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Xocoyol Zaraoul
Superior Genetics
1209
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Posted - 2013.10.04 18:41:00 -
[1] - Quote
Each of the game modes promotes a fundamentally different style of balance.
Snipers are inherently more of a threat in Skirmish or Domination, but in Ambush are much easier to locate and neutralize and are harder to protect, as an example, due to Skirmish having redlines as well as reliable "friendly controlled" spawn points and fortifications and a predictable battlefield.
For HAVs and such, in Skirmish they are much easier to ward off or neutralize due to the abundance of reliable spawn points and supply depots, allowing teams to stay together easier, plan ahead nanohive ambushes, swap fits into AV and then out of when needed, and overall more awareness due to a less chaotic battlefield.
In Ambush an HAV if allowed to deploy will murder almost anything, as it can reliably neutralize the oppositions dropping vehicles before they are properly deployed, and can exploit infantry having to waste an entire life to swap to AV, then fade back allowing the friendly infantry to murder the other AV, rinse and repeat.
There is a reason why in Ambush HAVs can easily go 30+ kills, it's down to a simple matter of luck of spawning first and calling in your vehicle first, and god help the enemy team if you do this with another HAV buddy. In Skirmish we see drastically lower average KDRs for HAVs as well as higher mortality rates (Which promotes the infuriating but largely ineffectual redline sniping HAVs which exploit bad maps like Manus peak).
This is a problem, as people who prefer ambush will understandably see HAVs as a significantly more powerful threat due to the relative inflexibility of infantry swapping fits and maintaining cohesion and maintaining AV fortifications/chokepoints in Ambush. |
Xocoyol Zaraoul
Superior Genetics
1212
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Posted - 2013.10.04 18:53:00 -
[2] - Quote
Added this to OP
Xocoyol Zaraoul wrote:How I would crappily fix it:
All Ambush maps need to take a page out of one of the original maps, Biomass, which is now an outpost. Biomass allows small openings and one largely protected skywalk allowing infantry to cross from one area to the next, exposing them to temporary fire while allowing them a largely safe "playground" to fight each other with minimal vehicle disturbance form both ground and air. Communications all does this in a satisfactory way. This allows vehicles to still "play" while allowing infantry places to breath and simply avoid the HAVs for the most part.
All Skirmish Maps need to remove any and all elevated peaks like Manus peak, as manus peak is a perfect example of a bad map which allows a tank to snipe with impunity, which is impossible to kill unless you drop an OB on it while it is recovering in "hiding." You still need areas where infantry are relatively safe, but you can have a lot more open maps like Line Harvest.
The main problem is in that our radically different gamemodes share the same maps, which is a terrible idea. |
Xocoyol Zaraoul
Superior Genetics
1223
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Posted - 2013.10.05 03:59:00 -
[3] - Quote
Tectonic Fusion wrote:Let tanks shoot swarm missiles. Of course you tankers need proto tanks, or at least advanced. Make the turrets on the tanks better, because they kinda suck at killing infantry unless the tank is standing still, which is bad for the tank. I personally want a mini blaster turret, that's JUST like what the main turret is like, but just a little weaker so it can't kill tanks, but let the small missile have more of an ability to kill tanks, so it can at least help out more and not be useless for the better tanks.
Hmm, swarm turrets do sound spiffy, but in my experience the small missile turrets are pretty good already for helping kill armor tanks.
I would love to see some kind of anti-vehicle homing missile though for turrets |
Xocoyol Zaraoul
Superior Genetics
1266
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Posted - 2013.10.18 02:03:00 -
[4] - Quote
Bump for glory!
Any other thoughts? |
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