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Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 11:55:00 -
[1] - Quote
1: The Gunship is needed, but the Assault Dropship can stay really. The Gunship is meant for quick, but hard hitting fire support, while the ADS is meant for weaker, but maybe slightly longer fire support with a quick rushing squad dropping in form it to hit whatever they are striking(which is why I think that the size of the ADS should increase to 3 passengers, so it can run a full crew at all times, and the LDS's increase to 6 passengers for the same reason. The regular can stay 4, as it's not meant to be as good as the Logi in terms of ferrying, but better than the ADS, because it gave up space for firepower and mobility). Therefore, they have different roles, and is balanced (if they get the numbers right)
2: The Logi ship you made is stupid, and from how it's designed in terms of doing something that is suited for the MAV (supplying) and the LLV (repairing). The Logi DS is made for getting people around rather than do the things you stated in this new ship. Additionally, it's got way too high of an eHP for moving at a pace that's reasonable. Lastly, it starts out as a specialized variant compared to the other hulls (ex. HAV's have the Marauder suited for tanking, Black Ops as support/stealth HAV, and Enforcer which are the DPS, and the regular which can do all of these things, but at a weaker level), so it doesn't fall in line. |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 12:22:00 -
[2] - Quote
Evolution-7 wrote:Godin Thekiller wrote:1: The Gunship is needed, but the Assault Dropship can stay really. The Gunship is meant for quick, but hard hitting fire support, while the ADS is meant for weaker, but maybe slightly longer fire support with a quick rushing squad dropping in form it to hit whatever they are striking(which is why I think that the size of the ADS should increase to 3 passengers, so it can run a full crew at all times, and the LDS's increase to 6 passengers for the same reason. The regular can stay 4, as it's not meant to be as good as the Logi in terms of ferrying, but better than the ADS, because it gave up space for firepower and mobility). Therefore, they have different roles, and is balanced (if they get the numbers right)
2: The Logi ship you made is stupid, and from how it's designed in terms of doing something that is suited for the MAV (supplying) and the LLV (repairing). The Logi DS is made for getting people around rather than do the things you stated in this new ship. Additionally, it's got way too high of an eHP for moving at a pace that's reasonable. Lastly, it starts out as a specialized variant compared to the other hulls (ex. HAV's have the Marauder suited for tanking, Black Ops as support/stealth HAV, and Enforcer which are the DPS, and the regular which can do all of these things, but at a weaker level), so it doesn't fall in line.
EDIT: Looking back, I just realized that you called the Gunship Attack Ship, and has a OP Gunship. Yea, that thing would be UP towards AV (probably, probably not, seeing as though it would have tank like a HAV, higher speeds, and being able to put a Afterburner on it, it wouldn't have 0 problems with AV unless it somehow couldn't get out of range), but towards any ground vehicle, good luck. I see people cringing on ADS's already, seeing them hover above them around an entire map. And you want to put a large turret on it? Ha! You are stupid, please just don't post. The normal dropship is for transport, your mind doesn't work, large turret on gunship yes, any fighter group, forge-gun, AA HAV will deal with it. You GODIN like to digress where you can.
uh huh. I made several reasonable points, and was very civil about things, and all you did as a comeback was insult my intelligence.... wanna try again? |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 12:27:00 -
[3] - Quote
Takahiro Kashuken wrote:The Logi DS isnt a true Logi DS, neither is any of the other Logi vehicles tbh
Take the Logi suit, 3 equip slots, generally nanohives/uplinks/rep/needle/scanner/RE so lots of choice
The Logi vehicles can only do 1 thing, maybe 2 which is rep and MCRU but rep for a DS is pointless because its a sitting duck
The way i see a logi DS it should have an MCRU as standard and also be able to replenish ammo and even rep armor
There's no point in a DS or any vehicle having a regular ole' mCRU built in, as, like I have stated many times, any other vehicle can have that. Also, like I have stated, having the ability to do several things that other vehicles were clearly designed around and do it ass good makes those other vehicles pointless to have (unless of course you have **** air pilots, in which shame on the pilots). Logi Dropships should just stick with moving people around the best, so it should get stats and something built in to help do just that, and let other things do the other things. Otherwise, balance issues start to arise, and a mess will come. |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 12:30:00 -
[4] - Quote
Evolution-7 wrote:Quote:uh huh. I made several reasonable points, and was very civil about things, and all you did as a comeback was insult my intelligence.... wanna try again? No, the logi-ship can be aerial repair, you insult me by calling something I spent my time doing to help CCP stupid and OP. I wish CCP had a direct mail box for contact rather than posting on the forums, because of people like you, and I can tell straight away your going to make something up to reply to what I just posted.
