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Luk Manag
of Terror TRE GAFFEL
105
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Posted - 2013.10.04 22:08:00 -
[1] - Quote
There is a formula where isk+skill buys you a better KDR. If the skill required is low (swarm launcher) and the costs are low (130k for an AV setup), and it's easy to land a triple-kill on an 800k tank, then the balance is a bit off. The guy who was running the expensive tank didn't get as much for his isk+skill investment. The only time his KDR is improved is vs non-AV infantry, or maybe inferior tanks or tankers. If one team lacks AV, then any decent tank is OP (not balanced) vs infantry - see TeamPlayers pub-stomp video. I don't think that's really fun for either side.
I think balance could be improved 3 ways - first, reduce the power of AV (FORGE, SWARM, and AV Nades) and second, reduce tank dps vs infantry by some tweakable value - 50% for a start.
Lastly, increase the effectiveness of standard weapons. Instead of being 99% resisted, experiment with lesser values, like 75%. This would make it possible for a full squad or two to take out a tank with small arms fire and explosive grenades. Sure, the tank will kill lots of infantry, but maybe 100-200 damage here and there from regular grenades, (700 or 800 from AV grenades) would balance things out a bit. A full squad of HMGs should be able to stop a tank - but as it is now, they can barely take out an LAV. This would of course discourage tankers from completely dominating vs infantry.
I think fun could be improved by reducing the costs (tanks+fittings) for tankers by promoting more tank usage, and more tank-on-tank action. |
Luk Manag
of Terror TRE GAFFEL
105
|
Posted - 2013.10.04 22:17:00 -
[2] - Quote
Luk Manag wrote:There is a formula where isk+skill buys you a better KDR. If the skill required is low (swarm launcher) and the costs are low (130k for an AV setup), and it's easy to land a triple-kill on an 800k tank, then the balance is a bit off.
Basically, I'm saying you should nerf Swarms and buff Plasma Canons - for balance!
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Luk Manag
of Terror TRE GAFFEL
105
|
Posted - 2013.10.05 01:28:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Everything excelling at something, everything being weak at something, everything being viable, nothing being overshadowed or made obsolete by another thing, the risk associated with something has to be worth the rewards, the investments you made into something has to pay off.
As for vehicles vs AV, personally I believe they should be weak against AV, but not impossible to survive. I also believe AV should be weak against regular infantry. Regular infantry should be weak against vehicles. Basically rock paper scissors. Vehicle prices have to reflect their weakness against AV though, the risk right now isn't worth it IMO.
I use a Swarm + SMG + triage nanohives for ammo+reps. Overwhelming vs tanks and decent vs infantry. Having custom fits makes Dust unique, but we could discourage fits like mine. It could be a damage mod that occupies the sidearm slot, or a 'power unit' that needs to be deployed before you can use your AV weapons. There might be a special advantage in dedicated AV setups, but omni fits like mine wouldn't be so handily cost effective vs vehicles. |
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