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Parson Atreides
Ahrendee Mercenaries EoN.
746
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Posted - 2013.10.01 23:05:00 -
[1] - Quote
So we had a Clan meeting today, as we do normally on the first of the month. But what wasn't normal was the speed with which we brought up, discussed, and dismissed Dust. We used to talk about it for hours.
A lot of you may not know RND or think only talking about Dust for a few hours isn't anything special, but RND has been around for a while in a few shooters, and has been competitive and very successful in all of them. So to spend hours talking about only Dust and very little time with current/future shooters when you have a number of players active in multiple other games was telling. Before PC launched we spent a lot of time discussing Alliances, Districts, strategies, etc in Clan meetings.
Today we spent all of 15 minutes talking about the current state of Dust, RND, and the relationship between the two. For the next hour and 15 minutes we spent time talking about two other games, only one of which is even out right now.
While I won't bore you with the details (as if you aren't bored by this point already), the point is, there's nothing new in Dust and from what I'm reading on the forums from Devs, there isn't any urgency to change that. With that in mind:
There's nothing new to be said, really, but it's worth repeating in yet another thread. If you've played the game for more than a few months, you know it's sorely lacking in content.
I'll just parrot the standard doom/gloom arguments because every day they become less pessimistic and more realistic: With big name titles right around the corner (or already here) like BF4 and GTAO and with the soon-to-be-released PS4 with its own slew of high-profile shooter titles (Killzone, Planetside 2, Destiny, The Division, Warframe, Blacklight Retribution, etc etc), things are only going to get worse. Every patch after 1.6 needs to be primarily concerned with adding content, because 3 modes on 8 maps with only 16v16 is horribly repetitive.
A lot of the corps that have 20 million + SP players are losing a lot of people because the game is just boring. There's nothing new to do, ever.
CCP: Make content a priority from here on out. Suits, maps, game modes, sockets, space stations, new planets (how long have we been fighting on only temperate planets?), PvE, anything. |
Parson Atreides
Ahrendee Mercenaries EoN.
753
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Posted - 2013.10.01 23:32:00 -
[2] - Quote
Vrain Matari wrote:A good presentation of a valid point OP.
What would be the best bang for the buck in terms of new/revised content in the short term? Foxfour and crew are cooking up something for faction warfare, so maybe there's something there in terms of new gameplay.
I believe the simplest answer to the problem is Skirmish 1.0-style staging on the current maps.
They're dragging their feet on Skirmish 1.0, among other things. You can go as far back as Fanfest of this year and you'll hear a Dev state outright they're bringing it back. Then 5 months later, after countless posts begging for new content, we still don't even have a word on when it'll return.
Personally I think the quickest, most efficient, and most noticeable use of their time would be to:
1. Make another Planet-type available to play on (Plasma would probably be the coolest, visually). At the very least, this allows them to transfer every outpost and socket they currently have over to that type, effectively doubling their map count (albeit somewhat superficially).
2. Add more game modes. Skirmish 1.0 shouldn't be as hard as they're making it seem. They've already coded it and supposedly have had plans to bring it back for a minimum of 5 months, so what's the hold-up? Also, they launched an FPS with 3 game modes (Ambush and Ambush OMS were always the same thing). I'm not sure why more modes haven't been added up to this point.
3. PvE. While undoubtedly the most time and resource-intensive, this should, if done right, pay off any effort ten-fold. It'll not only provide a bunch of new content to bittervets like myself, but also help new players who are struggling in PvP at lower-SP levels. |
Parson Atreides
Ahrendee Mercenaries EoN.
753
|
Posted - 2013.10.01 23:43:00 -
[3] - Quote
xxwhitedevilxx M wrote:
looks like the last Cronos meeting...3 months ago
Starting to think that's how recent meetings of every successful corp/alliance that's been around for a while is starting to sound like. |
Parson Atreides
Ahrendee Mercenaries EoN.
769
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Posted - 2013.10.02 13:43:00 -
[4] - Quote
steadyhand amarr wrote:Thus this thread proves that you should stick to your own plans. People screamed fix the core for like 6 months and now ccp are two months into that effort people are screaming more content.
All that said OMG GIVES US MORE STUFF
But do it on your plan and stick to it clearly trying to please the fourm has just got you into more of a mess
People screamed "fix the core" because Uprising, the patch we had all been waiting for for over 5 months, was absolute ****. It broke aiming, there were horrible framerate issues (in PC especially), bad hit detection and worse latency.
And two months into the effort? Try five. As soon as they saw how horrible the reviews were (5/14, launch of Dust), they went straight into fixing core gameplay and haven't stopped since (10/8, launch of 1.5).
We've moved past all of that, more or less. The latency, hit detection (with the exception of shotguns), framerate (for the most part) and aiming are all much better--good enough to start focusing elsewhere.
Meanwhile a lot of us have been playing these same three stale game modes for so long on the same maps in 16v16 that it's a chore to play.
In the past year and a half that I've played, we've added only three game modes and lost one. We've gained only a handful of new maps despite CCP's early projections of having thousands of maps due to some fancy map-generator. PC and FW were added, but they're literally the exact same as any other Skirmish map.
I think the core gameplay is pretty good right now. The problem is if you spend much longer trying to tweak this or that and ignoring new content that might actually make the game worth playing for any extended period of time, then you're not going to have anyone around to enjoy those core mechanics anyway. |
Parson Atreides
Ahrendee Mercenaries EoN.
805
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Posted - 2013.10.13 15:00:00 -
[5] - Quote
Takahiro Kashuken wrote:Hang on so RND talks about new content etc yet reasons for leaving PC is because of lag and other things
Frankly id prefer for the core of the game to be playable, reduce LAG as much as possible and balance what we have then add in new content
Adding in broken new content isnt well recieved, look at flaylocks
Problem with this comunity is that they want content to be added but if lag pops up or the core mechanics aint working then they complain about that ie hit detection, basically they want it all without having to sacrifice anything for it thinking they have the resources like EA does
Our reasons for leaving PC are here. You'll notice it doesn't mention lag or framerate drops, though those can certainly be annoying. It should also be noted that I made this thread about two weeks ago.
Regarding core mechanics, I think the game is doing pretty well in those areas--at least better than we're doing content-wise. The focus of every patch up to now (and including at least 1.6) is and will be core mechanics. It's not as if the game launched with a whole bunch of maps and modes and we can ignore it in favor of core mechanics for months on end.
As for broken content, the last maps they added were much better than their previous ones, the only major problem being they're too spread out for 16v16. Everyone likes to talk about how the flaylock was broken, but the scrambler rifle was really well balanced and they were introduced at the same time. |
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