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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6438
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Posted - 2013.10.06 21:49:00 -
[1] - Quote
A large installation that is pretty much a building with two floors that acts as a valuable base. The base installation should have a large energy shield bubble defending it, but should be destructible, or disabled by shutting down 3 generators. The purpose of the base is to act as a tactically valuable site as vital to victory as the objectives themselves when positioned in the center of the map.
The base installation should have a large bubble shield that doesn't let enemies through, and reduces damage going through it by half. The shield should have finite health and thus be destructible, but also can be shut down if you hack 3 generators around it; each generator reduces the health and defensive effectiveness of the shield by 1/3.
The base installation building should give AOE buffs to friendlies, this can include reload speed, walk/sprint speed, profile dampening, passive scan, shield recharge, and a variety of other benefits.
Has more health than a CRU or supply depot. Destroying one should take like 6 minutes with one tank, this is to make them something you want to attack and capture instead of just destroying (though destroying should still be possible).
Has other installations built-in inside it; a CRU at the center to spawn, a supply depot, and several turret installations on the outside to defend the installation base.
Each installation component (turrets, supply depot, CRU) should be hackable or destructible individually, but hacking the base itself should give you control of all its components.
The purpose of it is to act as a tactically valuable site as vital to victory as the objectives themselves when positioned in the center of the map. Hacking the base should take 150% as long as a null cannon hack.
They should typically be placed around the center of the map where both teams can access them.
Controlling a base may sound like a big advantage, but it can be destroyed in a coordinated attack with multiple tanks, targeting then destroying the defense turrets first. It can also be captured instead with a big enough offensive to storm the building and hack it.
Side notes: I really really really wish this game was more ambitious in its scale of battles, I would love to be able to do massive battles the size of 3 or 4 maps of our current maps; these super maps could have 4 base installations, and one central powergrid at the center that can shut down and disable all enemy installations including enemy base installations.
Unrelated, but I would like to see the static vehicles, boxes, cover pieces, and other items on the map get turned installations to make them destructible. Would be great for verisimilitude. |
Talos Vagheitan
King Slayers
60
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Posted - 2013.10.07 01:54:00 -
[2] - Quote
Bigger maps will come, but let's get all the major kinks worked out before we go and do giant maps. Particularly with vehicles. |
ALPHA DECRIPTER
Dragon-Empire
572
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Posted - 2013.10.07 01:57:00 -
[3] - Quote
The base it's self sounds like it would make for an interesting alt version of domination.
I would actually prefer this to be implemented in ambush but hey, it's good food for thought.
As far as the map sizes... well the maps are large enough but the ability to use the entire map would be nice (I take it, this is what you meant). Playing on the entire map would give a HUGE increase for vehicle viability. I can also see scouts having more fun in general. No more placing 100 uplinks in a single area because players will need to be going to ALOT of different locations.
`Sigh. Just another fun game of DUST. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1004
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Posted - 2013.10.07 07:30:00 -
[4] - Quote
I'm all for more installation types, but there needs to be two things first:
1. player installation drops 2. ways to interact with turrets besides blowing them up and hacking them (completely repairing them from the ground up, disabling/paralyzing them, etc.)
Also, I would rather have this idea as a CRU, but a lot smaller (four exits, all shielded, you have 30 seconds to leave the CRU once you spawn but you are more protected) |
Vyzion Eyri
The Southern Legion The Umbra Combine
1396
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Posted - 2013.10.07 08:15:00 -
[5] - Quote
The other components you mention, such as the CRU, depot and turret around the base, are they destructible? And are they within the shield?
I think the shield should be a major component. Two generators outside, one inside the base.
Enemies can disable the shield enough to get in by hacking the outer generators, and then disable completely (and maybe also take over the base) by capturing the third.
Shield protection should work as follows:
3 generators operating: 90% less damage taken to those within shield, and people shooting from inside to people outside the shield also have their damage reduced by around 60%. Enemies are physically prevented from entering the shield and receive MAJOR damage for trying.
2 generators: 60% less damage taken to those within shield, shooting from inside out has a 20% damage reduction. Enemies take minor damage and are slowed greatly when trying to enter through the shield.
1 generator operating: 30% less damage taken to those within shield, shooting from inside out has a 10% damage reduction.
0 generators operating: shield disabled
Back to the minor components mentioned earlier: those installations (especially the turret) are free points for an enemy tank. Either they shouldn't be part of the base or are housed within the base itself. Another option would be to place them around the base but within shield (preferably modified as per above) protection. With the modified shield above though, I'd prefer for them to simply not be present.
In conclusion, +1 for new, big ideas. I love the sound of a base installation. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6470
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Posted - 2013.10.07 23:54:00 -
[6] - Quote
I want my high tech shielded mansion. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6475
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Posted - 2013.10.08 01:04:00 -
[7] - Quote
I want this installation installed |
Zat Earthshatter
Ghosts Of Ourselves
370
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Posted - 2013.10.08 02:02:00 -
[8] - Quote
A battle at this kind of installation would resemble a smaller version of PlanetSide 2 battles, as their bases are taken over in a similar fashion. Enough so that I wish to suggest changes to differentiate it.
With a few modifications, this can be turned into a rough ground mimic of an EVE POS, just with ways of actually flipping it.
Defenses It's unlikely that Strontium Clathrates will form an effective Force Field on a planet surface, so the Base Installation will have to rely on its own shielding or armor. Which defense it uses to exclude enemies depends on the faction and tactical purpose
Shield Blocks enemy vehicles, and slows enemy infantry. Friendly vehicles and infantry can pass through unimpeded. All races use a Shield Base design for airfields. >Advantage: The ability to regenerate quickly makes it difficult to "soften up" before a full-scale attack. Allies can also shoot through the shield, making it more difficult to maintain an attack. >Disadvantage: Infantry are only delayed by the shield, and the low HP means that siege tactics will make for a quick victory. They are also quite weedy beneath the shielding, so REs can do serious damage.
Armor More fortress-like, Armor Bases have a thickly-armored exterior capable of holding off most attacks. Entry and exit is through small openings, with interior Large Turrets ensuring no enemy vehicle dares to enter alone. Preparing a full-scale assault is best done within one of these. When the Armor Base is down to structure HP, holes appear in the exterior that allow you to drive vehicles inside to flip or destroy it. >Advantage: Extreme amounts of armor, with a layer of shielding attempting to maintain the immaculate polish. Even when damaged, it becomes only slightly easier to enter due to holes in the armor. >Disadvantage: Enemies can hack the interior Turrets to turn the tables on your vehicles, possibly forcing an evac. Areas to shoot at enemies from are limited as well, which may require fighting them outside the Base.
Tactics: Shield Bases are best attacked with siege tactics, as they have less HP. Air superiority will also make it difficult for the Shield Base to use its advantages against you. Once the shield is down, the Base has a wide-open design, allowing you to practically waltz to the hack point. Armor Bases are built to withstand sieges, so the best bet is either a) giant guns to soften it up b) sending in infantry to hack over the Large Turrets guarding the entryways. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6861
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Posted - 2013.11.01 22:29:00 -
[9] - Quote
Still would be cool
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7475
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Posted - 2013.12.14 09:54:00 -
[10] - Quote
Want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
536
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Posted - 2013.12.14 14:42:00 -
[11] - Quote
We need 24 vs 24... then 32 vs 32... But it seems so far away right now ...
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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