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Canari Elphus
Pro Hic Immortalis
633
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Posted - 2013.10.11 02:29:00 -
[1] - Quote
Respecs would favor newberries more than it would vets (and by vet, I mean beta). As some have mentioned, at a certain point in SP you no longer have anything very interesting to spec into. Your suit and weapons have lost their shine. You can either spec into suits you are less interested in or go for some of the more random skills that are marginally beneficial to how you play.
I have 21 mil SP and close to 5mil of that is unallocated because I would rather save it for the hope that something interesting comes down the road rather than spend it on suits I would hardly ever use. |
Canari Elphus
Pro Hic Immortalis
633
|
Posted - 2013.10.11 02:55:00 -
[2] - Quote
low genius wrote:Canari Elphus wrote:Respecs would favor newberries more than it would vets (and by vet, I mean beta). As some have mentioned, at a certain point in SP you no longer have anything very interesting to spec into. Your suit and weapons have lost their shine. You can either spec into suits you are less interested in or go for some of the more random skills that are marginally beneficial to how you play.
I have 21 mil SP and close to 5mil of that is unallocated because I would rather save it for the hope that something interesting comes down the road rather than spend it on suits I would hardly ever use. the math does not support this. neither does the past.
What math are you talking about?
Who makes the most mistakes with their choices, someone just starting out or a veteran who has been playing this game since beta?
Sure, some of the Callogis will choose new suits and most will shy away from skilling into flaylocks but I can see no other big shift in the playerbase. The people that will be rewarded the most would be vehicle users who routinely get shafted .
Personally, I would probably free up 500k worth of SP from the respec otherwise it would all go in the same place. Maybe another million or so if I decided not to re-skill into ARs.
I will tell you one benefit of having 1 or 2 scheduled respecs a year that would help this game. It allows players to take chances rather than just picking the vanilla suits and weapons. More people would be willing to try interesting fits/playstyles if they knew that they knew that they could get out of it at some point down the road should it turn out to be a flop. I chose the Amarr Assault when 1.0 first launched and did not like it at all since it did not fit my playstyle. If it wasnt for the second respec I would have probably quit the game within a month or so. |
Canari Elphus
Pro Hic Immortalis
637
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Posted - 2013.10.11 11:58:00 -
[3] - Quote
My counterarguments to the anti-respec side.
- Persistence/Consequences - This is great from a RPG element but DUST currently does not have that aside from what the players create themselves. Its still in its infancy as a lobby shooter and the current size of the player base shows that the model they created is not working. Sure, no respecs down the road when this game is fleshed out and there is a true connection to EVE but that isnt now. If the current state of the game is all it will ever be then you would probably see a good number of people abandon it.
- FOTM migration - The counter to this is offering respecs only at set longer intervals such as twice a year. Six months is an extreme amount of time in a FPS. Many vets know how heavy handed CCP can be with the nerf hammer and will be hesitant to go completely into the FOTM after having to deal with the Callogi fiasco. Sure, some may but there is no true OP weapon out there right now that is anywhere near what used to be and they would know they would be stuck with it for a couple months.
- Players would get bored - Anybody who has played this game for a couple months now is already bored. Aside from a few new maps and weapons this game has not evolved in any way towards its future 'vision'. Players who find that their favorite suit/weapon/vehicle has been nerfed into oblivion are now faced with either the tedious grind to something new or deciding to give up the game. Many have chosen to move to other games.
Benefits of Respecs
- It allows players to take risks - Knowing that a respec is on the horizon, they will be more likely to try new skills or weapons/equipment/vehicles without fear of wasting weeks of SP. How many people would try the new weapons or vehicles right now the gate now? Ask the commandos or the flaylock users. Ask the derpship pilots who have been trolled consistently for months. Ask the tankers who can barely keep a positive ISK balance. The reason we have so many assaults with ARs in this game is because people are afraid to take risks due to the 'persistent consequences' .
- It kills the complaining - Telling players that they get a mid-year and end of year respec kills the majority of complaining about changes to skills and stats. This way, they know if and when its coming and there is no mystery about it. You wouldnt see 5 threads a day petitioning for one.
- It promotes testing of new gear - It forces CCP to make more viable releases if people will just skill out of them should they become useless. This promotes the testing of new releases by players as there is less risk involved with it.
- It may bring back lost players - The pool for players is not as large as many think. This is a FPS video game on a Sony platform. FPS games are one of the core genres of consoles and the PS3 is soon to be outdated. Standing on your soapbox and saying "if you dont like it then leave" has led to just that, players leaving. Life is about making compromises to survive and this is no different. For this game to survive, it needs to make sure that the expectations if its customers are met. The PS3 community will not be growing anymore, only shrinking. This isnt EVE where computers can evolve separately from the game itself and thus allowing it to evolve as well. You have a declining consumer base which means that retaining players is even more critical.
This isnt about me being greedy and wanting to avoid consequences. I would benefit very little from a respec. What this is about is wanting to save this game as I still have some faith in it. Until this game has evolved to a state where its no longer a lobby FPS, its going to need to retain many of the aspects of FPS games. When it is as diverse as EVE is then I can see it finally doing away with respecs. |
Canari Elphus
Pro Hic Immortalis
646
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Posted - 2013.10.13 03:24:00 -
[4] - Quote
Until we have higher 'layers' of something that we can skill into, the grind is pointless other than enjoying the game with friends. Are we supposed to just skill into suits/weapons that are our second choices?
In an RPG, the grind is ok because people are always striving for something better. There is always another tier to reach that makes you want to put in the effort. Right now I have my suit of choice, I have three proto main weapons and two proto sidearms and all the equipment I could possibly fit. Right now I am just stockpiling SP in HOPE that there will be that next thing that I will want to skill into and spending some here and there are marginal improvements to what I already do.
Until they expand this game beyond the lobby shooter that it is, this will continue to be the case. Until it reaches this state, they need to treat it like an FPS and allow people the ability to freshen it up or correct their mistakes.
DUST is not EVE There is no RPG element There are tiers in DUST where the more you skill into something the better you are in all regards There is no persistence to battle beyond the 10-20 minutes you are fighting the other team There are no castles, only pixels on a 'map' You dont build anything other than your wallet
Until this game evolves beyond a lobby shooter there is absolutely no reason to treat it as more. EVEs rules work for EVE but this game is not anywhere near that level yet. |
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