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Dominus Fatali
Nox Aeterna Security
306
|
Posted - 2013.10.03 21:32:00 -
[1] - Quote
Firstly, some background information about myself. I have been playing since November of 2012, and greatly enjoy the game. 95% of the time, I use a Gallente Scout suit, with the exception being a Militia Caldari Medium Frame with a Militia Shotgun that I use when I think I am going to be spawn camped. At the time of writing, I have accrued 15 million Skill Points, ~10,200 kills, and ~1.2 million War Points. My current Kill-to-Death Ratio is approximately 1.345.
Introductions aside, I feel that while Scouts, in relation to other classes, are less then ideal at their intended role. That being said, they are by no means underpowered to the point of being broken. In my opinion, Scouts have the potential to be an excellent choice for players with a few minor tweaks to their base stats (these tweaks will be enumerated and described in more detail below). Many of these, as it happens, would apply to all suits in various amounts, thus differentiating Scouts for others further.
1. Stamina Changes. This would allow for Scouts to become even better at getting to objectives and navigating their surroundings, using them to their advantage. Changes of this nature include a slight increase in base Stamina, slight increase in Stamina Regeneration, change in stamina usage for jumping (50 stamina consumed per jump for the first three jumps in time period X, with each jump after requiring steadily increasing amounts of stamina) applied across all classes, and the elimination of the Stamina Regen delay for nonzero Stamina amounts. In addition, Stamina Regeneration while falling would be nice, ideally paired with less fall damage.
2. Scanning Changes. These would help Scouts hunt and hide, to borrow a phrase from Shotty, and include an increase in Scan Radius (10/15/20 for Heavy/Medium/Light suits), possible decrease in Scan Profile and Precision, and also reconfiguration of the Tac-Net radar with the outer ring at 50, middle at 30, and inner at 10.
3. Fitting Changes. Rework the Gallente Advanced with 1 high slots and 3 low slots instead of the current 2H/2L, and add an additional high slot at Prototype. Minmatar would require similar changes, but I don't know their base stats or what they would want. Slight increase in CPU/PG would allow for the Scout to fit better gear, thus being more viable and useful to their team.
I feel that these changes would add a more unique feel to the Scout, and in doing so help it become more of a force in New Eden's battlefields. I do not think that Scouts need a 'deus ex machina' solution of cloaking or unique modules, as this would require development time and would likely cause balancing issues.
This is my personal opinion, it may not be the best option. I am open to all feedback; please quote what you are specifically referring to if you do decide to respond. Thank you for reading, and happy hunting.
tl,dr: Buff Scouts. |
knight of 6
SVER True Blood Public Disorder.
321
|
Posted - 2013.10.03 21:47:00 -
[2] - Quote
modest proposal for scouts: EAT ALL THE BABIES! for those of you confused by my highly intellectual literary reference |
Everything Dies
Chatelain Rapid Response Gallente Federation
131
|
Posted - 2013.10.03 21:53:00 -
[3] - Quote
I'm not sure how others are using their scout suits, but I've recently decided to give them a try (Standard-Basic suit Woo-Hoo!) and have found them to be quite useful as a defensive tool; I love waiting in the shadows as the enemy begins a hack, completely unaware that I'm lining up a shotgun headshot from three meters away.
I wouldn't mind seeing them given an extra Equipment slot (along with matching CPU/PG increase) so that they can drop nanohives/uplinks/etc. while also carrying some explosives. The scout could become the defensive weapon of choice! |
Dominus Fatali
Nox Aeterna Security
320
|
Posted - 2013.10.03 21:54:00 -
[4] - Quote
In retrospect, my title is completely unfitting, as my post has no satire. Oh well.
|
Dominus Fatali
Nox Aeterna Security
431
|
Posted - 2013.10.20 18:56:00 -
[5] - Quote
Necrobump. |
Cody Sietz
Bullet Cluster
1217
|
Posted - 2013.10.20 19:25:00 -
[6] - Quote
I'd like to add a sidegrade advanced Gallente scout instead of just replacing the current one.
