UnknowingTea
Consolidated Intelligence
21
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Posted - 2013.10.12 13:39:00 -
[1] - Quote
This is an interesting thread.
You could probably cover all your bases with 6 assaults, but you would need to coordinate ahead of time (not really a problem), and you would lose some flexibility and survivability (this may be a problem).
For a squad of assaults, you only really need injectors, hives, and scanners. You would probably all fit armor reppers on your suits so you don't need to bring active reppers (or repping hives). I would bring two of each so your squad can split into two teams if desired. This would be a pretty powerful team, but there are some drawbacks:
- Not many injectors -- what if the guys with the injectors get killed first? In a squad with logis, most/all of the assault suits should carry injectors, so you would have more.
- No heavies. If you want even one heavy in your squad, you will probably want to bring reppers, and splitting into teams is going to be more risky. Of course, if you want a heavy, you could just bring one logi to support him.
- No uplinks. Probably not as much as a problem since the six assaults should be able to get a spawn point by sticking together and taking an objective or CRU. Or someone could carry uplinks temporarily, but you lose some options by not having uplinks with you all the time. Another option is one squad member carries uplinks all the time, but then you can't split into two teams (with complete equipment).
All in all, the squad of assaults would be self-sufficient (which is fine) and strong, but it doesn't make logis obsolete. For a very simple arguments, just compare the strength of a squad with 6 assaults to that of a squad with 4 assaults, one logi, and one heavy. So I think everything is fine as it is. |
UnknowingTea
Consolidated Intelligence
21
|
Posted - 2013.10.12 13:48:00 -
[2] - Quote
Eskel Bondfree wrote:I don't agree with the OPs suggestion, but this discussion raises two valid problems that need fixing: Why is there no equipment that increases the number of greneades you can carry? Why no active modules that increase damage output, damage resistance or speed for a few seconds? Why no equivalent of an underslung grenade launcher that lets you fire a limited number of grenades or shotgun shells? Anti personnel mines?
This is a really neat idea, and it would give the assault guys more options and allow for more specialization in a squad. I can envision being in a squad where we choose the one or two guys with the best gun game and give them equipment to enhance their slaying power. Then the rest of the squad supports them and rounds out the equipment. This would also address the OPs concern about logi relevance, since this specialization would make a squad stronger and requires a logi to cover the necessary equipment roles.
But this would need to be balanced carefully so logis don't turn into all-powerful killing machines by stacking slayer-enhancing equipment. Probably the safest thing to have is survival-enhancing equipment (e.g. active shield hardeners). This would help the dedicated slayers as well as the logis who are just trying to stay alive to support their squad. |