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KenKaniff69
Subdreddit Test Alliance Please Ignore
539
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Posted - 2013.10.08 22:40:00 -
[1] - Quote
After playing several hours today in a combination of rail and blaster tanks, I can say there definitely has been some improvements to rendering. However, they are not universal and I will explain why I say this based on my experiences. Invisible swarms seem to be a thing of the past, but more playtime is needed.
Rendering seems to be dependent upon the map. For instance, my first game was an Amarr FW contract on Ashland. I could see the enemy bolas and its possession from 350+. in addition, installation were rendering along with their turrets. In an essence, everything was working as intended.
Then my next match was an Amarr FW contract on Iron Delta with the communications outpost in the large socket. Rendering was absolutely horrible. Installations disappeared as I would zoom on them, infantry refused to render as I railed at them or sniped, and here was invisible AV about.
This spelled the current trend which I am about to proclaim. Rendering is fixed on all the maps we had in Chromosome (Manus Peak, Ashland, Line Harvest, Skim Junction) and untouched on all of our new maps (Iron Delta, Fracture Road, Impact Ridge, Border Gultch, Spine Crescent).
Please weigh in with your own personal experiences as more and more vehicle pilots and snipers download and experience 1.5. Ranged combat is key in core game play and it is critical to give CCP good feedback so they can fix the problems at hand. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
541
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Posted - 2013.10.09 00:10:00 -
[2] - Quote
Bumping for importance |
KenKaniff69
Subdreddit Test Alliance Please Ignore
544
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Posted - 2013.10.09 01:09:00 -
[3] - Quote
gbh08 wrote:I've only had two tanks out today, however already encountered invisable swarms & infantry, (including blues) Map : Fracture RoadI was at around G2 , invisiable infantry as close as H2 & H3, which isnt far at all (chevrons light up, just no player) And invisable swarms at, goodness where... I was using missile turrets for all thats worth What was your experience like on the "chromosome" maps? They seemed fine to me, but there were still numerous problems throughout the "uprising" maps.
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KenKaniff69
Subdreddit Test Alliance Please Ignore
548
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Posted - 2013.10.09 16:31:00 -
[4] - Quote
This is quite disappointing that we are having mixed experiences with rendering, since this may yield an extra advantage to one side in a combat scenario. All I can say is that yesterday the rendering was fine on Manus peak and Ashland and horrible on Iron Delta and Gultch Road. It never gave me the chance to play line harvest or any other maps. So another CCP promise that is nothing but an utter lie. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
673
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Posted - 2013.10.14 14:03:00 -
[5] - Quote
abarkrishna wrote:I have been having issues on all maps still.
While i will admit some are better than they were i still find it horrible.
I was driving a blaster tank and had people/vehicles/installations going invisible at less than 100 m
but installations 350 m + were rendered.
I still have invisible swarms just as often.
I have also noticed that rendering while on foot has gotten worse as well. (invisible infantry less than 50 m away)
Im happy they are trying but after 6 months my faith is fading. The more I play, the more inconsistent rendering gets. Manus peak is the only semi reliable map for me. I dunno what they think they did, but it was pathetic at best. When I asked CCP Nullarbor during Pyrex's stream he said in typical CCP fashion that it wasn't his department. |
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