Then it could just attach a remote repairer, and if the things in the air want better repps, they come down and let the specialized units do that. Mixing roles for just one hull then making it really good at them compared to the other hulls is a bad idea, because, as I said, balance issues will arise, then we'll have another mess. |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 12:49:00 -
[5] - Quote
Evolution-7 wrote:Godin Thekiller wrote:Evolution-7 wrote:Quote:uh huh. I made several reasonable points, and was very civil about things, and all you did as a comeback was insult my intelligence.... wanna try again? No, the logi-ship can be aerial repair, you insult me by calling something I spent my time doing to help CCP stupid and OP. I wish CCP had a direct mail box for contact rather than posting on the forums, because of people like you, and I can tell straight away your going to make something up to reply to what I just posted. Then it could just attach a remote repairer, and if the things in the air want better repps, they come down and let the specialized units do that. Mixing roles for just one hull then making it really good at them compared to the other hulls is a bad idea, because, as I said, balance issues will arise, then we'll have another mess. Come down from the air? We may as well call this a ground-based game. You don't see fighter jets IRL coming down to refuel in mid combat flights, fuel tankers refuel them from high above just like cars are refuelled in petrol stations.
You know that they are way high up, and these fighters are designed for low ground support, and transport protection, and only go way up (which ain't very high anyways) for crossing distance without being in reach of AV, right? They have VTOL for a reason (yes, I know what VTOL is for, but that's not what they are using it for in Dust, well other than being lazy and not making runways). wanna try again? |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 13:04:00 -
[6] - Quote
All this is still redundant really, since the problems facing all DS's is so vastly different to ground targets (and even problems with relating to AV vs HAV's - which has nothing to do with damage and range. As Judge Rhadamanthus points out[/quote]
Well, damage and range do have factors (big ones at that) this is the most obvious one that everyone agreed on, so nobody talks about it much (notice how rendering has been tried to be fixed over and over?) |
Godin Thekiller
Hellstorm Inc League of Infamy
1117
|
Posted - 2013.10.12 13:06:00 -
[7] - Quote
Evolution-8 wrote:Godin Thekiller wrote:1: The Gunship is needed, but the Assault Dropship can stay really. The Gunship is meant for quick, but hard hitting fire support, while the ADS is meant for weaker, but maybe slightly longer fire support with a quick rushing squad dropping in form it to hit whatever they are striking(which is why I think that the size of the ADS should increase to 3 passengers, so it can run a full crew at all times, and the LDS's increase to 6 passengers for the same reason. The regular can stay 4, as it's not meant to be as good as the Logi in terms of ferrying, but better than the ADS, because it gave up space for firepower and mobility). Therefore, they have different roles, and is balanced (if they get the numbers right)
2: The Logi ship you made is stupid, and from how it's designed in terms of doing something that is suited for the MAV (supplying) and the LLV (repairing). The Logi DS is made for getting people around rather than do the things you stated in this new ship. Additionally, it's got way too high of an eHP for moving at a pace that's reasonable. Lastly, it starts out as a specialized variant compared to the other hulls (ex. HAV's have the Marauder suited for tanking, Black Ops as support/stealth HAV, and Enforcer which are the DPS, and the regular which can do all of these things, but at a weaker level), so it doesn't fall in line.
EDIT: Looking back, I just realized that you called the Gunship Attack Ship, and has a OP Gunship. Yea, that thing would be UP towards AV (probably, probably not, seeing as though it would have tank like a HAV, higher speeds, and being able to put a Afterburner on it, it wouldn't have 0 problems with AV unless it somehow couldn't get out of range), but towards any ground vehicle, good luck. I see people cringing on ADS's already, seeing them hover above them around an entire map. And you want to put a large turret on it? Ha! I agree.
umm... what in the actual ****? Are you like this's guy's twin or something? |
Godin Thekiller
Hellstorm Inc League of Infamy
1118
|
Posted - 2013.10.12 13:09:00 -
[8] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I think the assault dropship was meant to be a stopgap. Something to give pilots a chance to earn warpoints until a better system could be implemented. Dropships aren't gunships, nor should they be. I'm glad to see it go. I'm certainly glad that bomber dropship they were talking about never happened. Now, given that dropships are support vehicles, it makes sense that their more technologically advanced counterparts would be as well. Basically, if you upgrade a dropship there seem to be only two routes to go that make sense: recon, and logi. There's an old dev blog that actually refers to the Gallente logi DS as a force recon. It also describes that a dropship fighting a marauder HAV via cap warfare, a distinctly recon-esque technique most popular in EVE in the Amarr recon ships. Recon ships are essentially offensive support (debuffs), and dropships could fill that role extremely well. Team support via a logi dropship seems to make perfect sense as well. Simply an alternate upgrade path for the dropship, offering bonuses to range and PG/CPU usage of remote reps, or perhaps cap transfer bonuses, remote sensor boosters, and similar team support tools. Basically acting as a buff platform for friendly vehicles. This allows the dropship some very cool roles to fill (albeit not usefully with the small teams available now) while not stepping on the toes of the logi LAV, which could be balanced for infantry support.
