Goal and Purpose To help paint a picture of what the future would look like.
Create a baseline on magnitude of how things are going to interact and interplay.
To assist theory crafters on simulations.
To look for and identify errors, inconsistencies, and countermanding to the plans laid out.
To help provide CCP with feedback on a constructed foundation instead of just wild speculation.
\\ File //https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc#gid=0A chance for you guys to help out the community as a whole.
There is a Crap Tonn of Information out there, and I DO KNOW the wiki/wikia is likely out of date so PLEASE help on this aspect. As to why I am pulling from those sources and not the client I am rather busy this week with college work so going back and forth between the ps3 and pc is a bit of a hassle but I will help out when possible.
I am opening this document to the full public, help out where you can. If you're going to use the client make sure you're pulling from the market and not fittings (as they can be modified by skills) Once completed ish I can do a print out and do a quick comparison value check then and start locking the document up so it can remain a reliable resource.
Add new sheets if you like if you want to run some experiments with things. You can also help with highlighting of colors or draft two automatic formatting formulas. (one needs to value lower number other the higher number of the two)
Ask for something you want to explore as well.
Current StatusBase Stats Page needs old speeds added still.
Modules are still being populated.
Turrets are now awaiting numbers.
Defenses are being reworked to be module based.
Skill tree missing old bonuses.
Current Conclusionsso far...
- New Skill Tree Total is appx 10 million skill points less than previous Vehicle Skill Tree.
- There are far less passive skills than before.
- Turret Skills mimic infantry weapon progression now.
- Shields are totally reworked and behave much differently than before.
- Missile Launchers are fully automatic fire and no longer burst fire.
- There was a generic low level Tericide performed on vehicles. All vehicle HPs are now the same as their military counterparts. Similar to how suits are done.
- The only notable difference between militia and military grade vehicles is fitting and slots.
- All vehicles in a class share the same speed now. This is likely WIP results however it should be hounded on.