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Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command
9
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Posted - 2013.10.07 15:04:00 -
[1] - Quote
http://www.youtube.com/watch?v=VesuJTuC5_Y&list=PLf9aY0O5ldbJnkvZ1FyLCLqbtKDSDAd6R&index=7
Check out the link, it goes to a youtube channel called CEOpyrex. If you are short on time, jump to 10:26 in the video and finish it up.
I think CEOpyrex brings up a good point. I would enjoy a way to become more involved with why I am fighting and for what purpose I save my ISK and to define more clearly my role in the Dust universe, in regards to EVE.
Also, I think it would put in context the people that have more experienced fits, and also provide a way to better setup match making. For example, you could choose a game type (raid) that is held in lower sec space, and allows players with larger SP or something like that. This would give people an option as to where and how intense the fighting will be. It is a way people can scale the difficulty to their tailored experience level.
Add your two cents below, but please keep it about this topic. Also, do not add remarks that are not productive to examining this idea further. |
Operative 1171 Aajli
Bragian Order Amarr Empire
516
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Posted - 2013.10.07 19:38:00 -
[2] - Quote
Varjac Theobroma Montenegro wrote:http://www.youtube.com/watch?v=VesuJTuC5_Y&list=PLf9aY0O5ldbJnkvZ1FyLCLqbtKDSDAd6R&index=7
Check out the link, it goes to a youtube channel called CEOpyrex. If you are short on time, jump to 10:26 in the video and finish it up.
I think CEOpyrex brings up a good point. I would enjoy a way to become more involved with why I am fighting and for what purpose I save my ISK and to define more clearly my role in the Dust universe, in regards to EVE.
Also, I think it would put in context the people that have more experienced fits, and also provide a way to better setup match making. For example, you could choose a game type (raid) that is held in lower sec space, and allows players with larger SP or something like that. This would give people an option as to where and how intense the fighting will be. It is a way people can scale the difficulty to their tailored experience level.
Add your two cents below, but please keep it about this topic. Also, do not add remarks that are not productive to examining this idea further.
The EVE link was supposed to be the whole reason for DUST to exist.
No tiered suits. No balancing AV. No epeening protobears.
A map, a gun and an important connection to planet control in EVE. |
Varjac Theobroma Montenegro
M.T.A.C Assault Operations Command
9
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Posted - 2013.10.07 19:51:00 -
[3] - Quote
Operative 1171 Aajli wrote:
No epeening protobears.
Great word! I never heard that one before.
http://www.urbandictionary.com/define.php?term=epeen |
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