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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sarducar Kahn
 xCosmic Voidx
 
 132
 
 
      | Posted - 2013.10.07 20:45:00 -
          [1] - Quote 
 I believe only the driver should get vehicle assists. A passenger has done nothing to earn that kill (and if they have they get a normal assist) this would lower the amount of afk blueberrys as they get nothing for it and be a proper reward to the driver (and genrelly owner/isk risker) for their skill in driving and letting gunners get kills and stop rewarding blueberrys for doing nothing. Perhaps a larger reward could then be granted in these driver assists as well.
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        |  Quil Evrything
 DUST University
 Ivy League
 
 215
 
 
      | Posted - 2013.10.07 20:53:00 -
          [2] - Quote 
 how about that passenger assists, simply work like regular kill assists. they get an assist bonus, if they actually HIT THE THING.
 
 Whereas drivers should always get a bonus since it's their ISK for the tank an a..
 
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        |  Vyzion Eyri
 The Southern Legion
 The Umbra Combine
 
 1399
 
 
      | Posted - 2013.10.07 21:33:00 -
          [3] - Quote 
 I think it should vary depending on the vehicle.
 
 LAV/Dropships = 40 Pilot Assist WP
 MAV (when they're out) = 35 Pilot Assist WP (which is what it is currently)
 HAV = 30 Pilot Assist WP
 
 Based on difficulties on getting kills in those vehicles' turrets.
 
 
 
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        |  Sarducar Kahn
 xCosmic Voidx
 
 132
 
 
      | Posted - 2013.10.07 22:16:00 -
          [4] - Quote 
 Fair enough. Same if you have small turret, 5 more for now and 5 less with a large turret. Seems fair.
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        |  CELESTA AUNGM
 Kang Lo Directorate
 Gallente Federation
 
 18
 
 
      | Posted - 2013.10.11 15:01:00 -
          [5] - Quote 
 Nice to see a good thread show up now and then, and this one is good. Thanks Sarducar!!
 
 I'm not picky about the WP spread in most of these situations (Dust is trying to be SOCIAL, work-together combat, so the WP will always be spread amongst buddies).
 Note, it's hard to notice sometime in the heat of a match, but you ARE awarded FULL credit for a Kill you've made---you don't get a "robbed into sharing with your passengers" effect just because a passenger stowed aboard or tossed some last blaster rounds into the installation you pumped for 30 seconds to destroy.
 
 I'm a cooperative gunner on HAVs--I'm often aiming behind the HAV to cover him from flankers while he makes his move, so:
 
 ---He'll score a LAV kill I didn't even see from my turret: He gets full KILL credit, a Kill Assist credit pops on my HUD.
 
 ---I'll strip the sheilds off a proto-swarmer behind us, who then is shot by freindly foot-mercs: I seem to recall getting Kill-Assist credit, and (I THINK) a Kill-Assist pops up on the HAV driver's HUD.
 
 ---We both spot an enemy installation and open fire, but the HAV's main gun reaches overheat shutdown and my smaller blaster isn't hot yet... the last few rounds from me finish off the installation: I get full Installation Destruction credit, and a Vehicle Kill Assist credit pops on the driver's tv.
 
 ---I'm the only one with the MIC, and I'm using MAP-view to probe the map and spot a pair of enemy HAVs about to climbing the highway to the north almost flanking us. I warn the driver, he backs up into a good ready cover position, and he's able to destroy the first enemy vehicle that is too far away for me to even help him fire at (the second enemy HAV retreats in shock): my driver gets full Madrugar Destruction credit, and the game gives a (earned?) Vehicle Kill Assist credit to me.
 
 
 All of these above examples have happened to me, and there's just so much of a blend of circumstances that I'm surprised the game makes a different distinction in all these cases, but it DOES (sometimes so fast I don't have time to decide if I agreed or disagreed). So to me the current 'vehicle assist for passengers as well as driver' seems fairest.
 
 I think I can guess your pain: Kids love to climb the firetruck and spray with the hose-gun, and they're getting the credit when they haven't even spent the time it takes to become a GOOD useful gunner yet. But..... there it is.
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        |  Sarducar Kahn
 xCosmic Voidx
 Partners of Industrial Service and Salvage
 
 132
 
 
      | Posted - 2013.10.11 22:04:00 -
          [6] - Quote 
 You bring up an interesting point about one turret getting a kill assist. I can confirm that only actual kills give points to the rest of the vehicle. Which is very annoying when my DS gunners sit ther claiming to get a ton of assists and I get nothing.
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