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Leovarian L Lavitz
Better Academy.
731
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Posted - 2013.10.04 20:40:00 -
[1] - Quote
Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] |
Leovarian L Lavitz
Better Academy.
732
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Posted - 2013.10.04 21:04:00 -
[2] - Quote
deepfried salad gilliam wrote:I don't support the second half, it would encourage people to never ever ever run proto,which means people don't care about those and don't buy boosters to support ccp and support dust
But on bonus wp I would like to see this I think it should be 50+ opponents meta lvl
I disagree, it would not discourage proto use, many people prefer winning fights, however, this would also encourage advanced suit use over protos which would also bring about vastly more balanced matches, imo. |
Leovarian L Lavitz
Better Academy.
735
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Posted - 2013.10.05 03:50:00 -
[3] - Quote
Maken Tosch wrote:Draco Cerberus wrote:At the moment I think this would not help one bit. You can fit advanced mods to a militia suit and a proto suit with militia mods and then it is not all one or the other. The reward process after calculating a suit + gear meta level then assigning WP based on it means that it would be more rewarding to run Militia gear than proto, rewarding lazy players (not willing to skill) with better payouts and SP and totally unbalancing the game. But as a positive consequence to that, the proto players will then start wearing lower tier suits to deprive the enemy of extra points. It will naturally balance out eventually as players start realizing the dying in a proto suit to a militia suit will grant the enemy too many points. But I have to agree that the points added/subtracted according to the OP is too extreme. I would say about +/- 7 WP change according to the disparity. This way there will only be a maximum gain/loss of 21 WP as supposed to a gain/loss of 45 WP. I also agree that this should have no effect in faction warfare or PC battles. For those, 50 WP regardless of tier disparity. That sounds great |
Leovarian L Lavitz
NECROM0NGERS
760
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Posted - 2013.11.06 03:31:00 -
[4] - Quote
Another variation: Warpoints increased by the sum of all meta levels on the suit vrs the suit killed. if the enemy suit has a higher total meta level. No penalization for protos, bonus for skill.
A proto suit with all proto mods and proto weapons would have a total meta level of 55 (suit + 3x high + 3x low + 1 equipment + 2 weapons + 1 grenade)
A complete militia suit would have a meta level of 0, so the freeby suits would gain a bonus 55 points for killing the before mentioned suit. ( a 300 hp suit vrs a 1200 hp suit... hmmm; I feel this is a reasonable bonus).
Maximum meta bonus is capped per tier, militia and standard can gain the full +55, advanced can gain maximum +20, and proto is + 15. (in addition to other wps) |
Leovarian L Lavitz
NECROM0NGERS
792
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Posted - 2013.11.21 16:26:00 -
[5] - Quote
Leovarian L Lavitz wrote:Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints EDIT: All numbers are placeholders, see following discussion for more balanced numbers (I personally feel that 7.5 points is fairly balanced)
Quote:Another variation: Warpoints increased by the sum of all meta levels on the suit vrs the suit killed. if the enemy suit has a higher total meta level. No penalization for protos, bonus for skill.
A proto suit with all proto mods and proto weapons would have a total meta level of 55 (suit + 3x high + 3x low + 1 equipment + 2 weapons + 1 grenade)
A complete militia suit would have a meta level of 0, so the freeby suits would gain a bonus 55 points for killing the before mentioned suit. ( a 300 hp suit vrs a 1200 hp suit... hmmm; I feel this is a reasonable bonus).
Maximum meta bonus is capped per tier, militia and standard can gain the full +55, advanced can gain maximum +20, and proto is + 15. (in addition to other wps)
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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