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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
435
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Posted - 2013.10.06 13:00:00 -
[1] - Quote
As far as I know the game mechanics have never been fully explained, but based on my understanding I believe there are a few errors here.
Monkey MAC wrote: 0.4 +ù 0.35 = 0.14-á
Calculating the damage reduction with one hardener in effect is easy enough.
1*(1-.6)=.4
The second hardener will apply to whatever damage got through the first. Using .87 as the stacking penalty mod
.4*(1-.6*.87)=0.1912
Which isn't really a huge difference, but it's a difference.
The bigger factor is that those hardeners can only be active for (with max skills) 30 seconds at a time. Then they're on cooldown for 45 seconds (max skills, prototype mod). So pretty much in keeping with CCP's vision of making vehicles very strong for thirty seconds, and then they die.
Quote:How does this compare to armour hardening?
Doubling up on armor hardeners gives you about a 60% resistance. So instead of turning 1000 hp into 5000 ehp like a shield hardener, it'd turn it into 2500 ehp. On the plus side, it can do it for longer. In fact, with max skills the prototype hardener has a shorter cooldown than activation time, so if you're running two of them you can alternate and always have at least one running. It should also be noted that there is typically much more armor to harden. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
435
|
Posted - 2013.10.06 13:14:00 -
[2] - Quote
J Lav wrote:Your math is wrong. This is an area CCP hasn't been very clear in their wording. Think of it this way:
If my shields are 60% more durable, then 1000 shields requires 1600 damage to get the shields down, 1800 against explosive damage. This is based on observable in game tests. The math is not based on the incoming attack.
Let's imagine you have 1600 ehp after a 60% resist has been applied, and you want to know what your base hp is. Since by definition the base HP is 40% of the eHP, the answer is obvious:
1600*(1-.6)=640
In other words
eHP*(1-resist)=baseHP
Some simple algebra then gives us
eHP = baseHP/(1-resist)
In other words, when you make something 60% more durable you don't multiply by 1.6, you divide by .4. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
437
|
Posted - 2013.10.06 15:39:00 -
[3] - Quote
There are little fuel tank looking things on the back of HAVs that forge guns get 200% efficiency on. |
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