Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:24:00 -
[1] - Quote
I had a post a few weeks ago about how terrible these game modes are currently and it got ZERO blue love.
There is no incentive for people to battle each other over these objectives. How long is it going to take CCP to heavily weight SP and ISK gain to winning battles and contributing via WPs??
Keep the payouts the same as they are currently for the losers, but double, triple, or perhaps even QUADRUPLE the payout for the winners. Hell make it a month long event. If that doesn't work give a month long PAUSE on KDR stats.
Please, please, please do something to incentivize actual combat in an FPS. |
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:25:00 -
[2] - Quote
These matches are boring as hell when you get the luck of the draw and have a few blueberries on your side that actually want to win. If you are the poor souls that get the team of blueberries that are off playing with turrets 300 meters away from objectives then you are likely having a very frustrating gaming experience.
I also propose taking away WPs for hacking installations for a time period, only give WPs for destroying them. I say this because many blueberries spend the first few minutes of the match hacking stuff for those vital 150-200 WP. Then IF they decide to fight they die many, many more times than necessary because they didn't attack objectives and take a foothold. I believe trying to fight through the enemy foothold makes them backoff after losing a few suits. It doesn't appear they are smart enough to figure out the reason for their troubles there.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3300
|
Posted - 2013.10.08 14:27:00 -
[3] - Quote
Just look forward to Skirmish 3.0 |
Vin Mora
Sanguis Defense Syndicate
164
|
Posted - 2013.10.08 14:38:00 -
[4] - Quote
Thor Odinson42 wrote:Please, please, please do something to incentivize actual combat in an FPS. This and this:
Thor Odinson42 wrote:If that doesn't work give a month long PAUSE on KDR stats.
Are at odds with each other. As sad as it is, KDR is the holy grail of FPSers while DPS is such for RPGers.
I do agree that things need to change for the better, but removing one of the core metrics of FPSs is not how it should be done.
Dust needs more rewards for tactical and squad play. Thankfully some of those changes are live with 1.5. |
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:40:00 -
[5] - Quote
Aeon Amadi wrote:Just look forward to Skirmish 3.0
Will there be economic incentives in 3.0 for mercs to fight or will it stay the same?
Right now running advanced suits gives you 4 or 5 deaths then you start worrying about not turning a profit on the match.
Don't get me start on guys that have 100s of millions of ISK that run nothing but BPOs and a sub 1.0 KDR. Those guys that are waiting on....... I'm not sure what they are waiting on to spend their ISK. |
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:40:00 -
[6] - Quote
Vin Mora wrote:Thor Odinson42 wrote:Please, please, please do something to incentivize actual combat in an FPS. This and this: Thor Odinson42 wrote:If that doesn't work give a month long PAUSE on KDR stats. Are at odds with each other. As sad as it is, KDR is the holy grail of FPSers while DPS is such for RPGers. I do agree that things need to change for the better, but removing one of the core metrics of FPSs is not how it should be done. Dust needs more rewards for tactical and squad play. Thankfully some of those changes are live with 1.5.
I don't think this is how it should be done either, but then again I can't fathom playing an FPS and shying away from combat. |
Viktor Hadah Jr
Negative-Impact Cult of War
447
|
Posted - 2013.10.08 14:42:00 -
[7] - Quote
I always play to win because I'm not a little btch that's my incentive to win.
On another note, ISK incentives would be cool. |
Takahiro Kashuken
Red Star. EoN.
1295
|
Posted - 2013.10.08 14:44:00 -
[8] - Quote
How about fixing matchmaking 1st
I can play games where im in a 3man squad and we are the only squad, 13members of the team are all solo and we get put againt 2 6man proto stomping squads
|
Sgt Kirk
SyNergy Gaming EoN.
2129
|
Posted - 2013.10.08 14:45:00 -
[9] - Quote
Aeon Amadi wrote:Just look forward to Skirmish 3.0 2016 |
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:46:00 -
[10] - Quote
Viktor Hadah Jr wrote:I always play to win because I'm not a little btch that's my incentive to win.
On another note, ISK incentives would be cool.
You sir are the minority.
Soon I'll be a guy who finds a spot on a roof and hangs out to get cheap kills. I won't do anything to actually win the game, I'll just pad my stats and try to make more ISK. |
|
Thor Odinson42
Molon Labe. RISE of LEGION
1546
|
Posted - 2013.10.08 14:47:00 -
[11] - Quote
Takahiro Kashuken wrote:How about fixing matchmaking 1st
I can play games where im in a 3man squad and we are the only squad, 13members of the team are all solo and we get put againt 2 6man proto stomping squads
I don't think we have the player numbers to have a robust matchmaking system. |
Takahiro Kashuken
Red Star. EoN.
