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Nguruthos IX
PEN 15 CLUB
1886
|
Posted - 2013.10.01 15:07:00 -
[1] - Quote
Since 1.6 now may only contain some "Quality of life" changes for current vehicles,and the revamp got pushed back to 1.7 or later. (didn't this start as 1.4?) Can we please try to get CCP to say something about this bug that's been around since UPRISING?
The turret-gunner bug where DS turrets cannot aim to the lower front half of the ship (Where you'd generally want them aiming near your targets). Worse on gallente, still happens on shield dropships.
This bug makes it so your turret gets ripped out of your hand and reset to the side of the ship, facing parallel to nose any time you aim within a certain large area WHICH used to be accessible for aiming with turrets.
This breaks the gunner.
I've been posting this bug in bug-report since uprising and nobody has commented on it. Figgured it'd get looked at in the vehicle re-work but now that this has lasted since uprising through 1.1, 1.2, 1.3, then past the hopefully vehicle re-work of 1.4, 1.5, 1.6 and is still unlikely to be in the vehicle patch aimed for 1.7 which lets be honest, nobody even expects to happen at this point.
Can we make some sort of an effort to get this addressed independently of the whole vehicle patch because if we assume it will be fixed in that, we could well be waiting for over a year to find out it wasn't.
TL;DR
rage, rage, rage, Help me get CCP to mark drop-ship turret bug in their bloody bug report logs. |
Reav Hannari
Red Rock Outriders
1550
|
Posted - 2013.10.01 15:25:00 -
[2] - Quote
This ranks as a Quality of Life issue that needs to be fixed yesterday. Nguruthos makes me jump out of his DS into swarms of reds to be productive because of this bug.
Those reds tend to be angry. |
Cpl Foster USMC
Sebiestor Field Sappers Minmatar Republic
256
|
Posted - 2013.10.01 15:31:00 -
[3] - Quote
haven't been able to stay in the air long enough to notice.... |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 15:34:00 -
[4] - Quote
Reav Hannari wrote:This ranks as a Quality of Life issue that needs to be fixed yesterday. Nguruthos makes me jump out of his DS into swarms of reds to be productive because of this bug.
Those reds tend to be angry.
Sorry bout that. I feel bad leaving you behind for the wolves :( |
Killar-12
The Corporate Raiders Top Men.
1320
|
Posted - 2013.10.01 15:45:00 -
[5] - Quote
Nguruthos IX wrote:Since 1.6 now may only contain some "Quality of life" changes for current vehicles,and the revamp got pushed back to 1.7 or later. (didn't this start as 1.4?) Can we please try to get CCP to say something about this bug that's been around since UPRISING?
The turret-gunner bug where DS turrets cannot aim to the lower front half of the ship (Where you'd generally want them aiming near your targets). Worse on gallente, still happens on shield dropships.
This bug makes it so your turret gets ripped out of your hand and reset to the side of the ship, facing parallel to nose any time you aim within a certain large area WHICH used to be accessible for aiming with turrets.
This breaks the gunner.
I've been posting this bug in bug-report since uprising and nobody has commented on it. Figgured it'd get looked at in the vehicle re-work but now that this has lasted since uprising through 1.1, 1.2, 1.3, then past the hopefully vehicle re-work of 1.4, 1.5, 1.6 and is still unlikely to be in the vehicle patch aimed for 1.7 which lets be honest, nobody even expects to happen at this point.
Can we make some sort of an effort to get this addressed independently of the whole vehicle patch because if we assume it will be fixed in that, we could well be waiting for over a year to find out it wasn't.
TL;DR
rage, rage, rage, Help me get CCP to mark drop-ship turret bug in their bloody bug report logs. I can gun quite well if I have a good DS pilot. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
18
|
Posted - 2013.10.01 15:48:00 -
[6] - Quote
HI Nguruthos w/ wolf-food gunner...
I am a pilot (though not a great one yet), and I have noticed what you describe when I'm on gunner practice in someone's Gallente or Caldari DS.
Trouble is, the devs MAY NOT be thinking of this as a glitch, but as a "design accommodation". My Gallente DS has a "chin" shaped like Popeye's jaw. So everytime I train the gunsights to the point where it would run into the chin, instead of letting me drop rounds on the skin of my own vehicle, the game "bounces" me to neutral-front (way off from my target). (I vaguely recall the same thing happening on a Viper, but the Caldari housing is shaped less dramatically in the front, so the event is not as frequent---but still occurs.)
I think this is how the designers CHOSE to accommodate the shape of the vehicle and solve the "fire into my own ship" event. It's definitely not a well-liked solution, but I think it's deliberate, no glitch.
My pilot and I have absorbed the problem by agreeing that I (the gunner) should not spend time trying to shoot under the DS---just tell him to shift off to let me get a bead on that red dot below us. It was his idea, and it works.