It's like nobody reads what I types....... |
Godin Thekiller
Hellstorm Inc League of Infamy
1118
|
Posted - 2013.10.12 13:15:00 -
[9] - Quote
Evolution-8 wrote:He has been trolling me since closed beta. He created a main with a similar name to mine to **** with me. Typical british.
Ah, interesting...... |
Godin Thekiller
Hellstorm Inc League of Infamy
1119
|
Posted - 2013.10.12 13:32:00 -
[10] - Quote
Takahiro Kashuken wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:The Logi DS isnt a true Logi DS, neither is any of the other Logi vehicles tbh
Take the Logi suit, 3 equip slots, generally nanohives/uplinks/rep/needle/scanner/RE so lots of choice
The Logi vehicles can only do 1 thing, maybe 2 which is rep and MCRU but rep for a DS is pointless because its a sitting duck
The way i see a logi DS it should have an MCRU as standard and also be able to replenish ammo and even rep armor There's no point in a DS or any vehicle having a regular ole' mCRU built in, as, like I have stated many times, any other vehicle can have that. Also, like I have stated, having the ability to do several things that other vehicles were clearly designed around and do it ass good makes those other vehicles pointless to have (unless of course you have **** air pilots, in which shame on the pilots). Logi Dropships should just stick with moving people around the best, so it should get stats and something built in to help do just that, and let other things do the other things. Otherwise, balance issues start to arise, and a mess will come. But the logi dropsuit can do it all just fine? If the Logi vehicle which has 5x the PG/CPU and can only do 1 thing its kinda pointless in my eyes
Do I have to point out again (for like the 5th time) that there is another Logi vehicle, and will probably be another one once MAV's come in? That means you can't just have them do the same thing, as one would end up being the best for doing said, role, in which case the users of the other hulls feel cheated, and they will skill into the best one, making the others underused. Which is why I say this thing is stupid, and it should stay like LDS's being a vehicle being the best out of all (except for very specific situations ) vehicles for dropoffs (and maybe resupply, but only for those inside of said LDS), LLV's being the best vehicles out of all (as said, except in specific situations) for repping everything, and (if there is one) LMV's for supporting defenses and sieges of areas of the map. |
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Godin Thekiller
Hellstorm Inc League of Infamy
1146
|
Posted - 2013.10.14 00:52:00 -
[11] - Quote
Evolution-7 wrote:Godin Thekiller wrote:Evolution-8 wrote:He has been trolling me since closed beta. He created a main with a similar name to mine to **** with me. Typical british. Ah, interesting...... You believe him Godin? Do a background check: Evolution-8 created: 2013-10-08 13:19 4 days ago Me created on: 2013-01-22 17:25 There are only a few possibilities to who this Evolution-8 may be, his PSN is Vengens200 It has to be someone I know as he called me a 'typical brit' I created a new account at the start of the open beta as my closed beta account was on a friends psn and I didn't have access to the closed beta on my ps3.
Didn't say I believed him, just thought it was interesting. Especially since his name had a 8 instead of 6. |
Godin Thekiller
Hellstorm Inc League of Infamy
1146
|
Posted - 2013.10.14 00:57:00 -
[12] - Quote
Evolution-7 wrote:darkiller240 wrote:Simple Easy Fix, In a gunship pilot cant shoot, boom its balanced as its the power of 2 units not one. as for a attack ship just put 2 light turret slots wile there is no medium turret That's a great idea, the attack ship does not have medium turrets if i'm correct., just a duel small turret for the main gunner, I think a large turret on a heavy aircraft is feasible, this because any other vehicle with a large turret will be able to return fire.
HAV's won't as they can't aim vertical. AV won't kill it because it'll just fly away. fighters won't because the gunship will just shoot them down. I don't understand why you don't get that making a flying HAV but better is a very bad idea...... |
Godin Thekiller
Hellstorm Inc League of Infamy
1146
|
Posted - 2013.10.14 01:00:00 -
[13] - Quote
Evolution-7 wrote:Beld Errmon wrote:Evolution-7 wrote:
You are stupid, please just don't post. The normal dropship is for transport, your mind doesn't work, large turret on gunship yes, any fighter group, forge-gun, AA HAV will deal with it. This Gunship is a release for the far future. Who says logi-ships can not rep, its not worth explaining to you, you have always turned down feedback/new ideas you QQ'er.
You GODIN like to digress where you can.
*discontinues reading thread* maybe you had great ideas but with this reply and the fact you want to call something an "attackship" I just can't continue to entertain the idea of reading your dribble. Godin has always argued on my thread so thats between me and him, whats wrong with calling it an attackship, its just a temporary name for whatever it may become. If you bothered to read , attackships are for strafing over targets and making them weaker with every pass, they are medium but fast agile aircraft Gunships are for holding and defending objectives, heavy aircraft that are much easier to kill than a tank because again if you READ they do not have immediate cover as they are always in the open, if your a pilot you will god damn know that.
But if read your own ******* post you would see:
1: tank of HAV
2: 2-3x as much speed without a afterburner, more with
So even if there's no cover, it can tank the shots and fly off. |
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