Rogue Saint
Science For Death The Shadow Eclipse
300
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Posted - 2013.10.10 09:04:00 -
[1] - Quote
Jack McReady wrote: problem is the game is discouraging new players to stay due to the "beta not in beta" syndrome. game has many problems and there is currently no way to reallocate SP to test out stuff. and dont tell me there are militia items, militia items are just a starting point that you grow out pretty fast after a few games and you cant really get a conclusion on militia items, they dont really represent the possible performance of certain weapon+suit combinations. just compare the PLC STD/ADV/PROTO advancement to e.g. MD or AR advancement, huge difference.
You really are missing the point of dust and how CCP conceptualise their games. Sure you may not be a role player, but CCP have RPG roots. Your character is on a journey of self improvement, you learn new skills and get better with your fittings over time. Respecs destroy that.
Sure, reply with, "This is a game not RL", but CCP don't see it like that. Case in point, EvE is Real campaign!
I agree there is a NPE and retention issue, but CCP are aware of this and working on it.
You really do like the "beta not in beta" label, get over it already, jeez! |
Rogue Saint
Science For Death The Shadow Eclipse
300
|
Posted - 2013.10.10 11:02:00 -
[2] - Quote
Jack McReady wrote: actually you are missing the point.
first of all, I never mentioned respecs but reallocation. this can be done in many ways with drawbacks where the player has to work for it which also can be, like you said, a journey and a form of character advancement. anything that allows new players to try out stuff and getting less penalized for it (or getting less penalized by the slow development) is a good thing for this game.
additionally EVE is not Dust. EVE is a MMORPG, Dust is (currently) a F2P console lobby shooter. your Dust+Eve arguments do not work out well, if you want to use this as argument then both games need to have the same option of character advancement and trading but they dont have it which automatically invalidates what you said. SP gain in EVE is purely passive. In EVE you can just create a new account, pay for it and get 2 characters with the stuff you want or you simply buy a character from another player. buying a new character does not really work out in dust yet, how are you going to raise a new character in dust with the current system, how are you gonna pay or transerf it? creating a new account is also very inefficient, the passive gain is too low to really benefit from it. this just does not work in Dust. additionally in EVE if you are unhappy, you can just relax for a month or two and do something else, then come back and use the SP on something new, in Dust you have to play otherwise you gain low amounts of SP. beside that, EVE does not suffer from bugs and lack of basic content.
and last the playercount at primetime is decreasing by ~500 per month because this game, as I said, suffers from still being beta. 500 players per month basically agree with me.
Dude, you really need to stop playing, if you already haven't, and just leave the forums. Sure I can be accused of spouting the same fanboi rhetoric, but jeez man you are not helping the advancement of dust with your rhetoric either.
As for respec/reallocation of SP, you jump between the two "methods" daily, can you blame me for being confused?
Your perception of beta isn't the same for everyone. I do see the game as being in beta, but not the way you think.
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