Even so, if you can suggest a smoother, more realistic graphic solution, I hope they consider your idea. Would be fun. |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 16:27:00 -
[7] - Quote
CELESTA AUNGM wrote:HI Nguruthos w/ wolf-food gunner...
I am a pilot (though not a great one yet), and I have noticed what you describe when I'm on gunner practice in someone's Gallente or Caldari DS.
Trouble is, the devs MAY NOT be thinking of this as a glitch, but as a "design accommodation". My Gallente DS has a "chin" shaped like Popeye's jaw. So everytime I train the gunsights to the point where it would run into the chin, instead of letting me drop rounds on the skin of my own vehicle, the game "bounces" me to neutral-front (way off from my target). (I vaguely recall the same thing happening on a Viper, but the Caldari housing is shaped less dramatically in the front, so the event is not as frequent---but still occurs.)
I think this is how the designers CHOSE to accommodate the shape of the vehicle and solve the "fire into my own ship" event. It's definitely not a well-liked solution, but I think it's deliberate, no glitch.
Killar-12 is VERY correct. My pilot and I have absorbed the problem by agreeing that I (the gunner) should not spend time trying to shoot under the DS---just tell him to shift off to let me get a bead on that red dot below us. It was his idea, and it works.
Even so, if you can suggest a smoother, more realistic graphic solution, I hope they consider your idea. Would be fun.
thhis action happens far around where the armor ship tumor is.
What they were trying to do was prevent gunners from shooting the ship. The change that came in Uprising did two things. Fixed top half and broke bottom half. You can see the part of their code that worked if you try to aim over the TOP HALF of the armor ship turmor. You will notice the turret glides around that area and no longer aims at it, which previously it could. This was the only problem area with the ship.
However once you get to the bottom part of the tumor, or the lower half the bug becomes apparent. The same mechanism that prevents your gun from aiming at the top part of the Tumor will affect you if you aim FAR below the ships nose. Far away from any obstructive ship parts. This area was drawn incorrectly and the gun will snap back into one of the positions for avoiding the top-part of tumor. This seems to be because it thinks that your turret is actually aiming inside the "bad zone" and somehow got past the 'wall' and so now needs to be instantly thrown outside to a default position.
It's devastating a huge field of view that otherwise was never an issue and this is not their fix to accommodate things. It is a Botched fix that they remain unaware of somehow which fixed half of one issue and created a worse one.
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martinofski
Forty-Nine Fedayeen Minmatar Republic
324
|
Posted - 2013.10.01 17:03:00 -
[8] - Quote
Nguruthos IX wrote: It is a Botched fix
Yep.
As for your title, I didn't fly since 1.2 if I remember correctly. But I have been saying this should be fixed for a really long time now. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
|
Posted - 2013.10.01 17:04:00 -
[9] - Quote
hey killar, you know me, I know you so gun with me. |
Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 17:04:00 -
[10] - Quote
I agree, and no it could not be related to the shoot the DS thing because that can still happen anyways. Back in chromosome I frequently used my side gunners as forward nose guns. I would point my nose towards the enemy and have my blasters go to town. We didn't have much issues with it then. However somewhere along the line this glitch came to be, Uprising most likely, and honestly it's pretty annoying not being able to use the most valuable area of your turrets. It's easier to hit things when you are pointed the direction you are headed. It's much harder to hit things at a perpendicular angle while going very fast. It's annoying and has been plaguing the Condors for a while now. It's as if the side turrets shouldn't be used at all... |
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
|
Posted - 2013.10.01 17:08:00 -
[11] - Quote
tbh a good pilot should keep his gunners parallel to the target, like me and judge |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:09:00 -
[12] - Quote
martinofski wrote:Nguruthos IX wrote: It is a Botched fix
Yep. As for your title, I didn't fly since 1.2 if I remember correctly. But I have been saying this should be fixed for a really long time now.
Out of frustration I'm inclined to bump this thread every 6 hours till it's acknowledged. Please don't some fan boy come in here telling me I need to learn to be patient. This is a bug that we reported back in Uprising.
UPRISING. And it eviscerates an entire role in the game. I've lost 99% of my DS gunners because they can't put up with this frustration. Most couldn't take it more than 2 minutes on the first day. Not to mention how this does nothing to help dropships in their balance state, resulting in further reduced effectiveness of the DS.
Now if you're going to come in here telling me CCP is working hard and we need to be patient, just how far does your definition of patience extend?
6 months for a bug fix? a year? 2 years?
It becomes ridiculous at some point, and at another point people are inclined not to play a game having so many issues. I think I've afforded any dev team more than enough time to reply to game wrecking quality of life bug. How long ago was uprising?
