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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4052
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Posted - 2013.10.10 18:35:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=838068#post838068
CCP Nothin wrote: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4056
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Posted - 2013.10.10 19:11:00 -
[2] - Quote
Spkr4theDead wrote:The Sagaris and Surya. One step at a time, comrade.
_________________________________________________________________________________________ Gimmie my damn Amarrian tank and rollover SP. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4058
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Posted - 2013.10.10 19:20:00 -
[3] - Quote
Chunky Munkey wrote:They're implementing as many incentives to log in daily as they can manage. I think they've realised that rollover sp would spell the end of consistent player presence. Very true. My rubber-banding still does contribute to the population count. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4059
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Posted - 2013.10.10 19:30:00 -
[4] - Quote
Cosgar wrote:Chunky Munkey wrote:They're implementing as many incentives to log in daily as they can manage. I think they've realised that rollover sp would spell the end of consistent player presence. I call BS. How many people stop playing because they're capped? ... *raises hand* |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4066
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Posted - 2013.10.10 23:46:00 -
[5] - Quote
Dimmu Borgir II wrote:
A question for you guys and especially for you Flying Pig -
Do you play to exclusively gain SP or do you play because you enjoy the game?
It's not a loaded question and there's absolutely no sarcasm in my question but it does appear most of the vets here play solely to gain SP which seems, to me, rather counter-productive. I mean, you grind to get better stuff in a game that you "grind" constantly in... the very nature of grinding suggests you're not enjoying the process (unless you're grinding on someone, that can be fun).. so why do you want more SP ergo a better playing experience and better stuff? Are you addicted to SP?
I personally love the game and thoroughly enjoy almost every match, win or lose, except for the recent spurts of matches that I've been thrown into without any opposition.
Fair question.
I currently play for the SP. I've been playing since the closed beta days, and all of the promises of future content mixed with the potential for this games future make me want to save SP for when we can actually fight on a lava planet with 32 player teams fighting to take control of a 5km x 5km area, assisted with a plethora of vehicle support, while making a significant impact in the universe of New Eden.
The game, as it stands right now, isn't terribly fun. The future vision for this game, however, is completely badass. The vets are worn down and tired of the lobby shooter, but we hold out hope that the vision these devs have for the game is eventually realized. We just want the SP to fully take advantage of all the new toys. |
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