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Captain Crutches
Nexus Marines
9
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Posted - 2013.10.11 03:19:00 -
[1] - Quote
ReGnYuM wrote:Logistics are rewarded for providing:
Spawns Ammo Healing Scanning ...etc Because that is their job.
ReGnYuM wrote:However the Slayer/Assault ,arguably the most important role, is only rewarded for killing. Because that is their job.
You went 29-0 and got a ton of WP from killing. Logibro went 4-15 and made up for it by getting a ton of WP from logi-ing. Working as intended. |
Captain Crutches
Nexus Marines
9
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Posted - 2013.10.11 03:32:00 -
[2] - Quote
Let me put this another way.
In EVE, logistics ships carry no weapons. Maybe a some light combat drones to ***** on killmails, but nothing that would make a difference in the overall DPS of the fleet. They are stocked full of repair tools, their sole purpose is to keep their fleetmates alive, to the point where corps/alliances that reimburse ship losses may refuse to reimburse a logi pilot if he had a gun fitted.
Without a sufficient number of them, fleets don't leave.
Battles have been won because the logistics of one side were able to keep their reps focused and coordinated enough to hold their friends against enemy damage, or lost because there wasn't enough and the enemy chewed through a "slayer" heavy fleet like paper.
Doesn't it make sense that Dust would follow a similar principle? It's about far more than just shooting the other guy in the face, and I'd take one skilled logibro over a whole squad of average slayers in any match. |
Captain Crutches
Nexus Marines
9
|
Posted - 2013.10.11 04:05:00 -
[3] - Quote
Alpha 443-6732 wrote:Captain Crutches wrote:Let me put this another way.
In EVE, logistics ships carry no weapons. Maybe a some light combat drones to ***** on killmails, but nothing that would make a difference in the overall DPS of the fleet. They are stocked full of repair tools, their sole purpose is to keep their fleetmates alive, to the point where corps/alliances that reimburse ship losses may refuse to reimburse a logi pilot if he had a gun fitted.
Without a sufficient number of them, fleets don't leave.
Battles have been won because the logistics of one side were able to keep their reps focused and coordinated enough to hold their friends against enemy damage, or lost because there wasn't enough and the enemy chewed through a "slayer" heavy fleet like paper.
Doesn't it make sense that Dust would follow a similar principle? It's about far more than just shooting the other guy in the face, and I'd take one skilled logibro over a whole squad of average slayers in any match. So why can't logis be nerfed to a sidearm so they can't be super assaults? I'd accept a buff to their equipment to trade off. I don't understand how logis in this game can kill more effectively than assaults themselves. Sidearms are powerful enough as they are anyways (SMG and SP are godly in good hands). That, I agree with. I don't like the idea of a fitting only being "valid" if it has a weapon on it for example. While I don't see why you wouldn't want at least something to defend yourself with, if you're going for the 100% true logibro fit and want to maximize its effectiveness as a logi while sacrificing the gun, I believe you should be able to do that and not have to use up valuable PG/CPU on a gun that could be used for better logi/support mods.
Just my .02 isk as a long-time Eve bittervet hoping for a stronger link and a better sandbox Dust-side... |
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