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Crisi X
Onslaught Inc RISE of LEGION
0
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Posted - 2013.10.07 09:34:00 -
[1] - Quote
Currently I been playing Dust 514 for about 2 months now. I also play EVE, and was looking forward to what Dust514 had to offer to the EVE universe. Right now things to do in Dust514 to assist EVE is very limited, or not desirable enough for EVE players to care about.
What I would like to see:
1) Dust 514 Players being able to take over or neutralize Custom Offices.
Example in the future expansion of EVE Rubicon, EVE players will be able to take over these Offices in High sec and Low sec.
The idea for Dust 514 players to interact with EVE's universe is to allow Dust 514 players the ability to overthrow that EVE players ownership of that Office if they own the Planet it obits around.Now each office should have a set wave of PVE forces inside the station to fight for that player. Which that EVE player could upgrade the difficultly of those PVE Forces. This way It will take some organization from Dust 514 Corps to clear out and take over. Now what they do after they take over can be either Neutralizing it and holding it for ransom for EVE players to own, or destroy it.
2) Dust 514 players being able to affect moon mining.
In EVE moon mining is a huge income source for large scale corps and Alliances. If Dust 514 players could affect that moon by fighting on it. Say, Placing PVE forces to defeat on that moon which if defeated can give EVE players bonuses to mining. Or after taking ownership of the planet be able to contest the moon for resource bonuses, and Installing bases ( Dust 514 bases) onto those moons or planets to allow Deeper exploration of Moon mining for EVE players. this way Dust 514 players become valuable to hire in EVE.
3) Having Dust players Affect individual EVE players against the P.I. Structures.
P.I. in EVE is huge largely due to its passive income rate. Dust players should be allowed to affect this rate be it high sec or null sec or in between. What I mean by this is Have a Dust 514 corp or alliance take over Planets, which then they can attack individual EVE players P.I. Structures such as a extractor head and destroy it or Promote it giving it temporarily better mining yield / production . After that EVE players structure is taking over or destroyed they gain a temporarily Shield which last X amount of hours. after such that EVE player can be attacked again. This way Dust 514 players can truly affect the EVE universe, even if its 1 player at a time, but the EVE players are not affected to greatly. |
Robert JD Niewiadomski
NULLIMPEX INC
595
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Posted - 2013.10.07 10:59:00 -
[2] - Quote
+1
I will support any number of redundant threads asking for DUST514 interfferring with PI...
...but it doesn't hurt to use google search: https://www.google.com/search?q=site%3Aforums.dust514.com+colonies&oq=site%3Aforums.dust514.com+colonies&aqs=chrome..69i57j69i58.27217j0&sourceid=chrome&ie=UTF-8#q=site%3Aforums.dust514.com+colonies+%22+pi+%22+%22+PvE+%22+%22+EVE+%22
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Vyzion Eyri
The Southern Legion The Umbra Combine
1397
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Posted - 2013.10.07 11:23:00 -
[3] - Quote
Yeah, I'd love more ways to impact EVE. To be honest, though, in a few years I'm going to feel so sorry for newbies to EVE Online, because not only will they have to take into account the death cliff that is the learning curve, but also understand at least the basics of DUST to fully comprehend the universe.
But you know, that's what makes it so damn awesome to play. It ain't a game with a set rulebook, and that just makes my nether regions tingle in secret delight.
So anyway, to counter this, perhaps when we're sabotaging/raiding/taking over these structures you mention, I'm guessing EVE players can destroy them? Maybe they can bombard the station and kill mercs.
Then mercs can deploy and board their ship.
Then a counterboard could be issued.
Then the ship may crash onto a planet after being blown up from inside.
Then a rescue and salvage mission may be deployed for the crew and valuable cargo.
But wait, MERC PIRATES in EVE PIRATE ships are on the way for the cargo!
Then a defense force for that rescue and salvage team is needed.
But there's another force coming to save the mercs who sabotaged the ship in the first place.
