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Funkmaster Whale
0uter.Heaven
783
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Posted - 2013.10.10 13:00:00 -
[1] - Quote
Just gotta be more aware. It's part of the danger of the ground-game. It's also in part due to how ridiculously overpowered M1 and Core Locus Grenades are. Not only do the adv/proto grenades get a wider blast radius, they also get a 25%/50% damage boost from the standard, respectively.
People have been saying advanced/proto grenades need to be toned down for a while, but CCP just refuses to listen. The grenades should only scale radius OR damage, not both. Give a variant with high damage/low radius and low damage/high radius. Right now there's no sacrifice made (besides fitting) between damage/radius as you scale up. My proposal was something along the lines of:
Locus Grenade: 400 DMG, 6m radius M1 Locus Grenade: 450 DMG, 6m radius Core Locus Grenade: 500 DMG, 6m radius
Then you'd have packed and sleek variants that go:
M1 Packed Locus: 500 DMG, 4m radius M1 Sleek Locus: 400 DMG, 6.6m radius Core Packed Locus: 600 DMG, 4m radius Core Sleek Locus: 400 DMG, 7.2m radius |
Funkmaster Whale
0uter.Heaven
784
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Posted - 2013.10.10 13:22:00 -
[2] - Quote
Surt gods end wrote:CCP have already gotten a lot of flak for going against certain staples of FPS games. Nades always have been a OHK. Just most of the time you can only carry one. I don't think that should change.
The no OHK can't start with nades, cause that will lead to Shotguns, then other OHK weapons. Then there will be no OHK weapons. And dust would get laughed at even more. OHK weapons are totally fine in a game as long as some sort of sacrifice is made between the operation of that weapon. Something like a grenade should require precision because it's a powerful tool that requires timing as well as aim. Thing is, the STD level works great as a grenade because its powerful and has an acceptable blast radius. As you scale up though the grenades steadily become more like mini-nukes, and given the fact that you can sit on a Nanohive and effectively create a mini-orbital with Core Locus is what makes it ridiculous.
The top-tier corps (Nyain San, TeamPlayers, AE, even my corp) all know this and that's why PC is so littered with people throwing Nades. It's a OHK weapon that's really really easy to use, especially if you have scans. You just ****, time, throw, insta kill. At least something like a shotgun requires (a) close range (b) exposing yourself and (c) chance to miss. It's really hard to miss with something that has a 14.4m blast diameter and is effectively an insta-kill to anything caught in the blast. |
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