1295
|
Posted - 2013.10.08 14:50:00 -
[12] - Quote
Thor Odinson42 wrote:Takahiro Kashuken wrote:How about fixing matchmaking 1st
I can play games where im in a 3man squad and we are the only squad, 13members of the team are all solo and we get put againt 2 6man proto stomping squads
I don't think we have the player numbers to have a robust matchmaking system.
Its not hard to put groups with other groups or even whack them on either side and fill with randoms |
Poonmunch
Sanguis Defense Syndicate
467
|
Posted - 2013.10.08 14:57:00 -
[13] - Quote
Thor Odinson42 wrote:I had a post a few weeks ago about how terrible these game modes are currently and it got ZERO blue love.
There is no incentive for people to battle each other over these objectives. How long is it going to take CCP to heavily weight SP and ISK gain to winning battles and contributing via WPs??
Keep the payouts the same as they are currently for the losers, but double, triple, or perhaps even QUADRUPLE the payout for the winners. Hell make it a month long event. If that doesn't work give a month long PAUSE on KDR stats.
Please, please, please do something to incentivize actual combat in an FPS.
If I'm not mistaken, you get all of the WP you earn if you voluntarily leave the game. This might lead to a bad problem.
If the winner gets a ton more SP than the loser it might make the losers redline and afk in the MCC with rubber bands more. It could even cause a mass exodus of players from a match if it looks like their team is going to lose.
It might even cause people to leave matches when the game starts if they see corporate squads (squads with mostly one corporation) on the other team.
Munch |
Thor McStrut
Reckoners
227
|
Posted - 2013.10.08 15:03:00 -
[14] - Quote
When I'm solo, I **** around in skirmish. There is absolutely no incentive to win. I earn virtually the same amount of Sp and isk as when I play to win. The only difference is the amount of isk I lose trying to push objectives.
I agree though. Something needs to change. I'm not sure about increased isk, maybe a substantially higher salvage chance for winners. |
Thor Odinson42
Molon Labe. RISE of LEGION
1547
|
Posted - 2013.10.08 15:07:00 -
[15] - Quote
Poonmunch wrote:Thor Odinson42 wrote:I had a post a few weeks ago about how terrible these game modes are currently and it got ZERO blue love.
There is no incentive for people to battle each other over these objectives. How long is it going to take CCP to heavily weight SP and ISK gain to winning battles and contributing via WPs??
Keep the payouts the same as they are currently for the losers, but double, triple, or perhaps even QUADRUPLE the payout for the winners. Hell make it a month long event. If that doesn't work give a month long PAUSE on KDR stats.
Please, please, please do something to incentivize actual combat in an FPS. If I'm not mistaken, you get all of the WP you earn if you voluntarily leave the game. This might lead to a bad problem. If the winner gets a ton more SP than the loser it might make the losers redline and afk in the MCC with rubber bands more. It could even cause a mass exodus of players from a match if it looks like their team is going to lose. It might even cause people to leave matches when the game starts if they see corporate squads (squads with mostly one corporation) on the other team. Munch
This is already happening.
If people face any resistance they go to the redline within minutes. Look up incentive in the dictionary, not try to be an ass, but it's human nature. It is what makes the world go around. |
Wey Yu
Onikanabo Brigade Caldari State
3
|
Posted - 2013.10.08 15:12:00 -
[16] - Quote
Having pdf'd map layouts, both top down and screen grabs, highliting in big red ciurles with brief description of the area and ultimatly its strategic importance to hold, would be a big help.
Heavies would know where to stand in urban areas with an elevated position dissecting two road approaches with a couple of guys with repair, ammo and SMG's cover the one or two stairway access to it at the rear.
uplinks and ammo drops are pretty essentially to holding a fortified position more frontline infantryman need to start carrying them so heavies and grunts can insta teleport back.
And almost out of total coincidence there are plenty areas that are specificaly made as if by magic for the very purpose of exchanging small arms fire. These points must be secured even if there is no obvious marker position, certain positions dotted around maps acts as vital choke holds on enemys ability to move through the map simply through superior positing of your forces.
Anyway, would be a handy thing to have, mad military secrets though, a lot of serious squads probably a bit shady about telling people where the best kill sites are, meh. |
Thor Odinson42
Molon Labe. RISE of LEGION
1547
|
Posted - 2013.10.08 15:13:00 -
[17] - Quote
Thor McStrut wrote:When I'm solo, I **** around in skirmish. There is absolutely no incentive to win. I earn virtually the same amount of Sp and isk as when I play to win. The only difference is the amount of isk I lose trying to push objectives.