AND ALL THIS, all these events, can have CONTRACTS set on them, to recruit mercs to do that job.
ALL these contracts will cost ISK, making DUST the ISK sink that EVE sorely (according to reading, I don't actually play EVE) needs, AND DUST becomes so much more fun.
Well, I'm certainly looking forward to 2016. |
X7 lion
Swamp Marines Kleenex Inc.
34
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Posted - 2013.10.07 11:31:00 -
[4] - Quote
the concept of dust players helping to attack stations ect, has been buzzing around in my head for awhile. How ever iv never flashed out the idea enough to post about it, to be honest this seems a likely path ccp will follow with the EVE DUST integration. |
God Hates Lags
Red Star. EoN.
90
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Posted - 2013.10.07 15:02:00 -
[5] - Quote
Why have the custom office fights be PVE? Why not let the owners of customs offices hire mercs to defend it.? |
Crisi X
Onslaught Inc RISE of LEGION
3
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Posted - 2013.10.08 05:02:00 -
[6] - Quote
Well if that player is not online to hire those mercs or those mercs are not online, etc then how does it get defended. Yes, I would say allow the player to hire mercs to defend it but its always up in the air with some corps where a solid PVE + mercs backing it up would be more beneficial to the EVE player. |
Crisi X
Onslaught Inc RISE of LEGION
3
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Posted - 2013.10.08 05:16:00 -
[7] - Quote
Vyzion Eyri wrote:Yeah, I'd love more ways to impact EVE. To be honest, though, in a few years I'm going to feel so sorry for newbies to EVE Online, because not only will they have to take into account the death cliff that is the learning curve, but also understand at least the basics of DUST to fully comprehend the universe.
But you know, that's what makes it so damn awesome to play. It ain't a game with a set rulebook, and that just makes my nether regions tingle in secret delight.
So anyway, to counter this, perhaps when we're sabotaging/raiding/taking over these structures you mention, I'm guessing EVE players can destroy them? Maybe they can bombard the station and kill mercs.
Then mercs can deploy and board their ship.
Then a counterboard could be issued.
Then the ship may crash onto a planet after being blown up from inside.
Then a rescue and salvage mission may be deployed for the crew and valuable cargo.
But wait, MERC PIRATES in EVE PIRATE ships are on the way for the cargo!
Then a defense force for that rescue and salvage team is needed.
But there's another force coming to save the mercs who sabotaged the ship in the first place.
AND ALL THIS, all these events, can have CONTRACTS set on them, to recruit mercs to do that job.
ALL these contracts will cost ISK, making DUST the ISK sink that EVE sorely (according to reading, I don't actually play EVE) needs, AND DUST becomes so much more fun.
Well, I'm certainly looking forward to 2016.
To tell you the truth most new EVE players don't worry about P.I. And those that do don't really understand it long enough to keep it going. So this really only affects most Veteran EVE players. I agree though some balance needs to be put into play say hiring mercs assist in a counter that attack, with a PVE force which is of choice by the EVE player. But the purpose of these ideas is to affect those Veteran EVE players. Those who have tons of ISK. We need to affect there passive income to make them pay attention to EVE & place value on Dust 514 players more rather than resetting my P.I. operations for another 1 day cycle. |
zibathy numbertwo
Nox Aeterna Security
200
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Posted - 2013.10.08 06:36:00 -
[8] - Quote
Crisi X wrote:2) Dust 514 players being able to affect moon mining.
This alone would be enough to make Dust as close to EvE as its metaphorical right hand. Entire EvE Alliances are funded by moon goo alone. I'd like to see Outposts (POSs) attackable by Dust mercs as well.
+2 |
Robert JD Niewiadomski
NULLIMPEX INC
596
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Posted - 2013.10.08 08:09:00 -
[9] - Quote
Crisi X wrote:Well if that player is not online to hire those mercs or those mercs are not online, etc then how does it get defended. Yes, I would say allow the player to hire mercs to defend it but its always up in the air with some corps where a solid PVE + mercs backing it up would be more beneficial to the EVE player. POCOs have reinforcement timers. Just like PC districts. And for the same purpose. But first you have to bring down shields by 75%.