It's the only Gallnete scout with 2 highs and it's Gallentes take on the Minmatar scout. Also give the Minmatar a suit that somewhat mimics the Gallente suit.
other then that, I agree. |
Dominus Fatali
Nox Aeterna Security
433
|
Posted - 2013.10.20 21:19:00 -
[7] - Quote
Cody Sietz wrote:I'd like to add a sidegrade advanced Gallente scout instead of just replacing the current one.
It's the only Gallnete scout with 2 highs and it's Gallentes take on the Minmatar scout. Also give the Minmatar a suit that somewhat mimics the Gallente suit.
other then that, I agree. Chances are, the Amarr or Caldari scout suits will be more along these lines, though there is no way to know their roles yet. |
Cosgar
ParagonX
6227
|
Posted - 2013.10.20 22:00:00 -
[8] - Quote
Modesty is the last thing we need when it comes to balancing scouts. |
Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.10.20 22:08:00 -
[9] - Quote
Dominus Fatali wrote:Firstly, some background information about myself. I have been playing since November of 2012, and greatly enjoy the game. 95% of the time, I use a Gallente Scout suit, with the exception being a Militia Caldari Medium Frame with a Militia Shotgun that I use when I think I am going to be spawn camped. At the time of writing, I have accrued 16 million Skill Points, ~11,200 kills, and ~1.2 million War Points. My current Kill-to-Death Ratio is approximately 1.356.
Introductions aside, I feel that while Scouts, in relation to other classes, are less then ideal at their intended role. That being said, they are by no means underpowered to the point of being broken. In my opinion, Scouts have the potential to be an excellent choice for players with a few minor tweaks to their base stats (these tweaks will be enumerated and described in more detail below). Many of these, as it happens, would apply to all suits in various amounts, thus differentiating Scouts for others further.
1. Stamina Changes. This would allow for Scouts to become even better at getting to objectives and navigating their surroundings, using them to their advantage. Changes of this nature include a slight increase in base Stamina, slight increase in Stamina Regeneration, change in stamina usage for jumping (50 stamina consumed per jump for the first three jumps in time period X, with each jump after requiring steadily increasing amounts of stamina) applied across all classes, and the elimination of the Stamina Regen delay for nonzero Stamina amounts. In addition, Stamina Regeneration while falling would be nice, ideally paired with less fall damage.
2. Scanning Changes. These would help Scouts hunt and hide, to borrow a phrase from Shotty GoBang, and include an increase in Scan Radius (10/15/20 for Heavy/Medium/Light suits), possible decrease in Scan Profile and Precision, and also reconfiguration of the Tac-Net radar with the outer ring at 50, middle at 30, and inner at 10.
3. Fitting Changes. Rework the Gallente Advanced with 1 high slots and 3 low slots instead of the current 2H/2L, and add an additional high slot at Prototype. Minmatar would require similar changes, but I don't know their base stats or what they would want. Slight increase in CPU/PG would allow for the Scout to fit better gear, thus being more viable and useful to their team.
4. Speed Changes Arguably Scout's main advantage, speed also has room for improvement. Increasing the gap between Minmatar Assault and the Scout suits would be nice, as currenty they can move nearly the same speed. Scouts should also be able to do more than move at a greater rate of speed, for example climbing ladders, recovering from using Inertial Dampeners, getting in and out of vehicles (if they add an animation for it), deploying equipment, etc. I also, as detailed in another thread, feel that Scouts should have less of a delay between melees than Medium Frames and significantly less than Heavy Frames, as they have less damage, more or less equalizing the effective DPS of melee and further differentiating the suits.
I feel that these changes would add a more unique feel to the Scout, and in doing so help it become more of a force in New Eden's battlefields. I do not think that Scouts need a 'deus ex machina' solution of cloaking or unique modules, as this would require development time and would likely cause balancing issues.
This is my personal opinion, it may not be the best option. I am open to all feedback; please quote what you are specifically referring to if you do decide to respond. Thank you for reading, and happy hunting.
tl,dr: Buff Scouts.
