Ghost Kaisar
Pradox One
439
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Posted - 2013.10.08 07:03:00 -
[1] - Quote
Sgt Kirk wrote:Michael Arck wrote:This week on "The Last Words of a Dying Merc", we examine why the mercenary feels a need to utter "AR-514" before going to the white light and spawning back on the CRU.
Are they recklessly dying? Or is the user just damn good with an AR? We'll examine the truth right after these lovely messages... Yeah, I think a major issue with the community is that they are incredibly stupid when in comes to gun game. I had one guy, a M/1 assault run straight at me on the bridge in the open with no use of cover whatsoever while I was using the rail plate as cover while defending the bridge. He runs at me at least 7 times in a short period and after the seventh death he msgs me something like "When they nerf your crutch you'll be sorry" or some shitt. (RE: "my crutch, what? using cover?") That's just in the last hour of me playing this game but this game is full of people that just run without thinking then ***** about whatever kills them. I for one enjoy feasting on the stupidity of the masses, keep running out in the open guys. I don't have to work for headshots at all.
Okay then. Indulge me with a discussion then.
This is my opinion on the AR. It is not in it's own nature that it is OP.
It's the fact that it is a weapon that can regularly deal it's high DPS in just way to many scenario's.
CQC Traits: It has a greater hipfire accuracy than an SMG, and a higher DPS to boot. Plus, a 60 round clip at 750rpm means that you can spray for almost 5 seconds without reloading (as long as the SMG). And for those first 2.5 seconds, there is very little recoil. This makes it an excellent CQC weapon.
Mid Range Traits: Excellent dispersion and damage over range. Combine with it's high DPS, you can still deal large amounts of damage over range, and once again, with very high accuracy. Reload time is very fast as well, meaning you can put tons of rounds downrange and can maintain that high DPS quite well over time (Less of a spike damage weapon, more like a steady stream of damage). This makes it an excellent mid range weapon.
Long range traits: Damage takes a sudden drop off after a certain point (stats please someone?), but with 60 rounds in the clip and excellent accuracy you can still wound people from long range. The only people you hear crying about the insane range of AR's is the scouts, mainly because they can still deal 10-20 pts of damage over an insane range. Even at 10dmg a bullet, it still deals 120 DPS, which is enough to make any scout run for the hills. It can't take down a good med frame, but it will sure make them move to cover, giving it the ability to still ENGAGE targets at long range. Even if reduced in efficiency.
Do you see the point I am trying to make? It's the same problem with the TAC AR. The old TAC AR could be used extremely well from mid-long range, and due to it's good hipfire and clip size, it could still engage people a point blank very well. This was OP, as it could engage almost any type of weapon on equal ground, making it a tactically superior weapon to have with you, as you would almost NEVER be at a disadvantage.
The current AR is the most Tactically Superior weapon of 1.4. You can engage almost anyone within 80m and not be at a significant disadvantage. Hence why everyone is carrying it nowadays.
HOW TO FIX IT.
Give it range, or give it accuracy. NOT BOTH.
If they want it to be a short to mid range weapon, then they really need to reduce it's effective range. Give it a sharper dropoff.
If they want it to be a mid-long range weapon, then they need to nerf the clip size and it's hipfire. And to give it increased damage. (Notice how it is turning into the TAC AR now. COINCIDENCE? I THINK NOT.) <---- This is because the current AR SHOULD be a short to mid range weapon.
Just my 0.002 ISK. Feel free to troll, lol, debate, or agree as you see fit. |