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Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
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Posted - 2013.10.04 16:23:00 -
[1] - Quote
The Injector is THE piece of logistics equipment, correct? When you think of a healer in an FPS, it's usually the reviver, whether he has defibrillator paddle, a medkit, or a syringe. So why not just fuse the Injector into the Logistics Suit, like the Knife used to be a part of the melee system? It would make the need for a Logi easily apparent, as they would be the only unit capable of revives, and would work well with already established plans to alter the skill bonuses. Each Logi would have differing revive stats as well, if it fits your fancy. Otherwise just ignore this next bit, I just wanted to get yelled at today...
Caldari: Revives at 80% Shield, 20% Armor. This exemplifies the Caldari Shield focus, allowing Caldari Dropsuits to be brought back at a decent health value. Minmatar: Revives at 60% Shield, 40% Armor. Minmatar Dual Tank, but tent to rely on speed as well. This will allow Minmatars to be brought back with a decent buffer, as most have poor armor, but all have a small built in repper. Amarr: Revives at 60% Shield, 60% Armor. As the slowest and tankiest, but undecided on what tank they use, Amarr get the largest base heal at 120% total. This is to offset the Logi's far slower speed compared to most Logis, and it also paints itself as the starter Logi for Assaults wanting to branch out, what with it's even revive stats and sidearm. Gallente: Revives at 10% Shield, 100% Armor. As the creators of the tech and the highest Armor Focused race, Gallente get a base heal of 110% and a full-out Armor revitalization. They are also planned to get nanite Injector bonuses, so maybe they can change it to Active Scanners?
NOTE: I pulled these numbers out of my arse. Please feel free to debate what they should be, but try to make a post on the general subject. Whenever someone states numbers, real conversation and dialogue tends to get buried under the precise number debate, so please do not lose yourselves. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.05 04:24:00 -
[2] - Quote
Awry Barux wrote:Zero Harpuia wrote:The Injector is THE piece of logistics equipment, correct? When you think of a healer in an FPS, it's usually the reviver, whether he has defibrillator paddle, a medkit, or a syringe. So why not just fuse the Injector into the Logistics Suit, like the Knife used to be a part of the melee system? It would make the need for a Logi easily apparent, as they would be the only unit capable of revives, and would work well with already established plans to alter the skill bonuses. Each Logi would have differing revive stats as well, if it fits your fancy. Otherwise just ignore this next bit, I just wanted to get yelled at today...
Caldari: Revives at 80% Shield, 20% Armor. This exemplifies the Caldari Shield focus, allowing Caldari Dropsuits to be brought back at a decent health value. Minmatar: Revives at 60% Shield, 40% Armor. Minmatar Dual Tank, but tent to rely on speed as well. This will allow Minmatars to be brought back with a decent buffer, as most have poor armor, but all have a small built in repper. Amarr: Revives at 60% Shield, 60% Armor. As the slowest and tankiest, but undecided on what tank they use, Amarr get the largest base heal at 120% total. This is to offset the Logi's far slower speed compared to most Logis, and it also paints itself as the starter Logi for Assaults wanting to branch out, what with it's even revive stats and sidearm. Gallente: Revives at 10% Shield, 100% Armor. As the creators of the tech and the highest Armor Focused race, Gallente get a base heal of 110% and a full-out Armor revitalization. They are also planned to get nanite Injector bonuses, so maybe they can change it to Active Scanners?
NOTE: I pulled these numbers out of my arse. Please feel free to debate what they should be, but try to make a post on the general subject. Whenever someone states numbers, real conversation and dialogue tends to get buried under the precise number debate, so please do not lose yourselves. This is a cool idea. If we Logis are going to have to eat slot nerfs in the future (which would be justified, really), this would be a nice trade. As it is, I don't think logis need to be more awesome- scouts are the ones that really need the love.
That was the idea. It would allow them to make the suit a bit more Logistics focused, and they already have the Injector set to be useable without the equipment ever being equipped, so I thought it was a logical step along that progression. Alot of people here seem to be under the false impression that Logi are meant to be equipment mules, and it makes me sad. I used to play semi-competitive TF2 Medic and a Wormhole Scythe for a short period, so maybe I just have a hard time seeing outside of the pillbox, but I swear Logistics is EVEspeak for healer... |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1066
|
Posted - 2013.10.05 04:26:00 -
[3] - Quote
Draco Cerberus wrote:I can use a nanohive/injector, drop uplinks, remote explosives, active scanners, and repair tools (ughh). Out of all this equipment only the nano hives/injectors and repair tools are pieces of equipment that heal. Logistics involves taking care of supporting and supplying the team, not just being a medic. As such is the case, it is very important that a Logi use his or her wits to make tactical decisions about which equipment they bring to the battle. To me, a needle is a waste of space. Although it will save you a clone and a suit, it will often put the user in danger of lying down right next to the merc they are trying to revive. More often than not it is an assault player that will revive others, taking care of the enemies before revival is important and as such it makes more sense for a Logi to carry reps and ammo than a needle so that their squad can wipe out the enemy, revive the friend and allow the Logi to repair him while his squad is protecting their backs.
So... what is your point? Not being combative, just genuinely curious. You dislike the idea because you don't like Injectors, or love it because it means you'll have an inbuilt one and won't have to use the equipment slot? |
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