Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Maximus Stryker
Villore Sec Ops Gallente Federation
630
 |
Posted - 2013.10.09 17:22:00 -
[1] - Quote
iceyburnz wrote:This is total Win.
Im really enjoying the new maps. Games are starting to feel more varied in terms of maps. Even with older maps the random nature of the sockets makes every one feel different, Dust 514 is starting to take shape finally.
All we need now is, all the races with a full compliment of basic weapons, dropsuits and the three core vehicles types. And I'll happily start spending money again. Why does the 4-point map with the table top and 2 garages at Charlie and Delta (original Skirmish 1.0) ...never change  |

Maximus Stryker
Villore Sec Ops Gallente Federation
630
 |
Posted - 2013.10.09 17:24:00 -
[2] - Quote
Surt gods end wrote:empty. Are all these planets just used warehouses? Where are the settlements? Some sort of treaty of where battles can't be fought in cities?
I get the "we are in another planet" But if those planets are not habitable to support native life, does that mean they are just all industrial? no settlements? We fight over territory on the outskirts, the fighting has not yet made its way to the populated worlds. One day SOONGäó it will though. |

Maximus Stryker
Villore Sec Ops Gallente Federation
630
 |
Posted - 2013.10.09 17:30:00 -
[3] - Quote
iceyburnz wrote:Maximus Stryker wrote:iceyburnz wrote:This is total Win.
Im really enjoying the new maps. Games are starting to feel more varied in terms of maps. Even with older maps the random nature of the sockets makes every one feel different, Dust 514 is starting to take shape finally.
All we need now is, all the races with a full compliment of basic weapons, dropsuits and the three core vehicles types. And I'll happily start spending money again. Why does the 4-point map with the table top and 2 garages at Charlie and Delta (original Skirmish 1.0) ...never change  Because its not a socket map. Its a classic fps map with objects cooked on to it. Technically thats skirmish 2.0. Skirmish 1.0 had two zones, a moving MCC and a caldari base that had to be defended. Gotcha, I wish they would update that map for sockets then... |
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