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Talos Vagheitan
King Slayers
53
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Posted - 2013.10.06 04:42:00 -
[1] - Quote
Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if someone in a Militia suit, kills someone in a Proto suit. Simple as that. The suits themselves would be the only factor, no guns, modules or anything else in the equation.
I don't want to see the Proto players punished too much for using their expensive gear, they are already risking far more ISK than other players.
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Talos Vagheitan
King Slayers
53
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Posted - 2013.10.06 05:01:00 -
[2] - Quote
Jadek Menaheim wrote:Talos Vagheitan wrote:Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if someone in a Militia suit, kills someone in a Proto suit. Simple as that. The suits themselves would be the only factor, no guns, modules or anything else in the equation.
I don't want to see the Proto players punished too much for using their expensive gear, they are already risking far more ISK than other players. I agree with a low "Underdog" bonus that scales with meta level difference disparity. Maybe 3 to 4 point per level. However, suits can't be the only thing that play into this equation. There are problems that come out out of that when players use militia suits with high powered weapons. To illustrate, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character.
It's an effective and simple way to make the calculation. But feel free to make this more complicated than it needs to be.
People can buff their Militia suits all to hell with equipment, but bottom line: It's still a militia suit. If people want to make "super militia suits" in order to farm a measly 5+ pt bonus on Proto's they manage to kill, then power to them.
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Talos Vagheitan
King Slayers
53
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Posted - 2013.10.06 06:02:00 -
[3] - Quote
Jadek Menaheim wrote:Talos Vagheitan wrote:Jadek Menaheim wrote:Talos Vagheitan wrote:Not totally against the idea, but a 25 pt spread is way too much. I wouldn't mind seeing a +5 WP 'Underdog' bonus if someone in a Militia suit, kills someone in a Proto suit. Simple as that. The suits themselves would be the only factor, no guns, modules or anything else in the equation.
I don't want to see the Proto players punished too much for using their expensive gear, they are already risking far more ISK than other players. I agree with a low "Underdog" bonus that scales with meta level difference disparity. Maybe 3 to 4 point per level. However, suits can't be the only thing that play into this equation. There are problems that come out out of that when players use militia suits with high powered weapons. To illustrate, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. It's an effective and simple way to make the calculation. But feel free to make this more complicated than it needs to be. People can buff their Militia suits all to hell with equipment, but bottom line: It's still a militia suit. If people want to make "super militia suits" in order to farm a measly 5+ pt bonus on Proto's they manage to kill, then power to them. So, I want to make sure I understand what you are saying. Your system is a bonus of +5wp that is only awarded if a milita suit kills a protosuit? This doesn't apply to standard suits killing a proto, or a militia killing an advanced suit?
To be honest, if it were up to me I might not implement this system at all. There are bigger fish to fry in the grand scheme of things.
But when possible, keep things simple. Right now a kill is 50 WP. Fair enough. Players can choose to risk as much or as little ISK as they want in a match, to field more or less effective suits. Also fair enough.
So I have no problem with chucking players in Militia suits a 'pat on the back's' worth of 5 WP for taking out a far superior Proto player. But when you want to start throwing in WP penalties/bonuses for every suit, weapon and module levels, the whole thing turns into a complicated mess. Meaning a player would almost never get the same reward for different kills, and just further confuse new players.
Furthermore, you don't want to punish people for using Proto equipment. It's great for the Dust economy when people go out and lose their Proto gear.
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