Slender Night
Dead Six Initiative Lokun Listamenn
16
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Posted - 2013.10.03 14:10:00 -
[1] - Quote
(quotes paraphrased)
DRaven DeMort wrote:So you guys are getting rid of the Assault ships!? ... THIS WILL NOT WORK THEY WAY YOU THINK IT WILL! YOUR Breaking the damn game for people who like to FLY.
The assault ship gave us the ability to do something, now we ill just have to spec into ground game like everyone ... Leave the assault ship alone if anything just take the two guns off the sides of it but give us something to do! you guys keep screwing us pilots over!
Tankers can shoot and drive, lav guys can drive swap seats and shoot, we cant do **** with what you guys are thinking about doing.
You guys just killed the pilot role because there will be no one to get in our ships to go across the street.
Harpyja wrote:Hmmm there is once again a useless shield skill: vehicle shield regeneration. If I lose my shield, I'm dead. So why do I want a skill to affect my shield depleted recharge delay. It should maybe affect both recharge delays.
Edit: can you let us know if a stupid AR will stop our shields from recharging? Because that will be realy dumb. "Hey you, shoot that Gunnlogi with your AR so that his shield does not go back up while I reposition for the kill."
Big Popa Smurff wrote:Gilbatron wrote:so, skillpoint reset for vehicle skills ? its been asked countless times on this thread and still no blue tag response? Yes or No CCP?
jerrmy12 kahoalii wrote:
We said the other day that we would share the stats for the vehicles and now that day has finally come! These are the current stats that we are testing with in our internal build of the game. Here you will find base stats for the vehicle types, the modules, the skills and the turrets. They are not set in stone, we are still actively working with them so weGÇÖll be in
let me post feedback i would like a reply from 1. change gunlogi shields to 3000 2. increase gunlogi speed by...10% by CURRENT 1.4 speed, or 5% higher than armor's current. or accerlation buff to help hit and run. 3. give gunlogi 4 slots instead of 3, or give the shield skill give 5% shield resist per level so 1 unseen av hit wont take out your shields in 1-2 hit, maybe.... 4.change shield recharge rate, 200 p/s would take 14? seconds to fuly recharge, change base rate to 200 so skills would improve it more, so it's not run and hide.please consider these changes. [/quote]
(so i cant quote more but these are quotes as well)
quote=Lanius Pulvis
2) More interdependency: GIVE US HOMING MISSILES ON ADS; however, in order to lock target, a scout must paint it by laser.
3) More creative defense: the shield or armor debate seems too limiting, real tanks can deploy smoke screens, real combat aircraft can launch chaff or flares. These are consumable commodities whose use must be timed properly and once deployed are expended. It's kind of like one get out of jail free card.
4) More information: U.S. military ground vehicles in this day and age can pinpoint other similarly equipped vehicles with a tracking device and coordinate attacks via this device. Combat aircraft are equipped with systems to identify radar locks by missiles. Not to mention aircraft have altimeters and airspeed somewhat prominently displayed.
quote=fawkuima juggalo are you... are you really looking foward to our feedback?
i wouldnt. id be like " o god..... not the forums.
quote=Vell0cet
This is a HUGE missed opportunity for adding vehicle capacitors. CCP could reuse code from the stamina system to make it happen, and it makes so-much-more sense to balance around capacitors than long cooldowns. It gives drivers/pilots more freedom and flexibility which should help them perform better. It's easy to manage a single resource than multiple long cooldowns. It still allows for waves of opportunity and is consistent with your stated goals for vehicles. It would lead to more diversity of fittings, which should make the battlefield more interesting. It would appeal to existing EVE players and might draw them into DUST and vice-versa. It would set DUST above every other FPS in the market by having truly rich/deep tactical vehicle combat. It opens the door for so many interesting possibilities later.
There will literally never be a better time to add capacitors. It will only get harder to do later as you balance around long cooldowns timers, and may get so bad that you decide to never implement them because it would require another total rebalance. I beg you to reconsider.
Also, removing slots is stupid. It will result in very little diversity of fitting, making vehicles very similar, predictable and boring as hell.
An Eve style power management system with low or no cooldown(depending on module) would be a great way to manage modules(shield booster modules would need to be reworked).
Exactly. Capacitors are a much more elegant solution to managing burst damage/defense than long cooldowns timers. They reward skilled players and open up so many interesting possibilities in the future.
Look guys its obvious they dont care. They have their own little "plan" (and i use that lightly) for what they want to do and how to do it. what we, the player base want dosent seem to matter. I love and support CCP but even people who support them get agitated when there seems to be a lack of player base imput. The capacitor idea is simply brilliant and if its not, then tell us why. Defencive counter measures on a dropship, BRILLIANT. CCP thinks otherwise tell us why. if its a good idea and you like it take it and run with it. But it feels like we dont really contribute to anything. its SERIOUSLY starting to feel like we are just the poor saps used to test stuff, and spend aurum to pay the game. OH and By the way I feel (just my oppinion) that the daily log in bonus is a VERY weak attempt to keep people somewhat active in the game thats becoming more and more broken with each new update. |