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Bojo The Mighty
Zanzibar Concept
2086
|
Posted - 2013.10.01 17:13:00 -
[13] - Quote
Evolution-7 wrote:tbh a good pilot should keep his gunners parallel to the target, like me and judge That would mean your nose would be pointed to the enemy and both guns pointed forward which they can't And NG is a great pilot, so are you, but the guns should be able to operate where they need to. |
martinofski
Forty-Nine Fedayeen Minmatar Republic
325
|
Posted - 2013.10.01 17:16:00 -
[14] - Quote
Nguruthos IX wrote:martinofski wrote:Nguruthos IX wrote: It is a Botched fix
Yep. As for your title, I didn't fly since 1.2 if I remember correctly. But I have been saying this should be fixed for a really long time now. Out of frustration I'm inclined to bump this thread every 6 hours till it's acknowledged. Please don't some fan boy come in here telling me I need to learn to be patient. This is a bug that we reported back in Uprising. UPRISING. And it eviscerates an entire role in the game. I've lost 99% of my DS gunners because they can't put up with this frustration. Most couldn't take it more than 2 minutes on the first day. Not to mention how this does nothing to help dropships in their balance state, resulting in further reduced effectiveness of the DS. Now if you're going to come in here telling me CCP is working hard and we need to be patient, just how far does your definition of patience extend? 6 months for a bug fix? a year? 2 years? It becomes ridiculous at some point, and at another point people are inclined not to play a game having so many issues. I think I've afforded any dev team more than enough time to reply to game wrecking quality of life bug. How long ago was uprising?
My guess is that this isn't directed at me.
As for uprising, It way may 17th if I remember right. |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:18:00 -
[15] - Quote
Evolution-7 wrote:tbh a good pilot should keep his gunners parallel to the target, like me and judge tbh a Good Pilot recognizes there are various play styles.
A good pilot also recognizes that when you take a turret which used to and should be able to aim a certain way, then remove 25% of it's field of vision that might negatively affect certain play styles.
Also if you mean in some way to imply that I'm not a good pilot then that's an even more surprising opinion. |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:19:00 -
[16] - Quote
Bojo The Mighty wrote:Evolution-7 wrote:tbh a good pilot should keep his gunners parallel to the target, like me and judge That would mean your nose would be pointed to the enemy and both guns pointed forward which they can't And NG is a great pilot, so are you, but the guns should be able to operate where they need to. Yeah I think he mean perpendicular :X |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:21:00 -
[17] - Quote
Bojo The Mighty wrote:I agree, and no it could not be related to the shoot the DS thing because that can still happen anyways. Back in chromosome I frequently used my side gunners as forward nose guns. I would point my nose towards the enemy and have my blasters go to town. We didn't have much issues with it then. However somewhere along the line this glitch came to be, Uprising most likely, and honestly it's pretty annoying not being able to use the most valuable area of your turrets. It's easier to hit things when you are pointed the direction you are headed. It's much harder to hit things at a perpendicular angle while going very fast. It's annoying and has been plaguing the Condors for a while now. It's as if the side turrets shouldn't be used at all...
NOTE: Another way you can tell this is a bug is that the exact same area Behind the ship IS accessible to turret aiming. The front part, symmetrically, is not. On this lower quadrant there is nothing obstructing or anywhere near blocking the turret in Either the front of back.
Front 'ship boob' if you will, is only right at the mid to upper front on the nose, and the turret goes around that now.
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Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:24:00 -
[18] - Quote
martinofski wrote:Nguruthos IX wrote: It is a Botched fix
Yep. As for your title, I didn't fly since 1.2 if I remember correctly. But I have been saying this should be fixed for a really long time now.
I may just be ****ed because of the constant vehicle update pushbacks for months and months and more months now. But I've been a pilot since day 1 of open beta and this issues was immensely irritating to discover when when Uprising went live. It didn't take long. First time in a turret anyone will notice it. Anyone who had used a turret before uprusing. Newer players just assume: That's how turrets work // are supposed to work // have always been bugged // turrets are worthless and suck. |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:26:00 -
[19] - Quote
This Thursday night or friday I'll try to get Judge to co-op a demonstration video.
I'll be sure to point out all the ways and reasons why this IS a bug and why its absolutely the most annoying thing ever. |
Nguruthos IX
PEN 15 CLUB
1887
|
Posted - 2013.10.01 17:32:00 -
[20] - Quote
Evolution-7 wrote:tbh a good pilot should keep his gunners parallel to the target, like me and judge
PS evo
I'm perfectly proficient at letting side gunners gun sideways. Of course this is even trickier now with the new camera that cuts out my side view The thing is there is in many cases little to no synergy between the front gun and the side guns now.
