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Godin Thekiller
Hellstorm Inc League of Infamy
1033
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Posted - 2013.10.02 02:44:00 -
[1] - Quote
I'd rather not have yet even another way to hinder vehicles even more, unless it's not that bad. Plus, how would you fit repairers and boosters into it? those are the things (other than nitro and afterburners) that take up the most cap, so what would it be? turrets? you want turrets to have ammo, overheat, and then cap? No, that's stupid. |
Godin Thekiller
Hellstorm Inc League of Infamy
1033
|
Posted - 2013.10.02 03:14:00 -
[2] - Quote
Vell0cet wrote:Godin Thekiller wrote:I'd rather not have yet even another way to hinder vehicles even more, unless it's not that bad. Plus, how would you fit repairers and boosters into it? those are the things (other than nitro and afterburners) that take up the most cap, so what would it be? turrets? you want turrets to have ammo, overheat, and then cap? No, that's stupid. Scanners, uplinks, prop mods, remote reps, active hardeners, webs, ewar... there are a ton of things that can be added that use cap. It would help set this game on a level way above the competition, and probably draw in a fair number of EVE pilots too.
But they aren't things that would need to use up a lot of cap. A scanner doesn't use much power. a hardener doesn't use that much power. None of those things use that much power (other than the remote repps). So you just want to make them suck up power just cause? That makes no sense.
Also, vehicles don't use those silly things called drop uplinks. |
Godin Thekiller
Hellstorm Inc League of Infamy
1033
|
Posted - 2013.10.02 03:17:00 -
[3] - Quote
I'd like to see vampires, and neuts as EWAR, but they should instead lower the time active time lasts. cap is good for EVE, because it's long time engagements. But it would be horrible for Dust because it's mid-short time. |
Godin Thekiller
Hellstorm Inc League of Infamy
1033
|
Posted - 2013.10.02 03:19:00 -
[4] - Quote
Nguruthos IX wrote:Operative 1171 Aajli wrote:Vell0cet wrote:Godin Thekiller wrote:I'd rather not have yet even another way to hinder vehicles even more, unless it's not that bad. Plus, how would you fit repairers and boosters into it? those are the things (other than nitro and afterburners) that take up the most cap, so what would it be? turrets? you want turrets to have ammo, overheat, and then cap? No, that's stupid. Scanners, uplinks, prop mods, remote reps, active hardeners, webs, ewar... there are a ton of things that can be added that use cap. It would help set this game on a level way above the competition, and probably draw in a fair number of EVE pilots too. Yes. Imagine ewar in this game. Jammers, webbers, scrams, Freakin' Nosferatus!. Why does a tank need to be shot and killed to be valid game balance? In EVE you can jam the opponent out of scanning and firing, drain his cap, scram him to a halt! Whoa, Dude. You just like, solved the AV / vehicle / weapon balance and things being OP! If there were other ways to kill things than nuking them down with high direct damage then...gasp This game would have depth and less weapon damage inflation ruining everything!
I said that a long time ago. humph. |
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