Its should be the other way around, add a high slot to the proto gallante scout. |
Disturbingly Bored
The Strontium Asylum
818
|
Posted - 2013.10.20 22:19:00 -
[10] - Quote
I thought this thread was going to be about eating babies.
ED: Damn you Knight. Damn you for beating me to it. And damn me for not reading all the replies first. |
|
knight of 6
SVER True Blood Public Disorder.
444
|
Posted - 2013.10.20 22:21:00 -
[11] - Quote
Disturbingly Bored wrote: hehe, ninja scout is very sneek. |
Dominus Fatali
Nox Aeterna Security
436
|
Posted - 2013.10.20 22:27:00 -
[12] - Quote
Vegetation Monster wrote:Dominus Fatali wrote:Firstly, some background information about myself. I have been playing since November of 2012, and greatly enjoy the game. 95% of the time, I use a Gallente Scout suit, with the exception being a Militia Caldari Medium Frame with a Militia Shotgun that I use when I think I am going to be spawn camped. At the time of writing, I have accrued 16 million Skill Points, ~11,200 kills, and ~1.2 million War Points. My current Kill-to-Death Ratio is approximately 1.356.
Introductions aside, I feel that while Scouts, in relation to other classes, are less then ideal at their intended role. That being said, they are by no means underpowered to the point of being broken. In my opinion, Scouts have the potential to be an excellent choice for players with a few minor tweaks to their base stats (these tweaks will be enumerated and described in more detail below). Many of these, as it happens, would apply to all suits in various amounts, thus differentiating Scouts for others further.
1. Stamina Changes. This would allow for Scouts to become even better at getting to objectives and navigating their surroundings, using them to their advantage. Changes of this nature include a slight increase in base Stamina, slight increase in Stamina Regeneration, change in stamina usage for jumping (50 stamina consumed per jump for the first three jumps in time period X, with each jump after requiring steadily increasing amounts of stamina) applied across all classes, and the elimination of the Stamina Regen delay for nonzero Stamina amounts. In addition, Stamina Regeneration while falling would be nice, ideally paired with less fall damage.
2. Scanning Changes. These would help Scouts hunt and hide, to borrow a phrase from Shotty GoBang, and include an increase in Scan Radius (10/15/20 for Heavy/Medium/Light suits), possible decrease in Scan Profile and Precision, and also reconfiguration of the Tac-Net radar with the outer ring at 50, middle at 30, and inner at 10.
3. Fitting Changes. Rework the Gallente Advanced with 1 high slots and 3 low slots instead of the current 2H/2L, and add an additional high slot at Prototype. Minmatar would require similar changes, but I don't know their base stats or what they would want. Slight increase in CPU/PG would allow for the Scout to fit better gear, thus being more viable and useful to their team.
4. Speed Changes Arguably Scout's main advantage, speed also has room for improvement. Increasing the gap between Minmatar Assault and the Scout suits would be nice, as currenty they can move nearly the same speed. Scouts should also be able to do more than move at a greater rate of speed, for example climbing ladders, recovering from using Inertial Dampeners, getting in and out of vehicles (if they add an animation for it), deploying equipment, etc. I also, as detailed in another thread, feel that Scouts should have less of a delay between melees than Medium Frames and significantly less than Heavy Frames, as they have less damage, more or less equalizing the effective DPS of melee and further differentiating the suits.
I feel that these changes would add a more unique feel to the Scout, and in doing so help it become more of a force in New Eden's battlefields. I do not think that Scouts need a 'deus ex machina' solution of cloaking or unique modules, as this would require development time and would likely cause balancing issues.
This is my personal opinion, it may not be the best option. I am open to all feedback; please quote what you are specifically referring to if you do decide to respond. Thank you for reading, and happy hunting.
tl,dr: Buff Scouts. Its should be the other way around, add a high slot to the proto gallante scout. And/or that. |
OZAROW
WarRavens League of Infamy
914
|
Posted - 2013.10.20 23:39:00 -
[13] - Quote
Bump |
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