
iceyburnz
Crux Special Tasks Group Gallente Federation
1057
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Posted - 2013.10.10 08:46:00 -
[1] - Quote
I agree with the general spirit of your post.
I was going to say 'there is plenty of low hanging fruit CCP could impliment' that would give players more to do than just 'join battle' but the reality is, everything I've ever thought of, would require significant developer time.
Crafting - requires a dev to pour over the maths, required production assets and a way to generate production assets thats fair an inclusive. Then you got to ask, what is being produced, and it can't exist without a player market.
Mining - How does this work? Do you let players mine on empty maps? If they can, do you allow other player to come in and shoot them. Does this require Dust players to move about the eve map? Do you let them mine in combat zones - a potentially immersion breaking and rage inducing situation (I want mining or resource gathering beyond watching your isk wallet tick up, but I don 't want it in live combat zones, that makes no sense to me).
Economy - You have to link this with eve online. Players without a keyboard will have to be catered for. Potentially balance destroying as those who are good at markets dominate and make shed tonnes of cash. If you allow dust to have a full market it could potentially hemerage players from Eve as Dust is free and all marketeers do is sit in station anyway. You also have to answer the quetion of movement around the Eve universe.
Dungeons/Raids - This requires NPCs/AI programming, something CCP always seem reluctant to do because PvP is thier design ethos. Requires more graphic and art assets (Id image Dust limited art team are focusing on weapons, vehicles and dropsuits at the moment) and a way to get to the dungeon. Is it from a list or is it more immersive?
PVE - They already have this but they seem to be fiddling over the details.
But then again who knows that the devs have sitting in a semi complete state on thier servers. I have to say they definately have to rethink game modes, they are so painfully generic (with the exception of ambush) they do nothing to distinsh Dust 514 from other games. |