George Moros
Area 514
141
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Posted - 2013.10.14 12:36:00 -
[1] - Quote
I'd like to comment on some of the proposed changes, most particularly in the "Tiericide" section of the article.
It is a fact that in some cases (shield extenders and damage mods first come to mind), the attribute difference when going through tiers is ridiculously high. 3-fold or even higher difference in effectiveness between standard and complex gear puts too much emphasis on SP, and creates too big advantage to high SP players. Narrowing the gap between tiers would certainly help newer players feel less crippled. However, in some cases, the difference through tiers is abysmally low. Weapons damage goes up by a mere 5% per tier, and in some cases, this is the only attribute that sees any change. The problem is even more exaggerated by obscene tier-difference in achievable HP on dropsuits. IMHO, a good guideline for well balanced tier difference would be the current armor plates, which are at 85-110-135.
On the matter of time-to-kill, I disagree with the proposed base HP changes. Although I see your point in having to empty an entire clip to kill someone being unrealistic, having dropsuits with considerably less HP than now would make tanking damage obsolete. First of all, snipers would be able to OHK everything except heavies. Capable snipers with charge or Thale's rifle could easily make 30+ kills per match, which would be OP. Also, if it would take just a couple of AR bullets to kill someone, then attempting to fit a dropsuit that would be able to tank 1-2 extra bullets at best is practically meaningless since AR fires 10+ bullets per second. Your proposed complex armor plate wouldn't even suffice to tank one single AR bullet. Noone would bother with even attempting to try and create tank oriented fits, except possibly heavies.
As for limits to customization, I think there is a very simple solution, at least for the logi problem. Logis have extra PG/CPU compared to assaults in order to allow them to fill up those equipment slots that make them logis. However, the extra PG/CPU can be (and is) abused in other, non-logistics uses. This can be easily avoided using the method from EVE. Give logis assault-like PG/CPU allotment, and give them a role bonus of, say, 50% PG/CPU cost reduction to equipment. Problem solved.
As for everything else you suggest, I mostly agree. Good blog. |