
                | 
        Posted - 2013.10.12 17:37:00 -
          [4] - Quote 
          
           
          Im not a heavy user but I like that bonus! It should be a Sentinal bonus and not a racial. It would finally allow them to serve their purpose as tanks. 
  I would actually bump it up to a 5% bonus when not moving (turning is excluded). | 
      
      
      
          
          TechMechMeds 
          Swamp Marines Kleenex Inc.
  398
  
          
                | 
        Posted - 2013.10.12 17:39:00 -
          [5] - Quote 
          
           
          Alldin Kan wrote:Let's say I'm using the DS3, "Hold X to move over Object/Railing", the time it takes for a person to move over (or climb) the object/railing is dependent on the Dropsuit's speed. New Breach AR/SMG stats:
 -  Breach AR Damage - 63.7 HP (STD), 66.8 HP (ADV), 70.1 HP (PRO)
 -  Breach AR RoF - 450
 -  High Kick for Breach AR
 -  Breach SMG RoF - 882.8
 -  Breach SMG clip size - 62
 -  Slightly Higher Kick for Breach SMG
  New Grenade Stats:
 -  All Grenade types except Fused will have Max. Ammo of 2
 -  Grenades cannot be resupplied from Nanohives, this is to prevent spam and use it tactically.
 -  Fused Locus Grenade - 350 dmg, 2.5 splash radius, 9 CPU and 2 PG
 -  M2 Contact Locus Grenade - 400 dmg, 2.8 splash Radius, 18 CPU and 3 PG
 - Thukker Contact Locus Grenade - 450 dmg, 3.0 splash radius, 48 CPU and 6 PG
 [Changes to contact grenades must be made together with "No resupply" change.
  New stats for Ammar Commando:
 -  Shield - 320 HP
 -  Armor - 320 HP
 -  Shield Recharge Rate - 17.0 HP/s
 -  CPU/PG would receive a slight increase
 -  Ammar Commando Bonus - 10% to efficacy of Shield/Armor Modules per level
 
 New Sentinel bonus: 
 -  3% to handheld weapon damage resistance per level
  Plasma Cannon Assault Variant:
 -  Same Splash Damage stats as the current PLC
 -  Base Splash Radius is 3.8 m
 -  Max. Ammo at 12
 -  Charge time is .6 s
  Plasma Cannon Normal Variant:
 -  20% higher Splash damage than the Assault Variant
 -  Base Splash Radius is 3.5 m
 -  Charge time is 1 s
 
 The operation skill for the Plasma Cannon weapon is to be replaced with 5% Splash Radius increase per level.  
 
  Yes yes and yes, CCP this is quality. | 
      
      
      
          
          Alldin Kan 
          TeamPlayers EoN.
  670
  
          
                | 
        Posted - 2013.10.12 17:39:00 -
          [6] - Quote 
          
           
          Canari Elphus wrote:Im not a heavy user but I like that bonus! It should be a Sentinal bonus and not a racial. It would finally allow them to serve their purpose as tanks. 
  I would actually bump it up to a 5% bonus when not moving (turning is excluded).   it would replace the feedback damage one. | 
      
      
      
          
          Cyrius Li-Moody 
          The New Age Outlaws
  1254
  
          
                | 
        Posted - 2013.10.12 17:39:00 -
          [7] - Quote 
          
           
          I wish we had a vaulting over railing/boxes mechanic =( | 
      
      
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