TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.10.02 02:17:00 -
[1] - Quote
Some boring ideas.
Fittings - allow individual to sort their fittings. During the game when folks die and when they go to the Ammo Installations, they can choose to switch their Fitting. Let players sort it by Weapon or Dropsuit or just let them order it themselves.
I know Alphabetical is easy and works, but this might be nice.
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Have a small screen of Dropsuits, so folks could see how many options they can fill.
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Bayonets - you can also add skill sets for bayonets.
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Grenade launcher for Assault Rifles. - an over / under barrel system like some M-16's - left trigger brings up the grenade target.
by the by, maybe grenades / mass drivers should throw players back if directly hit. One game I hit some player twice in the chest with a mass driver and s / he suffered damage, but still killed me with knives.
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Grenades should be able to slow Tanks down - either slow the turret speed if they hit the turret or the tracks if they hit them. Reducing the mobility of tanks might make them easier to kill for non-swarmer infantry.
Right now everything has two buckets, a shield bucket and an armor bucket. Nothing degrades mobility - everything is fully functional until both hit 0. For Clones this might make sense, but vehicles and turrets can be game changers. Maybe think about tweaking them if damaged.
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Change movement rates for Clones and Vehicles based on terrain. Some maps have snow, some have sand. Slow people down when going over these terrains. Maybe increase it on roads. As for snow maybe make foot prints visible for 5 secs.
Maybe add a lake, where only part of the water can be traversed. Maybe make it a pool in a city.
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Just suggestions - hopefully perceived as constructive criticism, not just criticism. Thanks for reading this. |
Godin Thekiller
Hellstorm Inc League of Infamy
1033
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Posted - 2013.10.02 03:09:00 -
[2] - Quote
TIMMY DAVIS wrote:Some boring ideas.
Grenades should be able to slow Tanks down - either slow the turret speed if they hit the turret or the tracks if they hit them. Reducing the mobility of tanks might make them easier to kill for non-swarmer infantry.
Right now everything has two buckets, a shield bucket and an armor bucket. Nothing degrades mobility - everything is fully functional until both hit 0. For Clones this might make sense, but vehicles and turrets can be game changers. Maybe think about tweaking them if damaged.
either two things in this case needs to happen:
1: AV grenades needs major damage nerfing, and then they get this instead
2: They still get a damage nerf (they need one anyways), but a stasis grenade is created, and it affects infantry as well. |