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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.10.04 02:55:00 -
[1] - Quote
I have a question. If you have SMG prof 4, and sharpshooter 4, and using the assault ishikune version, can it be a good AR replacement for short to mid range combat to conserve CPU/PG? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.10.04 03:00:00 -
[2] - Quote
Azrael Arcturus wrote:Not at all. I'm a CQC person. I think it can be at least better than a GEK. Duvolle with prof 5 anf 3 complex damage mods... no. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.10.04 03:03:00 -
[3] - Quote
Iron Wolf Saber wrote:There is nothing stopping you...
I know a guy that uses scrambler pistol as a primary. scary bastard at times. That's because it's the 3rd best gun in the game right now. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.10.04 03:06:00 -
[4] - Quote
KING CHECKMATE wrote:Tectonic Fusion wrote:I have a question. If you have SMG prof 4, and sharpshooter 4, and using the assault ishikune version, can it be a good AR replacement for short to mid range combat to conserve CPU/PG? YES.
Well i dont know about the rest of the community. This was my main weapon as a scout.
I THINK the assault SMG WAS DESIGNED (Wait for your mind to be blown ) as a Logi's MAIN weapon. It has decent range and believe it or not, i havnt lost a 1 v 1 engagement with it (25mts or less). THEN AGAIN, i DID use it as a scout so i could close the gap and take full advantage of the higher RoF.
Another thing i did with it was , not too long ago, used the Six Kin SMg and the Flaylock pistol with 2 Cx Sidearm Mods in my Amarr logi (i was playing FULL SUPPORT, and did not do too shabby in negagements).
The problem is , you NEED TO AIM. The SMG IS NOT a spray and pray weapon,unlike the AR, its effectiveness is GREATLY reduced while srpraying and praying.
IMO, IT IS a good replacement for an AR. The main drawback is how big maps are lately, the AR having a goodchunk of range advantage. That's what I thought. And that's the reason for sharpshooter 4, and of course prof 4 for more damage. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
289
|
Posted - 2013.10.04 03:10:00 -
[5] - Quote
KING CHECKMATE wrote:Tectonic Fusion wrote: That's what I thought. And that's the reason for sharpshooter 4, and of course prof 4 for more damage.
Im not sure if sharpshooter increases RANGE to be honest. Doesnt it reduce dispersion rate per level? (i dont know, its the only think im not skilled into with SMG's...) They use to make it shoot further in chrome, but in uprising they made is dispersion. I want all shots to hit. That's why I['m skilled in it. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
289
|
Posted - 2013.10.04 04:14:00 -
[6] - Quote
KING CHECKMATE wrote:Tectonic Fusion wrote:KING CHECKMATE wrote:Tectonic Fusion wrote: That's what I thought. And that's the reason for sharpshooter 4, and of course prof 4 for more damage.
Im not sure if sharpshooter increases RANGE to be honest. Doesnt it reduce dispersion rate per level? (i dont know, its the only think im not skilled into with SMG's...) They use to make it shoot further in chrome, but in uprising they made is dispersion. I want all shots to hit. That's why I['m skilled in it. I know what you mean. But you can also aim XDNo offense;but i dont have a single sniper skill into my SMGs and i really dont think i miss at all...If i die is because i lost the DPS war (or you know, because i run around in a 400 HP scout) The SMG is actually VERY precise while under the reflex sight. The thing is, where the SMG starts getting less accurate, the skill will make it more accurate, so you don't have to worry about people getting out of range as much. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
289
|
Posted - 2013.10.04 04:21:00 -
[7] - Quote
Chances Ghost wrote:within its optimal if you start shooting first then its a match for the AR, if they are shooting you first however, RUN.
its a weapon for suits that can dictate the engagement range as well as disengage if things arnt favorable.
this means its best on scouts and minmatar assault (logi as well depending on the build)
my 2 main guns are mass drivers and SMGs.
shotguns are your bane, so make sure you keep range on them and dance.
its all about getting inside the SMG optimal Scrambler Rifle/Pistol are still better than those guns SMG is my backup for the Pistol. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
|
Posted - 2013.10.04 17:19:00 -
[8] - Quote
The Attorney General wrote:Select Domination Game mode
Amarr heavy frame ak.0 2x Complex damage mods 2x Calas SMG Proto grenade of choice Plates
Logi with a core focused.
You now own the close spaces. Use shields or sidearm damage mods. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
|
Posted - 2013.10.04 17:49:00 -
[9] - Quote
Smooth Assassin wrote:Tectonic Fusion wrote:I have a question. If you have SMG prof 4, and sharpshooter 4, and using the assault ishikune version, can it be a good AR replacement for short to mid range combat to conserve CPU/PG? Course not, a weapon can never replace another. It is always different in every way. But the SMG is way better than the AR at 1-20 meters out. Just like the Scrambler Pistol is good at those ranges. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
|
Posted - 2013.10.04 18:32:00 -
[10] - Quote
Mortedeamor wrote:KGB Sleep wrote:Mortedeamor wrote:KGB Sleep wrote:YES!
the dual Ishukone SMG is amazing and I run it on a minmatar scout.
You can dual them with proto and enough CPU / PG upgrades.
You want a speed fit even though now viability of scout speed fits is questionable. I have seen some successful scouts running Dual Ishukones.
You can run a decent fit with m1 scout + Ish main and a breach SMG offhand. The Breach helps with ranged engagements
really fun fit. amarian logi is better for smg and of the min class i would say the assault is better with the smg than the scout or logi as it comes with that extra ammo trait..duel wielding any close end weapon is pretty stupid as you are limiting your suits response abilities to close range only doesnt matter if you use a breach when most other proto smg user will engage you at range first..with a range type weapon a scout witha ar/smg will beat a smg/smg scout anyday unless they are terribad at fps Late to respond and you are right on point. I have had success with alternating the breach to Ishukone it is situational. The breach hits good at range and the ishukone is the finisher. I "pull" ppl with the breach. I run Ish Assault primary but switch in open areas to breach. It just works for me. i can see how it would work vs scrubs i had my dragon fly fitted that way once. but how well would that breach hold up against a skilled ar with a user that understands ranges.. for example gallente assault...using the high powers for dmg mods would a duvoulle/smg with 1 light weapon dmg mod 1 sidearm dmg mod armor tanked vs assault smg/breach smg with 2 sidearm dmg mods. i wish i had the time to do the math and really compare this but 2 years of doing crap like this in dust has left me tired yawns. but anywho like ur breach smg idea i suppose if you only have the smg maxed that would be an awesome way of compensating. smg is and always will be my fav sidearm ...really curious about the dmgmod gallente build comparison though.. I honestly think the SMG is coller on an Amarr Logi/Assault or a heavy. Also you get more EHP so you can stack damage mods while having decent HP. |
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