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The Eristic
Dust 90210
43
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Posted - 2013.10.12 22:11:00 -
[1] - Quote
Echoist wrote:Right so I use the laser almost exclusively, and over time time these are the things that maybe could be changed:
1. For the love of god why does the proto laser have to do 225 feedback damage, you'd think the better the weapon got the less damage it would do to you. Although on one hand I see the risk vs. reward argument in this case. 2. I think it's a bit overkill that when the laser over heats that we can't at least sprint or how about this idea when it over heats that you can quickly press the reload button repeatedly to hurry up the process a little bit. 3. Now when it comes to the adv and proto version they really aren't worth using at all so I propose a slight increase in max range as it progresses higher up. Also as far as an increase in damage goes, I'd say at most a .5 increase in higher tiers.
And just as a side note to CCP when are we going to get variants for the laser?
Should be able to pop up your visor and blow on the thing, like soup. Seriously, though, there should be a skill or med/light suit racial bonus reducing either laser feedback damage or seize duration.
Also, I want something entertaining to occur when I squad up with 3 other LR users and cross the streams.
Regarding other variants, maybe a Breach that charges like a Scrambler to preheat, releases a beam of a specific duration (1-2 seconds) with damage corresponding to heat/charge level at which user lets shot go, effective at closer ranges than regular LR with fairly high damage dropoff as heat/charge dissipates. |
The Eristic
Dust 90210
43
|
Posted - 2013.10.13 20:53:00 -
[2] - Quote
Echoist wrote:Denn Maell wrote:Joel II X wrote:I get killed in 2 seconds sometimes with an ADV laser rifle, so maybe increase shield damage and lower armor damage? I only have used the Burnstalk Rifle for a few so I can't really contribute much to this thread.
I'm sorry. Don't hurt me. Maybe if the armor/plates really did have a better resistance to energy weapons (and feedback) armor tanking would be more viable. Not suggesting base-armor resistances, but if the plates were buffed to EM damage that would be pretty good. As it is Shields and Armor seem to be eaten away at the same rate under laser fire... I can tell straight off the bat that it takes me way longer to kill a well fitted armor suit than it does a shield suit. I think the reason why you might think they are the same might be because most people shield tank so typically they won't really bother putting too much armor on since it would slow them down. So basically you don't really have that much armor to deal with, it's why most caldari suits if they're smart won't stick around after you take their shields out.
There's a bit of a psychological "trick" that occurs with laser weapons, too. They get through shields almost instantaneously, so they start digging into armor sooner than most people expect, which gives the effect of better armor damage than they actually do. The LR is continuous damage, too, which makes the effect seem even more dramatic. Honestly, though, I dread running into properly armor-tanked suits, especially with the Scrambler Rifle, as I know I'm usually going to have to land every shot to get 'em down. |
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