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Thread Statistics | Show CCP posts - 9 post(s) |
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Imperfects Negative-Feedback
2560
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Posted - 2013.10.02 15:17:00 -
[1] - Quote
So... SP Respec for vehicle skills? |
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Imperfects Negative-Feedback
2560
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Posted - 2013.10.02 15:25:00 -
[2] - Quote
I need an answer to a question before evaluating: Are vehicles becoming more equipment than class?
That would explain their unified skills and pathetic survivability. |
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Imperfects Negative-Feedback
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Posted - 2013.10.02 15:56:00 -
[3] - Quote
Shield tanks are now complete **** compared to armor.
Regen - Armor wins here, no delay, can reach over 400/s Extenders - Armor gets nearly double, but honestly both options are crap Active - Armor gets minimum 6000 health vs shield max of 1950, and resists improve reps too (but not for shields!) Armor will always have a damage modifier, and either a scanner or speed booster; shields get more ammo...
The only saving grace is shield tanks have an easier time fitting a large missile turret, which will kill any armor fit in a full volley. Blasters now appear to be useless in the extreme for AV work, however the stats seem typo'd.
Detailed analysis maybe later, but this isn't passing the sniff test of balance just looking V vs V so far. If the madruger can fit the missile turret and a reasonable tank, then it is completely one-sided, instead of just mostly. |
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Imperfects Negative-Feedback
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Posted - 2013.10.02 18:39:00 -
[4] - Quote
Disfool wrote:If the stats for the mods are good enough to help with how they want to play the vehicles, (aka Armor can go really high on mady, and gunlogi can hit and run to a degree) then i feel the changes will be great, gona suck not having a damage varriant of vehicals, a logistics one, and a tanky one but i can wait a few months for them, but uhh.. gona need a respec if your gona keep changing everything QQ please ccp :3
That's not what the numbers allow for. Read my previous post for the quick and dirty. |
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Imperfects Negative-Feedback
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Posted - 2013.10.02 21:43:00 -
[5] - Quote
Vehicles are losing a lot of health and flexibility. Ammo is being added on top of heat for more worries but at no benefit such as ammo selection. Shields, traditionally the anti infantry option, is now completely losing the one unique holdover from EVE - passive shield regen. Fights are getting less interesting and faster. The only successful module is the new shield injector (not really a booster with only one pulse): it is a single use situationally powerful tool that can be used once per fight. The rest are long timers on long cooldowns. While they are laudable for rewarding proactive use, they are cancerous because they are effectively forced retreats. The gameplay is to sit in timeout as your reward for winning. Win enough and you have to retreat all the way to the MCC (the only place to find a live supply depot). Is the recall mechanic going away? Because otherwise the ammo and cooldowns are pointless.
Everyone would have been happy with double the health and half or even less the damage vs infantry. Instead vehicles are now disposable equipment. Hopefully the ISK price will at least match this new status. I will say, personally, while eve-lite has gone disastrously for infantry combat it would have been excitingly unique for mechanized warfare. Only in the community created masterpiece of Living Legends have I seen vehicle combat so interesting and deep as the potential DUST presented with heat and energy management. But like MWO, it is getting dumber and dumber with each iteration (need I say coolant flush?) instead of playing up it's strengths. |
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Imperfects Negative-Feedback
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Posted - 2013.10.02 22:00:00 -
[6] - Quote
Alldin Kan wrote:You forgot to consider AV nerfs in CCP's update, post by OP is only about vehicles. AV thread should come in later, there's simply no way CCP could release the vehicles with AV being left untouched.
AV nerfs don't even matter. Looking at a strict vehicle vs vehicle fight it is already horrible. |
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Posted - 2013.10.02 22:01:00 -
[7] - Quote
CCP Logibro wrote:Hey guys
Yes, the Blaster damage numbers are likely a typo. I'll poke Wolfman and get some updated numbers when I can.
While you are at it, get him to include what will become of the BPO lavs. |
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