Amuf Oratok
Eliters RUST415
2
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Posted - 2013.10.07 15:30:00 -
[1] - Quote
Maken Tosch wrote:Dear CCP,
I have been patiently waiting on you guys to improve the nova knives. At first I was ecstatic to hear that the refactoring of the knives would come in 1.5 but then the recent news came in from you guys saying that the refactoring got set back until 1.6 or even 1.7. At first the nova knives (back in Codex build) use to be a crappy weapon until you introduced the ability to do instant slashes during Uprising 1.0 and buffed up the damage at the same time which made them almost completely viable for PC battles.
Notice I said "almost" in that last sentence.
But there are still major problems with the knives and recommended solutions. Here, let me list them all for you.
1. Hit Detection: Many veteran ninja knifers out there have constantly reported that they were able to do full-charged attacks on a stationary enemy merc only to see that the target has suffered no damage and then turns around and shoots the knifer in the face. I don't know what's causing this problem so I can't come up with a solution to this.
2. Missing a Sprinting Target: This is a very common problem. So common that there is absolutely no ninja out there who hasn't experienced this at least 3 times in every match. We have no problem catching up to a slow target like an assault and a heavy (we're fast as hell). We catch up so much and get so close that the target's back is filling most of our screen. At this point you would think that an instant attack should do damage. It doesn't. What happens here is that as soon as we tap the trigger button, the sprint gets interrupted while at the same time there is a tiny delay between the tapping of the trigger and the start of the slash animation. By the time we swing our knives, the target is already 1 foot too far to suffer any damage. What I suggest is that you let us continue sprinting even when swiping.
3. Missing a Side-Stepping Target: We still have this problem. Supposedly the attack-arc for the knives was increased a few updates ago but that doesn't seem to be enough apparently. We still seem to miss our target as soon as the enemy steps one or two feet to either side. This shouldn't be happening as our arms are generally about at least 2 feet long and the blades of the nova knives look like they're about a 9 inches to a foot long. The attack-arc should be widened to about 160-180 degrees so that we can at least ensure that one of our blades strikes the target.
4. Freeze Knife: The nova knives appear to freeze momentarily whenever we use the instant attack three consecutive times in a single moment. I don't know what's causing this but it needs to stop because this is causing me to get killed too much. Nothing pisses me off more than just helplessly waiting for my knives to move while my target is shooting at me.
5. Unable to Sprint with the Charged Knives: This is a no-brainer. It makes no sense that I have to walk to my target with charged knives while the target can just backpedal to match my speed. I have to use a weapon-swap glitch to sprint with the charged knives. The sprint-charge should be a feature for the knives, not a glitch. Especially considering that scout suits are no longer able to speed tank since 1.4 came out.
If you can address at least 3 of the 5 problems listed above, I'll be a happy knifer.
Amen to that. Charged sprint attacks could consume extra stamina, I wouldn't mind. Also, we have an unused button: L1 (aiming). I'd suggest a nerfed target-lock or the knives could produce a protective field (a bit anime-ish, protecting yourself with blades against bullets).
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