I agree though. Something needs to change. I'm not sure about increased isk, maybe a substantially higher salvage chance for winners.
I would rather see every player with 100 billion ISK but matches that are actually fun.
It does not appear that the famous CCP economists have given Dust much thought. If they are looking at it I would love to hear their reasoning.
If Dust had PVE we could have people earning ISK for pub matches, FW, and PC battles but there aren't any other ways for people to earn ISK unlike Eve.
The stuff that has been going on in PC for months shows that CCP isn't all that worried about the Dust ISK market. Worry about it later, in the meantime incentivize people to pour clones into the fight. Nothing else matters, the game needs to be fun.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1547
|
Posted - 2013.10.08 15:23:00 -
[18] - Quote
Wey Yu wrote:Having pdf'd map layouts, both top down and screen grabs, highliting in big red ciurles with brief description of the area and ultimatly its strategic importance to hold, would be a big help.
Heavies would know where to stand in urban areas with an elevated position dissecting two road approaches with a couple of guys with repair, ammo and SMG's cover the one or two stairway access to it at the rear.
uplinks and ammo drops are pretty essentially to holding a fortified position more frontline infantryman need to start carrying them so heavies and grunts can insta teleport back.
And almost out of total coincidence there are plenty areas that are specificaly made as if by magic for the very purpose of exchanging small arms fire. These points must be secured even if there is no obvious marker position, certain positions dotted around maps acts as vital choke holds on enemys ability to move through the map simply through superior positing of your forces.
Anyway, would be a handy thing to have, mad military secrets though, a lot of serious squads probably a bit shady about telling people where the best kill sites are, meh.
This gets into another big issue for me. These maps are too big for individual squads to try and win skirmishes on.
I actually think these maps need to be MUCH smaller for pub matches. Even if that means reducing the amount of players in the pub matches.
These maps are for TEAMs to win. Without team deploy it just leads to squads separating and attempting to overcome the stupidity of the other 10 people they are stuck with.
Stupidity is probably harsh. If they are actually fighting that is something, but you could have a squad that is holding down the city yet the blob of randoms just hang out there in the city with the outside points vulnerable. So your squad leaves the city to take the outside points a few moments later the city falls and you spend 2 or 3 clones each retaking the city only to see the outside points fall. It makes me want to turn my coffee table over. |
Viktor Hadah Jr
Negative-Impact Cult of War
448
|
Posted - 2013.10.08 15:27:00 -
[19] - Quote
Thor Odinson42 wrote:Viktor Hadah Jr wrote:I always play to win because I'm not a little btch that's my incentive to win.
On another note, ISK incentives would be cool. You sir are the minority. Soon I'll be a guy who finds a spot on a roof and hangs out to get cheap kills. I won't do anything to actually win the game, I'll just pad my stats and try to make more ISK.
That sounds quite boring maybe it is because i like to have fun by killing people in closer combat. |
Beren Hurin
Onslaught Inc RISE of LEGION
1736
|
Posted - 2013.10.08 15:30:00 -
[20] - Quote
Have you not noticed that you and your team get a lot more isk when you win? |
|
Thor Odinson42
Molon Labe. RISE of LEGION
1548
|
Posted - 2013.10.08 15:30:00 -
[21] - Quote
Viktor Hadah Jr wrote:Thor Odinson42 wrote:Viktor Hadah Jr wrote:I always play to win because I'm not a little btch that's my incentive to win.
On another note, ISK incentives would be cool. You sir are the minority. Soon I'll be a guy who finds a spot on a roof and hangs out to get cheap kills. I won't do anything to actually win the game, I'll just pad my stats and try to make more ISK. That sounds quite boring maybe it is because i like to have fun by killing people in closer combat.
I hate roof camping too, I'll quit the game before it comes to that. |
Canari Elphus
Pro Hic Immortalis
582
|
Posted - 2013.10.08 15:35:00 -
[22] - Quote
This will be much better when they allow for team deploy in FW sometime in the near decade.
Solo - I follow the tide of battle. I push as much as I can for the team without sacrificing my profit to aide a bunch of randoms. Typically I play a point defender role for one or two objectives (depending on spacing). That being said, if my team is junk I will not be in tryhard mode.
Squad - Push harder because I know that I have capable people guarding my back and have more coordinated breaches. However, there is always a limit to the amount of backpacking you are willing to do.
