Zat Earthshatter
Ghosts Of Ourselves
370
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Posted - 2013.10.08 02:02:00 -
[1] - Quote
A battle at this kind of installation would resemble a smaller version of PlanetSide 2 battles, as their bases are taken over in a similar fashion. Enough so that I wish to suggest changes to differentiate it.
With a few modifications, this can be turned into a rough ground mimic of an EVE POS, just with ways of actually flipping it.
Defenses It's unlikely that Strontium Clathrates will form an effective Force Field on a planet surface, so the Base Installation will have to rely on its own shielding or armor. Which defense it uses to exclude enemies depends on the faction and tactical purpose
Shield Blocks enemy vehicles, and slows enemy infantry. Friendly vehicles and infantry can pass through unimpeded. All races use a Shield Base design for airfields. >Advantage: The ability to regenerate quickly makes it difficult to "soften up" before a full-scale attack. Allies can also shoot through the shield, making it more difficult to maintain an attack. >Disadvantage: Infantry are only delayed by the shield, and the low HP means that siege tactics will make for a quick victory. They are also quite weedy beneath the shielding, so REs can do serious damage.
Armor More fortress-like, Armor Bases have a thickly-armored exterior capable of holding off most attacks. Entry and exit is through small openings, with interior Large Turrets ensuring no enemy vehicle dares to enter alone. Preparing a full-scale assault is best done within one of these. When the Armor Base is down to structure HP, holes appear in the exterior that allow you to drive vehicles inside to flip or destroy it. >Advantage: Extreme amounts of armor, with a layer of shielding attempting to maintain the immaculate polish. Even when damaged, it becomes only slightly easier to enter due to holes in the armor. >Disadvantage: Enemies can hack the interior Turrets to turn the tables on your vehicles, possibly forcing an evac. Areas to shoot at enemies from are limited as well, which may require fighting them outside the Base.
Tactics: Shield Bases are best attacked with siege tactics, as they have less HP. Air superiority will also make it difficult for the Shield Base to use its advantages against you. Once the shield is down, the Base has a wide-open design, allowing you to practically waltz to the hack point. Armor Bases are built to withstand sieges, so the best bet is either a) giant guns to soften it up b) sending in infantry to hack over the Large Turrets guarding the entryways. |