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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Sgt Buttscratch
SLAPHAPPY BANDITS
865
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Posted - 2013.10.02 15:17:00 -
[1] - Quote
Where to start...... I am glad to see that you are indeed working on this, but it seems you have bypassed all feedback and created your own little scheme that turns vehicles into an even bigger SP sink. By that I refer to al the little turret skills and what nots.
Sso we say our defenses are under powered, so you remove 2 slots from our defense sides (from 5 to 3 highs on gunnlogi, 5 to 3 lows for madrugar) this already looks bad.
My tank will now be highs NOS, HS or AS, lows hardner/harder/rep, because running any less resistance is suicide. So 4k HP, not sure on resistance numbers, but say they go 30/30, presumtion is that reps will be fixed to work as intended. These tanks will be raped.
Last thing I ever wanted to see is. A) No new tank models or upgrades/tiers B) Turrets turning into an absolute cluster **** of SP sink pointless skills. C) Slots removed from standard tanks.
I really hope that we see a new AV fix list that reads
Proto swarmer, 6 missiles at 100 DMG each, Proto AV nades, non refillable from nanohive, 2 max, dmg 800, Forge guns damage reduced assault 800, standard variant 1000, breach 1500. Because thats what it looks like you will do to the tanks, understat them. |
Sgt Buttscratch
SLAPHAPPY BANDITS
865
|
Posted - 2013.10.02 15:41:00 -
[2] - Quote
Aeon Amadi wrote:Spkr4theDead wrote: What is it with you infantry believing we want tanks to be indestructible? You get grenades that do ~2000 damage against armor. That's not enough?
You get a Railgun that does 1,800+ damage from 10x the range. A Large Missile Launcher that does more than that. I'm sorry but basing an argument on three legitimate AV options: Swarms which do more damage than they honestly should, AV grenades which require you to be danger close and Forges which are actually pretty well balanced. Versus Tanks which are good for everything except AV. I dunno what to tell you because it's not going to be what you want to hear. Obviously, CCP doesn't either.
Railgun that can shoot other vehicles at 10x the range, testing last night, turret installation not locked onto me took me to get with 168m range with a rail gun for it to render, when locked on it rendered at 230m.... infantry rendering for the most is pathetic, then every so often the game will allow you to see them at 200m.
Large missile launchers that were changed to need virtually direct hits on infantry( a mass damage has a more effective splash system going) but good versus tanks and istallations.
dange close AV.... Or just on the other side of a wall, or in a scout suit.
Forge guns..... Still unsure about these TBO, my main issue is how cheap they are compared to turrets. Ishy FG does 100(ish) less damage than a 900k proto type rail turret. breach does 1k more damage. |
Sgt Buttscratch
SLAPHAPPY BANDITS
865
|
Posted - 2013.10.02 15:49:00 -
[3] - Quote
Jump on grab a Soma, throw a 120mm nanofibre plate on it. You now have a madrugar 4k armor, 2 highs 3 lows. loool |
Sgt Buttscratch
SLAPHAPPY BANDITS
876
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Posted - 2013.10.06 04:01:00 -
[4] - Quote
Bojo The Mighty wrote:crazy space 1 wrote:why does the Assault Dropship even have a gun on the front, it's not useful
Just make a dropship with 4 small turret slots and call it the assault dropship.... Wut loool. just read that post. >.> |
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