Iron Wolf Saber
Den of Swords
9166
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Posted - 2013.10.03 20:53:00 -
[1] - Quote
MassiveNine wrote:Zyrus Amalomyn wrote:CCP Logibro wrote:I'll see what I can do. Might take a while to hash it out in proper details, and there's a lot of people to talk to, so don't expect it to be quick. I think I can safely talk for a good portion of Dust players when I say who the **** are you kidding 'you're not quick'? Your team hasn't cared to listen to the players or give them decent information for two years, why would now be any different? It's not. They haven't given us a roadmap... ever. Remember six+ months ago when they told us they were going to be releasing one? I do, where it is yo? This is how CCP gets away with never having anything finished, and taking months to do a balance. It's obvious that unless it's a major flaw CCP has the philosophy "It can wait." Without a road map they don't have any standards or "goals" to adhere by, so when the finish date comes around and they realize all that drinking has caught up to them they can just be like eh. I've now dedicated this football defense song sung by cheerleaders to CCP: PUSH EM BACK! PUSH EM BACK! WAAAAAAAAAAAAAY BACK!!!!
There was one.
https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205
Lets see what they checked off so far
Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
Improving controls for aiming
First part Scheduled for 1.5, Some elements introduced in 1.4 and BA changes up to 1.5
Balancing Instant Battles so players are matched better
Introduced in 1.4
Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
Touched up on 1.1, 1.2, 1.3, 1.4, 1.5 and will continued to be hit up on.
Improving vehicle movement
Supposivly inbound with the vehicle changes by Team Kong, originally scheduled for 1.5 but set back due to imbalance, incompletion, and technical difficulties.
Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
As as before
Improving infantry movement
Touched up on in 1.4, hotfixes to maps since 1.1 are constantly deployed to get rid of weird places on maps and odd behaviors.
Making getting into battles provide more context about what's going on, why you're fighting, etc.
Parts of this was delivered in 1.4, additional features still scheduled and inbound.
Improving Planetary Conquest and making it more meaningful and interesting to be involved with
On the Schedule for a future patch focus
Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
On the Schedule for a future patch focus
Fixing bugs and exploits
Done so far with every patch.
Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
First of these changes are inbound as soon as possible.
Improving situational awareness tools through the UI
1.4 added to this. More can be done on the remaining roadmap.
Improving the fitting experience through UI and better integration with the market
Probably the furthest out feature in terms of development.
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