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Alpha 443-6732
PEN 15 CLUB
77
|
Posted - 2013.10.02 20:34:00 -
[1] - Quote
Now would be the perfect time, as we are going back to the "fundamentals!"
Capacitor adds a stronger link to the eve universe, more strategies for building vehicles, adds more control that a vehicle operator may have over his/her situation, less balancing issues, etc.
The incoming changes will probably cause many issues for balancing and bugs, that changing the system to include capacitor may be the wiser choice here.
We're already starting from the ground up, so why not take the extra step to build this structure from a sound foundation, rather than the broken one we've been using for the last year or so?
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Nguruthos IX
PEN 15 CLUB
1946
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Posted - 2013.10.02 20:38:00 -
[2] - Quote
It my even be less complicated.
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Adelia Lafayette
DUST University Ivy League
345
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Posted - 2013.10.02 20:41:00 -
[3] - Quote
+1
and while your at it give dropsuits a capacitor too. we need cap fueled jet pack and other cool fun stuff. maybe make active scanners run off cap too |
Alpha 443-6732
PEN 15 CLUB
77
|
Posted - 2013.10.02 20:44:00 -
[4] - Quote
So do you guys want to be added to my list? I was feeling too lazy to make one, but I guess I'll make one now as this could be an important thread for vehicles. |
Sgt Buttscratch
SLAPHAPPY BANDITS
868
|
Posted - 2013.10.02 20:49:00 -
[5] - Quote
No, I want CCP to deliver their changes. At this point the game will either become great for me, or will be met with the delete option. The changes will finally put a good point in which I can determine wether CCP has what it takes to make dust514 live. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
26
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Posted - 2013.10.02 20:59:00 -
[6] - Quote
Shrug... As someone who has all of their points in vehicles, I'd have to say the suggested changes are awful. Finite ammunition, less slots (therefore less variance in builds), Useless new skill trees (as all builds will become the same with only 2-3 slots to work with), etc, etc...
Further insight into how poorly thought out this is? Take a look at the posted "updated blaster turrets" -- All that increases from STD-PROTO is the amount of pg/cpu required... Literally everything else (damage, rate of fire, etc) is the same, it just costs more & requires more grid & CPU. Just one small example, but it highlights how little thought was actually put into these. These idiots are stumbling over themselves to add changes in order to spice things up, when the fundamentals haven't even been fixed.
How are you going to limit the ammunition when the hit detection is already garbage for blaster tanks? Literally 50% of my shots are "partial-hits" in which the enemy's shield flashes blue suggesting that they were hit, while receiving ZERO damage.... and now we're supposed to back up and resupply? How does a player-carried nano-hive have the power to resupply ammunition, but my million dollar 3000 power-grid tank has to drive back to a depot? Seriously, who is getting paid to come up with this -- Even more, what actual vehicle user sees this as "an improvement"?
Literally ANYTHING would be better than the suggested vehicle changes at this point. |
Void Echo
Morsus Mihi Aperuitque Imperium
1597
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Posted - 2013.10.02 21:10:00 -
[7] - Quote
Sgt Buttscratch wrote:No, I want CCP to deliver their changes. At this point the game will either become great for me, or will be met with the delete option. The changes will finally put a good point in which I can determine wether CCP has what it takes to make dust514 live.
our slots are being reduced by half and the CPU/PG is once again being cut |
Skihids
Bullet Cluster
2217
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Posted - 2013.10.02 21:16:00 -
[8] - Quote
Now is the time to introduce capacitors.
It would re energize the pilot community, increase flexibility, reduce complexity, and forge a tighter link with EVE.
There is no reason not to, and every reason to do it. |
RECON BY FIRE
Internal Rebellion
254
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Posted - 2013.10.02 21:20:00 -
[9] - Quote
They should have had a capacitor from the beginning. |
Vell0cet
Royal Uhlans Amarr Empire
388
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Posted - 2013.10.02 21:34:00 -
[10] - Quote
+100
I'm not a vehicle user, but I want to be eventually when there are Amarr versions out there.
I think cap is critical for the future of DUST. CCP needs to make this happen ASAP. Repurpose the stamina system code to get something in place (iterate on it over time to make it better). Balance around capacitor and you will lay the foundation for a really interesting ground game one day. If you don't do it now, I have serious concerns that it will never get done, because it will become increasingly more difficult to change as you add more vehicle content balanced around long cooldowns. There has literally never been a more ideal time to implement capacitors than right now. |
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Noc Tempre
Imperfects Negative-Feedback
2570
|
Posted - 2013.10.02 21:47:00 -
[11] - Quote
Alpha 443-6732 wrote:Now would be the perfect time, as we are going back to the "fundamentals!"