Letting teams deploy in FW will mean the people who want to win and play together will just go there. I think it will end up being a blast to play. Leave PUBs to the idiots who want to do whatever. |
Zahle Undt
Bullet Cluster
353
|
Posted - 2013.10.08 15:39:00 -
[23] - Quote
Thor Odinson42 wrote:Wey Yu wrote:Having pdf'd map layouts, both top down and screen grabs, highliting in big red ciurles with brief description of the area and ultimatly its strategic importance to hold, would be a big help.
Heavies would know where to stand in urban areas with an elevated position dissecting two road approaches with a couple of guys with repair, ammo and SMG's cover the one or two stairway access to it at the rear.
uplinks and ammo drops are pretty essentially to holding a fortified position more frontline infantryman need to start carrying them so heavies and grunts can insta teleport back.
And almost out of total coincidence there are plenty areas that are specificaly made as if by magic for the very purpose of exchanging small arms fire. These points must be secured even if there is no obvious marker position, certain positions dotted around maps acts as vital choke holds on enemys ability to move through the map simply through superior positing of your forces.
Anyway, would be a handy thing to have, mad military secrets though, a lot of serious squads probably a bit shady about telling people where the best kill sites are, meh. This gets into another big issue for me. These maps are too big for individual squads to try and win skirmishes on. I actually think these maps need to be MUCH smaller for pub matches. Even if that means reducing the amount of players in the pub matches. These maps are for TEAMs to win. Without team deploy it just leads to squads separating and attempting to overcome the stupidity of the other 10 people they are stuck with. Stupidity is probably harsh. If they are actually fighting that is something, but you could have a squad that is holding down the city yet the blob of randoms just hang out there in the city with the outside points vulnerable. So your squad leaves the city to take the outside points a few moments later the city falls and you spend 2 or 3 clones each retaking the city only to see the outside points fall. It makes me want to turn my coffee table over. ^the above paragraph doesn't account for the 5 or 6 random blueberries on turrets in the redline, driving LAVs around still looking for those road kills, seeing how fast they can fly their dropship from one side of the map to the other, or sniping with little care for supporting or taking objectives.
Agreed except I don't think we need smaller maps we need more players per match. Lets start with 24 v 24 like we were promised back in chromosome and work from there. |
KalOfTheRathi
Nec Tributis
794
|
Posted - 2013.10.08 15:48:00 -
[24] - Quote
There are two problems you are glossing over. Both are endemic to DUST.
First the SP Cap limits the most important resource in DUST as SP is the only thing that matters.
Second boredom sets in about two weeks after a release. Depending on what the release did or did not deliver.
Now, add those together. If you need 1.9M SP to get to lvl 5 Logi Suit that is a lot of grinding. Grinding is boring and DUST is a grinder in every sense of the word. So when a release works okay, aka doesn't break stuff, then Mercs come in after SP Cap reset and grind away their 190,400SP.
When a release doesn't work out many just bug out and wait until the next release to try again.
All the ISK in the world isn't going to change the basic nature of DUST as a grinder. It cannot. Once a Merc figures out how to make ISK and get Kills the rest is just grinding away. So wins are fine but not important for most players. For Faction Warfare, PC and, personally, when playing with a squad wins are rewarding. At the least they are satisfying. A squad with mics and a tough battle that manages to pull off a win even though the Blues contributed next to nothing produces a great feeling. Even lone wolfing is fun when the Blues wake up and start hacking objectives, the win can feel good.
Entry level Mercs and those that are using Suits above their pay grade (dying enough to kill profits) ISK is important. So many will play just to make ISK once the SP Cap is hit. Winning is important but being at the top of the leader board is more important because ISK payout is highest at the top.
Good Luck with your idea however it turns out. But DUST is going to stay a grinder. Once we hit 2.0 it might be time to revisit the situation, until then ... I'll be grinding down in here the DUST. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
123
|
Posted - 2013.10.08 15:58:00 -
[25] - Quote
Thor Odinson42 wrote:
This gets into another big issue for me. These maps are too big for individual squads to try and win skirmishes on.
I actually think these maps need to be MUCH smaller for pub matches. Even if that means reducing the amount of players in the pub matches.
These maps are for TEAMs to win. Without team deploy it just leads to squads separating and attempting to overcome the stupidity of the other 10 people they are stuck with.
Stupidity is probably harsh. If they are actually fighting that is something, but you could have a squad that is holding down the city yet the blob of randoms just hang out there in the city with the outside points vulnerable. So your squad leaves the city to take the outside points a few moments later the city falls and you spend 2 or 3 clones each retaking the city only to see the outside points fall. It makes me want to turn my coffee table over.