EVElopedia wrote:(...) Customs Office stats Shield: 10,000,000 HP Armor: 2,500,000 HP Structure: 2,000,000 HP 1 reinforcement cycle (activated on shield <= 25%) Reinforcement duration: 24 h + time until variance. Reinforcement Variance: 1 h Shield will be 0% after the reinforcement mode ends. Once it comes out of reinforced mode, it will not enter reinforced again unless it is repaired above 25% shield A POCO in reinforced mode cannot be accessed or utilized InterBus Customs Offices have no reinforcement mode. (...)
Notifications
When your Customs Office's shields fall below 99% you will get a notification so that you can defend it When your Customs Office enters reinforced mode you will get a notification that includes who put it in reinforced and when it will exit reinforcement mode
Destroying Customs Offices
In the Crucible expansion, players can destroy Custom Offices in Low-sec, Null-sec and Wormhole space. Should a Customs Office be destroyed, then a kill mail will be sent to the owner and party laying the final blow. Corporations can edit re-enforcement timers in order to ensure that any Customs Offices that are under siege can be defended at the time of their choosing.
Source: https://wiki.eveonline.com/en/wiki/Customs_Office
Since November 19th, coming with EVE Online Rubicon expansions, players will be able to destroy and build their own COs in high-sec space.
POCOs are orbiting around planets. Each planet is divided into districts. Some districts can be owned via PC already. Every district have a command center (or "default" place for producing/storing clones). To export clones a district has to have a launchpad. I can see no reason why not use it to launch a dust mercs boarding parties onto the CO in orbit to destroy it and build their own.
It seems POCOs can't be taken over. One has to destroy POCO first and build a new one. There can be only one POCO for each planet. And mercs can be used to make destroying of a POCO faster or slower.
But first you should own at least one district on that planet. To use a launchpad. |
Xaviah Reaper
Nyain San EoN.
84
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Posted - 2013.10.08 09:11:00 -
[10] - Quote
This could be joined with my thread, which is largely for Pve. I'd like to link it but I feel that's unfair towards this thread. I support your ideas though |
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God Hates Lags
Red Star. EoN.
91
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Posted - 2013.10.08 12:16:00 -
[11] - Quote
Crisi X wrote:Well if that player is not online to hire those mercs or those mercs are not online, etc then how does it get defended. Yes, I would say allow the player to hire mercs to defend it but its always up in the air with some corps where a solid PVE + mercs backing it up would be more beneficial to the EVE player.
Can you imagine the shouting matches between Eve and Dust players if there were PVE battles to determine ownership of POCOS? Eve players would complain all day about the AI being too easy, while noob dust players would complain about them being too hard. The last thing the game needs right now is more animosity between it's two components. |
Crisi X
Onslaught Inc RISE of LEGION
6
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Posted - 2013.10.09 08:42:00 -
[12] - Quote
God Hates Lags wrote:Crisi X wrote:Well if that player is not online to hire those mercs or those mercs are not online, etc then how does it get defended. Yes, I would say allow the player to hire mercs to defend it but its always up in the air with some corps where a solid PVE + mercs backing it up would be more beneficial to the EVE player. Can you imagine the shouting matches between Eve and Dust players if there were PVE battles to determine ownership of POCOS? Eve players would complain all day about the AI being too easy, while noob dust players would complain about them being too hard. The last thing the game needs right now is more animosity between it's two components.
Sure they will. Because the PVE forces can't be upgrade or have different types of combat? You are the type of person that wants no change but to still complain about how unfair a game is. This is EVE and Dust 514 not a baby sitting game. Things are meant to be unfair that's how players get ahead of others, and how smarter players catch up. I do Agree there will be some imbalance, however is any game perfectly balanced? Is any PVE / PVP game Balanced to where no one complains? |
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