Capacitor adds a stronger link to the eve universe, more strategies for building vehicles, adds more control that a vehicle operator may have over his/her situation, less balancing issues, etc.
The incoming changes will probably cause many issues for balancing and bugs, that changing the system to include capacitor may be the wiser choice here.
We're already starting from the ground up, so why not take the extra step to build this structure from a sound foundation, rather than the broken one we've been using for the last year or so?
Why it won't happen unfortunately. |
Alldin Kan
TeamPlayers EoN.
639
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Posted - 2013.10.02 21:58:00 -
[12] - Quote
Noc Tempre wrote:Alpha 443-6732 wrote:Now would be the perfect time, as we are going back to the "fundamentals!"
Capacitor adds a stronger link to the eve universe, more strategies for building vehicles, adds more control that a vehicle operator may have over his/her situation, less balancing issues, etc.
The incoming changes will probably cause many issues for balancing and bugs, that changing the system to include capacitor may be the wiser choice here.
We're already starting from the ground up, so why not take the extra step to build this structure from a sound foundation, rather than the broken one we've been using for the last year or so?
Why it won't happen unfortunately. I WANT TO BELIEVE. |
Jakar Umbra
Militaires-Sans-Frontieres
273
|
Posted - 2013.10.02 22:08:00 -
[13] - Quote
Unless I'm mistaken adding the capacitor would require a rework of modules to be more in line with EVE meaning going from the active-cooldown method to the design where you activate the module and then it runs on capacitor until it either runs out of capacitor or you deactivate it yourself. While this would be interesting surely, it may actually be a bit more difficult to balance.
Then there's the fact that unlike EVE where you target something and the turrets lock, auto track, and auto-fire, allowing you to micromanage everything else, the driving/piloting in Dust is a bit more involved as which will make micromanaging a bit more difficult on the ground level.
Honestly I'm all for capacitor however but it's something they would have to do right the first time if not it will probably take even longer to balance than anything else the game has ever had. Should they choose to add it though they have my vote for the simple fact that it would start paving the way for electronic warfare. |
Alpha 443-6732
PEN 15 CLUB
86
|
Posted - 2013.10.03 00:51:00 -
[14] - Quote
Jakar Umbra wrote:Unless I'm mistaken adding the capacitor would require a rework of modules to be more in line with EVE meaning going from the active-cooldown method to the design where you activate the module and then it runs on capacitor until it either runs out of capacitor or you deactivate it yourself. While this would be interesting surely, it may actually be a bit more difficult to balance.
Then there's the fact that unlike EVE where you target something and the turrets lock, auto track, and auto-fire, allowing you to micromanage everything else, the driving/piloting in Dust is a bit more involved as which will make micromanaging a bit more difficult on the ground level.
Honestly I'm all for capacitor however but it's something they would have to do right the first time if not it will probably take even longer to balance than anything else the game has ever had. Should they choose to add it though they have my vote for the simple fact that it would start paving the way for electronic warfare.
Personally, I think capacitor is the main reason electronic warfare would even work.
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Alpha 443-6732
PEN 15 CLUB
86
|
Posted - 2013.10.03 00:55:00 -
[15] - Quote
double post |
DUST Fiend
OSG Planetary Operations Covert Intervention
6672
|
Posted - 2013.10.03 00:58:00 -
[16] - Quote
Don't you touch my dropships.
Back.
BACK I SAAAY!! |
Beld Errmon
Evocatius
930
|
Posted - 2013.10.03 01:03:00 -
[17] - Quote
DUST Fiend wrote:Don't you touch my dropships.
Back.
BACK I SAAAY!!
heh I hope you didn't like flying Logi dropships or Assault cause like the Sagaris and Surya they are being "temporally" taken out of the game AKA gone for f**king months if not years. |
Michael Arck
Anubis Prime Syndicate
1320
|
Posted - 2013.10.03 01:05:00 -
[18] - Quote
Community want schedule versus CCP actual work plans are two different things. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6672
|
Posted - 2013.10.03 01:06:00 -
[19] - Quote
Beld Errmon wrote:DUST Fiend wrote:Don't you touch my dropships.
Back.
BACK I SAAAY!! heh I hope you didn't like flying Logi dropships or Assault cause like the Sagaris and Surya they are being "temporally" taken out of the game AKA gone for f**king months if not years. I'm a logi pilot, so I'm used to getting mercilessly beat by CCPs incompetence. Seriously, no one ever remembers us. We're even more of an afterthought than scouts :/
With these new stats though I can still make a mean logi ship in the mean time. I feel for you Assault dropship pilots though, because it's a totally different playstyle. |
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