Talos Alomar
Subdreddit Test Alliance Please Ignore
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Posted - 2013.10.13 21:10:00 -
[1] - Quote
The Eristic wrote:Echoist wrote:Denn Maell wrote:Joel II X wrote:I get killed in 2 seconds sometimes with an ADV laser rifle, so maybe increase shield damage and lower armor damage? I only have used the Burnstalk Rifle for a few so I can't really contribute much to this thread.
I'm sorry. Don't hurt me. Maybe if the armor/plates really did have a better resistance to energy weapons (and feedback) armor tanking would be more viable. Not suggesting base-armor resistances, but if the plates were buffed to EM damage that would be pretty good. As it is Shields and Armor seem to be eaten away at the same rate under laser fire... I can tell straight off the bat that it takes me way longer to kill a well fitted armor suit than it does a shield suit. I think the reason why you might think they are the same might be because most people shield tank so typically they won't really bother putting too much armor on since it would slow them down. So basically you don't really have that much armor to deal with, it's why most caldari suits if they're smart won't stick around after you take their shields out. There's a bit of a psychological "trick" that occurs with laser weapons, too. They get through shields almost instantaneously, so they start digging into armor sooner than most people expect, which gives the effect of better armor damage than they actually do. The LR is continuous damage, too, which makes the effect seem even more dramatic. Honestly, though, I dread running into properly armor-tanked suits, especially with the Scrambler Rifle, as I know I'm usually going to have to land every shot to get 'em down.
Energy weapons need a good sidearm more so than most other weapons. due in part to the heat up mechanic, and also the fact it takes so much longer to get through armor makes having an smg or scrambler pistol for the headshot bonus indispensable for taking down a well fit armor tank.
But as far as the topic is concerned, I have seen very little increase in efficacy using higher tiers of weapons. All they have is higher feedback damage and fitting costs.
Here is a thread with more discussion on the subject https://forums.dust514.com/default.aspx?g=posts&t=112908&find=unread |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1658
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Posted - 2013.10.13 23:47:00 -
[2] - Quote
True Adamance wrote:medomai grey wrote: Right... Again, all they changed most recently was the sight and ADS turning speed. It's funny but even though they changed just 2 things, people rejoiced that the laser rifle was usable again.?
Laser never way unusable. It was always a good weapon, it just had design flaws.
When they castrated it after chrome you could still get kills with it. It was just impossible to see and ADS was WAAAAY to slow.
Way too often the target managed to just outrun the beam, but as far as base damage output goes it was still kinda useable.
Now all we need is a functioning tier set of the weapons and we're good. |