Also even for gunning sideways its still annoying for gunners when they try to aim a little bit to the side or lower to have their cross hairs meet this arbitrary, pointless, and invisible line which then throws their gun all the way to the front nose of the ship. Resetting their view, losing their targets, leaving them to battle the turret more than the enemies below.
Also in the event you fly shield DS, this bug is more exaggerated in the armor DS if you have not gunned in one recently |
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
78
|
Posted - 2013.10.01 18:19:00 -
[21] - Quote
Nice points. Never said you are not good NG. And yes I have gunned recently in both tanking types. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
742
|
Posted - 2013.10.01 18:22:00 -
[22] - Quote
I don't know where is the problem to just buff the existing DS, raise the values and try, if they are too strong lower the values, do this till they are fine. |
Nguruthos IX
PEN 15 CLUB
1888
|
Posted - 2013.10.01 18:43:00 -
[23] - Quote
shaman oga wrote:I don't know where is the problem to just buff the existing DS, raise the values and try, if they are too strong lower the values, do this till they are fine.
The problem, sir, is with your reading comprehension. |
Lanius Pulvis
Osmon Surveillance Caldari State
0
|
Posted - 2013.10.01 19:25:00 -
[24] - Quote
I'm just getting into DS (a little over a week now) and I've already become frustrated enough with the "ship boobs" that I don't see a point in buying better side turrets for an ADS. If you have a good pilot, and I've gunned for NG and seen some of the crazy things he can do with a ship, he can with enough effort line up a good shot for everyone. This isn't usually doable unless it's a stationary target or a bottle-neck. On a side note, if you're intending to use your door gunners facing perpendicular to the ship, wouldn't it be better to use a LDS since it has more base shield and armor and you'd have to stay on station longer for one lone side turret to do enough damage. It seems to me the only way an ADS makes sense is if you can train all guns on the same target. |
Nguruthos IX
PEN 15 CLUB
1889
|
Posted - 2013.10.01 20:29:00 -
[25] - Quote
Lanius Pulvis wrote:I'm just getting into DS (a little over a week now) and I've already become frustrated enough with the "ship boobs" that I don't see a point in buying better side turrets for an ADS. If you have a good pilot, and I've gunned for NG and seen some of the crazy things he can do with a ship, he can with enough effort line up a good shot for everyone. This isn't usually doable unless it's a stationary target or a bottle-neck. On a side note, if you're intending to use your door gunners facing perpendicular to the ship, wouldn't it be better to use a LDS since it has more base shield and armor and you'd have to stay on station longer for one lone side turret to do enough damage. It seems to me the only way an ADS makes sense is if you can train all guns on the same target.
exactly.
If they can not then having side guns is an expensive waste of ISK and players. Since for the majority of the time I will be moving fast and aiming at targets in front of me, gunners being able to only shoot sideways and behind is hardly worth having 3 players with 3 proto turrets in a million ISK dropship.
And yes, I used to use the LDS a lot. It but since this glitch annoyed away most of my old gunners, (many of whom have now quit Dust) this is why I stick mostly to assault now.
The level of frustration of fighting against your turret is immeasurable and I do not blame gunners for quitting. I don't want to do it myself! It also pulls out of your hand on certain rotations or pitch and yaw movements. Because the turret is stationary, ship moves. If ship moves too far up, turret is now facing too far down, RESET TO SIDE OF SHIP.
And yes, pilots often need to float in such ways to aim at things or avoid situations. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1479
|
Posted - 2013.10.01 20:30:00 -
[26] - Quote
I like piloting a lot. For some reason i'm really good at dodging, maybe because i'm such an erratic pilot |
Nguruthos IX
PEN 15 CLUB
1889
|
Posted - 2013.10.01 20:33:00 -
[27] - Quote
N1ck Comeau wrote:I like piloting a lot. For some reason i'm really good at dodging, maybe because i'm such an erratic pilot
And if you move around in any way other than level and perpendicular to your targets, then the gunners turrets are stolen from their hands and planted to aim in a position which has about zero targets ever, at the furthest possible point from being in a useful spot.
bug sucks, have you noticed it? |
Nguruthos IX
PEN 15 CLUB
1942
|
Posted - 2013.10.02 18:26:00 -
[28] - Quote
With new vehicle info out it is more important now than ever that you bring this bug to the attention of CCP.
They will be removing assault dropships for an indefinite period of time. The only ds available will be standard. You will rely on other players to be gunners for kills.
You need their guns to ****ing work. And you need them to want to be using them. Not annoyed to death to the point of quitting dust as several of my previous gunners have. |
Nguruthos IX
PEN 15 CLUB
1954
|
Posted - 2013.10.03 01:06:00 -
[29] - Quote
What good is doing all this work for an entire vehicle where the only two guns on it are going to be broke, and therefore empty and nobody will ever use them.
Why? |
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