^the above paragraph doesn't account for the 5 or 6 random blueberries on turrets in the redline, driving LAVs around still looking for those road kills, seeing how fast they can fly their dropship from one side of the map to the other, or sniping with little care for supporting or taking objectives.
Thor - spot on. +1
I really like the new maps, however, the scale of them is much better suited to a larger battle (say 24 on 24) and the new layouts make support positions much more focused on single OBJs or key avenues of approach for your sniper and overwatch personnel. In the older maps a single organized squad could make a serious impact on the match, you can still effect things but I think the raw distances involved has changed that quite a bit.
Technique I've used a couple times is to break up our squad into two actual squads and stay on team chat. We try to pick up blueberries and coach them through the fight. You can still coordinate with your Corp mates and you have a chance at increasing your combat power. The long term game benefit is that you might teach the blueberries a thing or two which helps us all out. |
Thor Odinson42
Molon Labe. RISE of LEGION
1552
|
Posted - 2013.10.08 16:05:00 -
[26] - Quote
KalOfTheRathi wrote:There are two problems you are glossing over. Both are endemic to DUST.
First the SP Cap limits the most important resource in DUST as SP is the only thing that matters.
Second boredom sets in about two weeks after a release. Depending on what the release did or did not deliver.
Now, add those together. If you need 1.9M SP to get to lvl 5 Logi Suit that is a lot of grinding. Grinding is boring and DUST is a grinder in every sense of the word. So when a release works okay, aka doesn't break stuff, then Mercs come in after SP Cap reset and grind away their 190,400SP.
When a release doesn't work out many just bug out and wait until the next release to try again.
All the ISK in the world isn't going to change the basic nature of DUST as a grinder. It cannot. Once a Merc figures out how to make ISK and get Kills the rest is just grinding away. So wins are fine but not important for most players. For Faction Warfare, PC and, personally, when playing with a squad wins are rewarding. At the least they are satisfying. A squad with mics and a tough battle that manages to pull off a win even though the Blues contributed next to nothing produces a great feeling. Even lone wolfing is fun when the Blues wake up and start hacking objectives, the win can feel good.
Entry level Mercs and those that are using Suits above their pay grade (dying enough to kill profits) ISK is important. So many will play just to make ISK once the SP Cap is hit. Winning is important but being at the top of the leader board is more important because ISK payout is highest at the top.
Good Luck with your idea however it turns out. But DUST is going to stay a grinder. Once we hit 2.0 it might be time to revisit the situation, until then ... I'll be grinding down in here the DUST.
I don't agree. People want to win. It's human nature.
The incentives are NOT there for people to throw a bunch of clones at an objective. However if they went 20-10 and got an 800,000 ISK payout perhaps they would. The way it stands the guy who sits in the back sniping with 200 WP gets 180,000 ISK and the 20-10 guy gets 350,000 ISK.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1552
|
Posted - 2013.10.08 16:06:00 -
[27] - Quote
Jaysyn Larrisen wrote:Thor Odinson42 wrote:
This gets into another big issue for me. These maps are too big for individual squads to try and win skirmishes on.
I actually think these maps need to be MUCH smaller for pub matches. Even if that means reducing the amount of players in the pub matches.
These maps are for TEAMs to win. Without team deploy it just leads to squads separating and attempting to overcome the stupidity of the other 10 people they are stuck with.
Stupidity is probably harsh. If they are actually fighting that is something, but you could have a squad that is holding down the city yet the blob of randoms just hang out there in the city with the outside points vulnerable. So your squad leaves the city to take the outside points a few moments later the city falls and you spend 2 or 3 clones each retaking the city only to see the outside points fall. It makes me want to turn my coffee table over.
^the above paragraph doesn't account for the 5 or 6 random blueberries on turrets in the redline, driving LAVs around still looking for those road kills, seeing how fast they can fly their dropship from one side of the map to the other, or sniping with little care for supporting or taking objectives.
Thor - spot on. +1 I really like the new maps, however, the scale of them is much better suited to a larger battle (say 24 on 24) and the new layouts make support positions much more focused on single OBJs or key avenues of approach for your sniper and overwatch personnel. In the older maps a single organized squad could make a serious impact on the match, you can still effect things but I think the raw distances involved has changed that quite a bit. Technique I've used a couple times is to break up our squad into two actual squads and stay on team chat. We try to pick up blueberries and coach them through the fight. You can still coordinate with your Corp mates and you have a chance at increasing your combat power. The long term game benefit is that you might teach the blueberries a thing or two which helps us all out.
This is a GREAT idea! I haven't thought of that.
I will try this next time I'm on.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |