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Patrick57
GunFall Mobilization Covert Intervention
449
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Posted - 2013.10.05 17:02:00 -
[1] - Quote
\o/ These are all great ideas, but unfortunately I can't think of any at the moment, as I am not creative...... |
Patrick57
GunFall Mobilization Covert Intervention
454
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Posted - 2013.10.05 21:52:00 -
[2] - Quote
Flint Beastgood III wrote:While I do like all the listed ideas I'd like to point out that some of these are just-for-fun rewards and could be overlooked in favour of more team-beneficial rewards and rewards for skill.
For example, "Too Slow" and "Heated Up" both reward you for killing enemies that are at a disadvantage, which is not exactly a show of skill and only benefits the team as much as the clone loss hurts the enemy which is no different than a normal kill.
Also, "Revenge", "Humiliation" and "Superhuman" are all rewards for skill in combat, but meeting the requirements for these rewards provides no extra benefit to the team other than enemy clone loss (as with previous example).
Just saying, if CCP want to focus on squad-play for the next set of rewards they might steer away from these kinds of rewards. They do say they want to also focus on combat rewards though so the second set of examples (and the like) may still be viable. Yeah, I don't want someone getting extra points because I was at a disadvantage, because I overheat a lot |
Patrick57
GunFall Mobilization Covert Intervention
463
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Posted - 2013.10.06 22:47:00 -
[3] - Quote
Soulskulptor wrote:Triple Threat: Killed X number of enemies, Healed X amount of ally HP, and repair X amount of friendly vehicle HP. Maybe you could interchange Vehicle HP and Ammo Resupplying? Usually I don't see tanks (At least not on MY team...) |
Patrick57
GunFall Mobilization Covert Intervention
536
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Posted - 2013.10.11 00:17:00 -
[4] - Quote
Coleman Gray wrote:Wingman- Stayed in close area to an active squad member for a minute, only rewarded once in a minute.
Suppresive fire- Firing at an enemy and causing them to fall back.
Assassination- Kill an enemy with a nove knife attack in the back.
Guardian angel- Kill all enemies around a downed player before you revive them.
Sentinel -step into an enemies line of fire thats hitting a friendly player and kill that enemy
Ammo runner -placed a nanohive X min distance from a friendly supply depot that is used in the next 5 or so seconds.
Overwatch-Stayed X minutes in a friendly objective and fought off all attackers.
Took Cover- Head into cover during an Orbital attack and survive until the end.
Bullet to the knee- Awarded if the last player you killed respawns with a new fitting.
Vehicle Assistant - Kill an enemy that recently hit a friendly vehicle.
IMO, some of these are just pointless rewards. |
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