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Cody Sietz
Bullet Cluster
1117
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Posted - 2013.10.06 17:36:00 -
[1] - Quote
Maybe about 50 HP for your actual clone health.
Maybe give it a skill that increases it by 5-10 percent per level(or just 5-10 point per level) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
437
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Posted - 2013.10.06 17:39:00 -
[2] - Quote
And structure HP for vehicles.
It could add some interesting dynamics when we start seeing non-terrestrial maps. Armor HP hits zero and you're in a vacuum? You're gonna keep taking damage until someone patches it up! Would be the opposite for vehicles, since fires wouldn't catch in a vacuum. |
Skipper Jones
KNIGHTZ OF THE ROUND Public Disorder.
834
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Posted - 2013.10.06 17:40:00 -
[3] - Quote
That's how it is in EvE.
There is a Shield, Armor, and Structure bar for each ship. If you get into structure, then you're ******.
I wouldn't mind it being this way, but I find it unnecessary.
I think according to lore, that if the atmosphere is dangerous to exposed skin. So if the Dropsuit goes away then you would automatically die. |
Synbot
Expert Intervention Caldari State
221
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Posted - 2013.10.06 17:44:00 -
[4] - Quote
Can't be clone health because if you were shot by any of these weapons you'd be obliterated tbh. Shot back into the 4th dimension. Dropsuit structure most likely wouldn't save you. Although vehicle structure would be cool. |
Viktor Hadah Jr
Negative-Impact Cult of War
411
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Posted - 2013.10.06 17:44:00 -
[5] - Quote
Yes please, then I can finally hull tank.
"Reall men hull tank" |
Cody Sietz
Bullet Cluster
1119
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Posted - 2013.10.06 17:44:00 -
[6] - Quote
Skipper Jones wrote:That's how it is in EvE.
There is a Shield, Armor, and Structure bar for each ship. If you get into structure, then you're ******.
I wouldn't mind it being this way, but I find it unnecessary.
I think according to lore, that if the atmosphere is dangerous to exposed skin. So if the Dropsuit goes away then you would automatically die. Technically, that's kind of how works now anyway. |
TechMechMeds
Swamp Marines Kleenex Inc.
298
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Posted - 2013.10.06 17:51:00 -
[7] - Quote
I'd feel like using the plasma cannon with damage mods to negate chasing people around even more. |
Django Quik
Dust2Dust. Top Men.
1588
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Posted - 2013.10.06 17:55:00 -
[8] - Quote
It's just another unnecessary complication really. We already have shield, armor, stamina, ammo count and heat build up to keep track of and that's by far enough to keep you occupied whilst trying to shoot faces off.
It may work in Eve where you have time to be able to multi-task to the max but in an FPS everything is instantaneous and there's no time for tracking yet another thing for both yourself and the enemy you're trying to kill. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
437
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Posted - 2013.10.06 17:58:00 -
[9] - Quote
Viktor Hadah Jr wrote:Yes please, then I can finally hull tank.
"Reall men hull tank" Hull tank: second only to Honor Tank. |
Cody Sietz
Bullet Cluster
1123
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Posted - 2013.10.06 18:05:00 -
[10] - Quote
Django Quik wrote:It's just another unnecessary complication really. We already have shield, armor, stamina, ammo count and heat build up to keep track of and that's by far enough to keep you occupied whilst trying to shoot faces off.
It may work in Eve where you have time to be able to multi-task to the max but in an FPS everything is instantaneous and there's no time for tracking yet another thing for both yourself and the enemy you're trying to kill. I think it would help with overall survivability. Just giving you enough to escape to safety and let the millions of nanites heal you.
Honestly, my orginal idea was to have a light, medium and heavy clone type with there own natural strengths and weaknesses, but it seems to convoluted and not jell well within this game. |
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Django Quik
Dust2Dust. Top Men.
1589
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Posted - 2013.10.06 18:11:00 -
[11] - Quote
Cody Sietz wrote:Django Quik wrote:It's just another unnecessary complication really. We already have shield, armor, stamina, ammo count and heat build up to keep track of and that's by far enough to keep you occupied whilst trying to shoot faces off.
It may work in Eve where you have time to be able to multi-task to the max but in an FPS everything is instantaneous and there's no time for tracking yet another thing for both yourself and the enemy you're trying to kill. I think it would help with overall survivability. Just giving you enough to escape to safety and let the millions of nanites heal you. Honestly, my orginal idea was to have a light, medium and heavy clone type with there own natural strengths and weaknesses, but it seems to convoluted and not jell well within this game. Meh, if you want more survivability, surely the simpler idea would just be to raise base armor hp? Besides, you can already survive with 0 armor, so it kind of happens how you describe anyway. A bare clone could only ever take one shot from even the weakest of our weapons anyway. |
Ryder Azorria
Amarr Templars Amarr Empire
629
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Posted - 2013.10.06 18:13:00 -
[12] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Viktor Hadah Jr wrote:Yes please, then I can finally hull tank.
"Reall men hull tank" Hull tank: second only to Honor Tank. Honor tank, second only to Remote Honor tank. |
Crash Monster
Snipers Anonymous
1571
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Posted - 2013.10.06 18:14:00 -
[13] - Quote
Well now, if we are going to have three measures maybe we should have two circular ones that count up/down clockwise and counterclockwise with another bar for the remaining attribute between them... |
Fox Gaden
Immortal Guides
1184
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Posted - 2013.10.06 18:16:00 -
[14] - Quote
We have clone health now. If you are down, but can still be revived, then you are into clone health. If you shoot someone who is down you can take out their clone health and they will despawn.
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